Balance patch made game less balanced
#1
Posted 02 February 2012 - 11:42 AM
now instead of goh/stormblast/exceed break its goh/rolling cutter/crush strike/crs if frozen
goh seems to be the same. rc is pretty much like stormblast in terms of damage except you can cloak and backslide when in trouble. crush strike is even stronger then exceed in terms of damage but has a cooldown which "balances" it to some extent
#2
Posted 02 February 2012 - 11:48 AM
Definitely less balance
#3
Posted 02 February 2012 - 11:51 AM
Suras will always be OP and never balanced
#4
Posted 02 February 2012 - 12:04 PM
#5
Posted 02 February 2012 - 12:04 PM
Skills that ignore reduction are a huge problem still though, GOH(partially), dragon breath, hunter traps in pvp even, suicidal destruction, etc etc. CRS/rolling cutter is a glass cannon move where you're forced to wear a katar and it can be reduced via gear appropriately at least. Crush strike isn't that bad either and has a reasonable cooldown.
Edited by Viri, 02 February 2012 - 12:06 PM.
#6
Posted 02 February 2012 - 12:04 PM
Its an obvious-bug-fix patch with some messing around at most.
I don't think it included anything that wasn't easy to notice and fix the moment they were about to put renewal live.
They have no idea what they're doing
We have no idea what kind of feedback they would even take serious
And they wouldn't listen to it.
#7
Posted 02 February 2012 - 12:05 PM
Just look at arrow storm vs severe rainstorm.
They should have either
- Buffed arrow storm, left Severe rainstorm as it was
- Nerfed severe rainstorm, left arrow storm as it was
Then it would be balanced.
What they did
- Buffed arrow storm severely
- Nerfed severe rainstorm severely
That's not balancing. But whatever it's not iRO's team fault, but I was pretty sure they could "rebalance" the balance patch with custom fixes.
#8
Posted 02 February 2012 - 12:11 PM
RK's still seem pretty tough. Skills just got swapped around a bit.
GX did get a buff but they don't have a shield while they are spinning around in RC at least. Storm Blast was definitely more OP. RC/CRS also requires a GX to sacrifice some Crit for Dex to actually land those skills.
#9
Posted 02 February 2012 - 12:11 PM
Unsure how 90k AoE for 45 SP with like 2 seconds delay is balanced for rangers, I don't mind them hitting hard but no class can spam that much damage for such a low SP cost/delay. They made it pretty clear that kRO is clueless about balance.
Just look at arrow storm vs severe rainstorm.
They should have either
- Buffed arrow storm, left Severe rainstorm as it was
- Nerfed severe rainstorm, left arrow storm as it was
Then it would be balanced.
What they did
- Buffed arrow storm severely
- Nerfed severe rainstorm severely
That's not balancing. But whatever it's not iRO's team fault, but I was pretty sure they could "rebalance" the balance patch with custom fixes.
What they SHOULD of done with Severe rainstorm was make it require a whip/Instrument and left everything else the same.
Pretty sure Rangers Arrow storm is more to do with Mora gear than the skill change though.
And yes. They fixed RG so they can't bug-abuse exceed break, or skill-abuse Reflect damage... They apparently changed inspiration but that skill was a bad idea in general and shouldn't even be in the skill tree. Hopefully the less Damage-focused RG playing this game the better.
#10
Posted 02 February 2012 - 12:16 PM
#11
Posted 02 February 2012 - 12:27 PM
What they SHOULD of done with Severe rainstorm was make it require a whip/Instrument and left everything else the same.
Pretty sure Rangers Arrow storm is more to do with Mora gear than the skill change though.
And yes. They fixed RG so they can't bug-abuse exceed break, or skill-abuse Reflect damage... They apparently changed inspiration but that skill was a bad idea in general and shouldn't even be in the skill tree. Hopefully the less Damage-focused RG playing this game the better.
You got your wish with RG's. Most are meat shields again. Hardly anybody uses inspiration. Sad because RG was one of the best counter classes to RK's and Sura's but now don't have the firepower to fight back. They don't have reflect damage to deter people from attacking them as well. Good players with really good gear can play semi-offensive builds. Oh well. Good while it lasted. Good luck fending off all those OP Sura's lol.
#12
Posted 02 February 2012 - 12:43 PM
They were never meant to be purely an offensive+defensive class in the first place. In pre-renewal it was one or the other, but most definitely not both. Hopefully I'll get to see more Sacrifice some time in the future. At least RG's can still break gears 50% of the time alone with 100% SS armor break. They're not exactly just meat shields if they're still one of the most annoying classes you'll ever meet in WoE if your guild doesn't have an FCP slave.You got your wish with RG's. Most are meat shields again. Hardly anybody uses inspiration. Sad because RG was one of the best counter classes to RK's and Sura's but now don't have the firepower to fight back. They don't have reflect damage to deter people from attacking them as well. Good players with really good gear can play semi-offensive builds. Oh well. Good while it lasted. Good luck fending off all those OP Sura's lol.
#13
Posted 02 February 2012 - 12:46 PM
You know, like back then?
#14
Posted 02 February 2012 - 12:50 PM
#15
Posted 02 February 2012 - 12:50 PM
#16
Posted 02 February 2012 - 01:22 PM
Unsure how 90k AoE for 45 SP with like 2 seconds delay is balanced for rangers, I don't mind them hitting hard but no class can spam that much damage for such a low SP cost/delay. They made it pretty clear that kRO is clueless about balance.
Just look at arrow storm vs severe rainstorm.
They should have either
- Buffed arrow storm, left Severe rainstorm as it was
- Nerfed severe rainstorm, left arrow storm as it was
Then it would be balanced.
What they did
- Buffed arrow storm severely
- Nerfed severe rainstorm severely
That's not balancing. But whatever it's not iRO's team fault, but I was pretty sure they could "rebalance" the balance patch with custom fixes.
IT IS BALANCE!!!!!
A performer class who is mostly for supporting is not suppose to have a stronger Bow Attack than a Ranger who uses a Bow mainly for attacking.....
The buff on Arrow Storm is the fairest skill balance they've given to Rangers since the class was almost unplayable pre-balance patch other than trapping which is just the most unorthodox way to play a Ranger....
#17
Posted 02 February 2012 - 01:28 PM
They were never meant to be purely an offensive+defensive class in the first place. In pre-renewal it was one or the other, but most definitely not both. Hopefully I'll get to see more Sacrifice some time in the future. At least RG's can still break gears 50% of the time alone with 100% SS armor break. They're not exactly just meat shields if they're still one of the most annoying classes you'll ever meet in WoE if your guild doesn't have an FCP slave.
I WOE with One Piece Crew and have yet to see much SAC in high level WOE. The people that have the gear to use SAC well are still playing a more semi-offensive role because its more fun.
RG was OP. I will not deny that but the class took a much larger hit than Sura or RK. I play Sura and know the class is still strong. I am making a RK now because it still seems fun. They could have at least left inspiration alone for a little offense in spurts lol. CC/Fist is way more OP than inspiration lol. Lets make Sura's lose 1% exp every time they use that combo and see how often it gets used lol. Oh well.
Edited by DarkDan, 02 February 2012 - 01:39 PM.
#18
Posted 02 February 2012 - 01:30 PM
What about nerfing RK's hp?coz they need to nerf db?then nerf db not the hp.
What about wanderer/maestro???
What about sorcs hp?what is the nerf for?
#19
Posted 02 February 2012 - 01:33 PM
You got your wish with RG's. Most are meat shields again. Hardly anybody uses inspiration. Sad because RG was one of the best counter classes to RK's and Sura's but now don't have the firepower to fight back. They don't have reflect damage to deter people from attacking them as well. Good players with really good gear can play semi-offensive builds. Oh well. Good while it lasted. Good luck fending off all those OP Sura's lol.
Good, it's a sign of a bad/very bored RG if they went all offence anyway. The class has a few VERY unique skills and THOSE skills (defender, Sacrifice, BANDING even) are what they should be using, not running around bug-abusing exceed break and throwing PPA around everywhere.
And yes... Performers damage was nerfed which is a pain because they Haven't really buffed their support skills but nerfed some of them... But they really shouldn't of outdamaged Rangers with a bow in the first place. They really brought the hammer down on them unfairly with the patch... bleh.
Did they nerf ranger traps that bad? I thought it was a minor damage nerf, made them force-property (which can be good/bad depending on the monster your using it on) and stopped you casting it under characters like hunter traps. Considering how brutal hunter traps are in renewal still ANYWAY trapper build is still decent as a hunter/sniper at least.
I know GX just got outright buffed which they needed, is that not balancing? And Sorcerers HP took a knock because... they actually had a pretty high HP mod when you compare them to warlocks.. IMO they should of buffed warlock and bishop HP more but w.e
Edited by Tirasu, 02 February 2012 - 01:36 PM.
#20
Posted 02 February 2012 - 01:34 PM
Whats unorthodox about it? The description of ranger on the classes page doesn't even mention their use of bows. Not to mention that from hunter onward, there are more trap skills than bow skills. It's fair to consider them the 'main branch' since it gives the build with more options. I strongly preffered the old ranger to the ranger of today.IT IS BALANCE!!!!!
A performer class who is mostly for supporting is not suppose to have a stronger Bow Attack than a Ranger who uses a Bow mainly for attacking.....
The buff on Arrow Storm is the fairest skill balance they've given to Rangers since the class was almost unplayable pre-balance patch other than trapping which is just the most unorthodox way to play a Ranger....
#21
Posted 02 February 2012 - 01:38 PM
Whats unorthodox about it? The description of ranger on the classes page doesn't even mention their use of bows. Not to mention that from hunter onward, there are more trap skills than bow skills. It's fair to consider them the 'main branch' since it gives the build with more options. I strongly preffered the old ranger to the ranger of today.
"RANGE" R
They are suppose to fight from a distance pewpewing stuff and not going up close and dumping under people's feet.
Edited by CeruleanGamer, 02 February 2012 - 01:39 PM.
#22
Posted 02 February 2012 - 01:43 PM
should be a fix coming for DB soon, i dont think we got it with our balance patchI find woe and pvp to be much more balanced now than before. At least you get to fight and it's not just who can deep sleep and stasis the other people till they log out.
Skills that ignore reduction are a huge problem still though, GOH(partially), dragon breath, hunter traps in pvp even, suicidal destruction, etc etc. CRS/rolling cutter is a glass cannon move where you're forced to wear a katar and it can be reduced via gear appropriately at least. Crush strike isn't that bad either and has a reasonable cooldown.
#23
Posted 02 February 2012 - 01:45 PM
Rangers got pretty balanced...still need some improvements...
Suras will always be OP and never balanced
I find rangers got too much to be called balanced... balanced as in extremely supergood in pvm, and extremely squishy you'll die from people looking ugly at you in pvp is hardly balance, in my opinion.
Edited by Kadnya, 02 February 2012 - 02:04 PM.
#24
Posted 02 February 2012 - 01:47 PM
you know it could just be this
a soldier specially trained in the techniques of guerrilla warfare
#25
Posted 02 February 2012 - 01:49 PM
I find rangers got too much to be called balanced... balanced as in extremely supergood in pvm, and extremely squishy you'll die from people looking ugly at you in pvp is hardly balance, in my opinion.
Sounds about right. Archers where like that originally... Then they added hunters which where like that but godly in PvP until 2-2 and snipers where squishy but great at PvM. It's a squishy PvM class, always has been. Never has it been otherwise.
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