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What happened to Umbala Dungeon?


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#1 Sackof

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Posted 08 February 2012 - 11:57 AM

Today i decided to go hunt the items (LOGS) for the Moscovia and i have not been to umbala in a lonnnnggg time but where did the umbala dungeon go? it used to haev alot of stoen shooters that droped logs, did renewal kill the maps? http://db.irowiki.or...-info/um_dun01/ Hunting logs is a little more difficult now that those maps are gone. What reason to get rid of them?
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#2 DrAzzy

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Posted 08 February 2012 - 12:12 PM

Umbala dungeon was removed because NOBODY WENT THERE (for reasons that might be related to the fact that the monsters had an unfavorable difficulty to hp ratio and a crappy spawn) except on the way to niff - it was just an obstacle! They removed a few other useless crappy maps too.

The monsters that used to be there can be found (in unfortunately small numbers) on the umbala fields. kRO got an update to increase the spawn of whatever drops logs (I thought it was the golems) to address the difficulty of getting logs nowadays. I don't know if iRO has that update.
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#3 Hrishi

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Posted 08 February 2012 - 12:12 PM

Yup, renewal made the entire dungeon go poof :P
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#4 Akin

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Posted 08 February 2012 - 12:30 PM

Umbala dungeon was removed because NOBODY WENT THERE (for reasons that might be related to the fact that the monsters had an unfavorable difficulty to hp ratio and a crappy spawn) except on the way to niff - it was just an obstacle! They removed a few other useless crappy maps too.


By that logic kRO should go ahead and remove about +60% of the maps and dungeons in RO. The main problem was that the whole thing was just poorly designed: StyleA (earthy) map->Plant Farming map->StyleB (land of the dead) map = worst dungeon ever.

West Orcs wasn't a useless crappy map either. The new home for Orc Hero is far worse.
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#5 DrAzzy

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Posted 08 February 2012 - 01:11 PM

West Orcs wasn't a useless crappy map either.


It kinda was, the spawn was really low for the (huge) size of the map.
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#6 Akin

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Posted 08 February 2012 - 01:52 PM

I leveled there effectively for years on lower leveled characters (base 40 to job 50 first class chars) without a problem with spawn rates. I also think they increased the spawn for the VIP west orc map, but unfortunately, high orcs are no longer a good monster to level on now that TIs cover that map's level range.
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#7 Kitten

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Posted 08 February 2012 - 04:00 PM

It didn't "poof" exactly. I have a character stuck on that map (no great loss, just a Gunslinger)... It's empty now with no portals out.
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#8 mikeberserkr

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Posted 08 February 2012 - 04:17 PM

it had cool music i can tell... oh well :P
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#9 Thexare

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Posted 08 February 2012 - 09:37 PM

So, wait a sec. How do you get to Niflheim now? The wiki still says to go through Umbala Dungeon...
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#10 Ralis

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Posted 08 February 2012 - 10:06 PM

So, wait a sec. How do you get to Niflheim now? The wiki still says to go through Umbala Dungeon...


You can either Bungi jump, or you go through the same way as before. The difference is that there is no "tree" dungeon, it's just the roots where the plants are.
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#11 AhinaReyoh

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Posted 08 February 2012 - 11:09 PM

The thing that always gets me is how they were going around removing "useless" maps, but then gave us 4 Novus maps...
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#12 Ralis

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Posted 08 February 2012 - 11:42 PM

I don't understand why they were ever deleted in the first place. No map was useless, they all had monsters and MVPs on quite a few of the ones that got deleted. There was aesthetic value to a lot of them as well. =/ Seems like a lot of work to just flush down the drain.

And now we actually have maps with no monsters that are just... There.
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#13 Skotios

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Posted 09 February 2012 - 01:07 AM

I leveled there effectively for years on lower leveled characters (base 40 to job 50 first class chars) without a problem with spawn rates. I also think they increased the spawn for the VIP west orc map, but unfortunately, high orcs are no longer a good monster to level on now that TIs cover that map's level range.


Eh this all depends on a person's perspective of effective.
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#14 Yomihime

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Posted 09 February 2012 - 07:41 AM

The dungeon was removed. If u go to north of umbala (Is this dungeon located at north? I forgot) u will end up in ygg trunk and if u go further u will end up in nifflheim field. If u want to go back just use bwing or if u don't have any, talk to Kirkena in witch castle in Nifflheim and she will send u back to Umbala (must completed Piano Key quest first!).
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#15 Akin

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Posted 09 February 2012 - 07:50 AM

Eh this all depends on a person's perspective of effective.


Effective as in, before mercs were introduced, I could power level through that level range in a few of hours at most if I went all out, or I could take a more leisurely approach and enjoy myself and still not feel that the grind was tedious. Being an active member in WoE on different classes meant I had a lot of demi-human gear which leant itself naturally to fighting HOs.
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#16 mintypudding

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Posted 09 February 2012 - 09:28 AM

The dungeon was super annoying, but the BGM was awesome. The High Orc map had really pretty music, too... :blink: They should at least use the BGMs for other maps.
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#17 Sackof

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Posted 09 February 2012 - 10:28 AM

thanks for the reasoning i guess it make sense for people who walk to niff. I personally liked that dungeon too, I wonder if the GMs can increase the spawn of the log dropping monsters i'd like to finally make my hanhoe mask too /fsh
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