70-95 rachel turn in
#1
Posted 23 February 2012 - 09:22 AM
#2
Posted 23 February 2012 - 10:34 AM
#3
Posted 23 February 2012 - 10:40 AM
#4
Posted 23 February 2012 - 11:56 AM
#5
Posted 23 February 2012 - 12:03 PM
It would be nice if they could up the count for the Turn-In to promote more interest in it.
#6
Posted 23 February 2012 - 02:25 PM
#7
Posted 23 February 2012 - 05:12 PM
#8
Posted 23 February 2012 - 07:09 PM
#9
Posted 23 February 2012 - 09:08 PM
even spamming gwings doesnt help
#10
Posted 24 February 2012 - 09:38 PM
Last time the GMs put this in we had the same problem and they had to 3x the spawn to make the map better to level on, right now its ok to lvl on but it would be nice if they increased the spawn
So they've had the same problem before, and fixed it. Yet they don't have the fix in when they put out the same TI again? Hmm...
#11
Posted 25 February 2012 - 11:03 PM
*facepalm*
#12
Posted 25 February 2012 - 11:49 PM
#13
Posted 25 February 2012 - 11:55 PM
Edited by aquaria, 25 February 2012 - 11:55 PM.
#14
Posted 25 February 2012 - 11:57 PM
#15
Posted 26 February 2012 - 12:09 AM
40-50 mins is a really long time, especially if your killers are wiping out the mobs pretty quickly. The spawn is pretty hideous. This always seems to happen with TI's on enormous field maps, and this is the most exorbitant transgressor. If the field map is this big, PLEASE PLEASE PLEASE increase the spawn by a factor appropriate to the map size, rather than the same flat boost to spawn you appear to be using, which works fine for smaller field maps & dungeon maps but doesn't work for maps like this.My party had a stalker as the main killer doing sightless mind/bb and we complete the kill counts in 40-50mins. Sinx mobber with pd gears.
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