Regarding Uncursed Weapons & Shields - Page 3 - Archive - WarpPortal Community Forums

Jump to content


Photo

Regarding Uncursed Weapons & Shields


  • Please log in to reply
128 replies to this topic

#51 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 25 February 2012 - 12:42 AM

I duplicated and pinned up the various posts with stat details I have made in this thread.
It is in the Game Resources section here.
(Easier than searching for them in this thread, in case it gets cluttered.)
  • 1

#52 Agamotto

Agamotto

    Too Legit To Quit

  • Members
  • 1204 posts
  • Playing:Requiem

Posted 25 February 2012 - 12:49 AM

I duplicated and pinned up the various posts with stat details I have made in this thread.
It is in the Game Resources section here.
(Easier than searching for them in this thread, in case it gets cluttered.)


table says Perfect physical 2h has 1210 HP static and 1210 random(a roll from 1210 to 2420 HP), how come there are 2H physical weapons around with less than minimum HP?

Edited by Agamotto, 25 February 2012 - 12:50 AM.

  • 0

#53 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 25 February 2012 - 12:53 AM

table says Perfect physical 2h has 1210 HP static and 1210 random(a roll from 1210 to 2420 HP), how come there are 2H physical weapons around with less than minimum HP?


Oops, give me a little bit, I goofed, I will replace the tables shortly.
  • 1

#54 MasterXtrem

MasterXtrem

    Too Legit To Quit

  • Members
  • 2604 posts
  • Playing:Nothing

Posted 25 February 2012 - 01:17 AM

Lol 1210 static and ppl been getting under 1000 like crazy :P
  • 0

#55 Fudd

Fudd

    Too Legit To Quit

  • Members
  • 3714 posts
  • LocationInfinity
  • Playing:Requiem
  • Server:The stable one

Posted 25 February 2012 - 02:22 AM

the average hp/mp for 2handed weapons would be (minimum+maximum) = 1210 + 2420 = 3630/2 = 1815 (average HP/MP). Yet the highest HP ever gotten from a +0 2handed weapon is below 1296. Thats just 86 HP above the minimum and 1124 HP below the maximum.

So, whats gonna be the compensation ?
  • 1

#56 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 25 February 2012 - 02:48 AM

Fixed a problem with the table causing the values for HP and MP to be inflated inaccurately.
  • 1

#57 Agamotto

Agamotto

    Too Legit To Quit

  • Members
  • 1204 posts
  • Playing:Requiem

Posted 25 February 2012 - 04:05 AM

the average hp/mp for 2handed weapons would be (minimum+maximum) = 1210 + 2420 = 3630/2 = 1815 (average HP/MP). Yet the highest HP ever gotten from a +0 2handed weapon is below 1296. Thats just 86 HP above the minimum and 1124 HP below the maximum.

So, whats gonna be the compensation ?


Gravity dev's sincerest apologies :P

Fixed a problem with the table causing the values for HP and MP to be inflated inaccurately.


max values actually went up some more to 2.6k instead of down :D

I think the base vale for 85 is wrong to begin with
Posted Image
79 got 400 static MP, <Randomly Added Property> = 1-1k roll on mp ~ max value of 1.4k

Posted Image
85 got 440 static MP, not 1.3k; <Randomly Added Property> = 1-1.3k roll on mp ~ max value of 1740 MP?

Edited by Agamotto, 25 February 2012 - 04:18 AM.

  • 0

#58 Sayuz

Sayuz

    Amateur Blogger

  • Members
  • 398 posts
  • LocationBrazil
  • Playing:Requiem
  • Server:Triffi

Posted 25 February 2012 - 06:29 AM

I have been getting questions and concerns regarding the randomly generated attributes on these for some time. Now that enough time has passed, I thought it would be informative to have a look at the statistics for every single one of these items compounded so far. So, I took the time and pulled the data and put it into these tables (which I made into images for the sake of quicker forum posting).

First, a look at the maximum possible randomly generated attribute for each of the items: <br>Posted Image <br>Now a look at what the highest attributes that actually exist so far <br>(includes both Valdes and Hammerine):<br> Posted Image <br> And then, a comparison of the tables above:<br> Posted Image


Helium, are you sure of that? Probably I am mistaken but my Uncursed Dead Man`s Shield has 1.155 of HP after combined stats... at +0. o.0
  • 0

#59 Famous

Famous

    They pay me to post.

  • Members
  • 6209 posts
  • LocationEngland
  • Playing:Nothing

Posted 25 February 2012 - 07:32 AM

lol my 85 2h axe has like 550hp base...
  • 0

#60 MasterXtrem

MasterXtrem

    Too Legit To Quit

  • Members
  • 2604 posts
  • Playing:Nothing

Posted 25 February 2012 - 08:05 AM

Fixed a problem with the table causing the values for HP and MP to be inflated inaccurately.


Idk what u fixed on that table , cuz all i see is utter lies ... 1.3k static HP on 2h wep? lol tell that to majority of 2h wep 85 users
Reality is static HP=1 and 1.3k max possible ....
  • 0

#61 Kanayama

Kanayama

    Awarded #1 Troll

  • Members
  • 574 posts
  • Playing:Nothing

Posted 25 February 2012 - 08:35 AM

Working as intended.
  • 0

#62 Adieu

Adieu

    Amateur Blogger

  • Members
  • 224 posts
  • Playing:Nothing

Posted 25 February 2012 - 08:46 AM

kanamama~
  • 1

#63 Loyalty1

Loyalty1

    They pay me to post.

  • Members
  • 9069 posts
  • LocationCanada
  • Playing:Nothing
  • Server:♪ ♥ ♪

Posted 25 February 2012 - 11:31 AM

Kana-nyan!
  • 1

#64 k6i6r6a

k6i6r6a

    Awarded #1 Troll

  • Members
  • 605 posts
  • LocationAustralia
  • Playing:Requiem
  • Server:Hammerine

Posted 25 February 2012 - 12:51 PM

i think u made a mistake on max made so far shield this is my shield that i made last reinf event.
Posted Image
  • 0

#65 MasterXtrem

MasterXtrem

    Too Legit To Quit

  • Members
  • 2604 posts
  • Playing:Nothing

Posted 25 February 2012 - 01:06 PM

Pixel recognition ... nuclear face palm :P
  • 0

#66 Kanayama

Kanayama

    Awarded #1 Troll

  • Members
  • 574 posts
  • Playing:Nothing

Posted 25 February 2012 - 02:43 PM

kanamama~

Kana-nyan!


Nyan! :P
  • 0

#67 INeedANewName

INeedANewName

    Too Legit To Quit

  • Members
  • 1046 posts
  • Playing:Nothing

Posted 25 February 2012 - 03:31 PM

lol @ 85 CON weapons rly...
  • 0

#68 Viole

Viole

    Too Legit To Quit

  • Members
  • 1148 posts
  • LocationTR
  • Playing:Nothing

Posted 25 February 2012 - 03:33 PM

Kanananananananananananana-nyan!
  • 0

#69 Yoshikage

Yoshikage

    Awarded #1 Troll

  • Members
  • 820 posts
  • LocationCollecting nail clippings
  • Playing:Requiem
  • Server:AFK PK

Posted 25 February 2012 - 06:58 PM

lol @ 85 CON weapons rly...


Shields need damage?
  • 0

#70 INeedANewName

INeedANewName

    Too Legit To Quit

  • Members
  • 1046 posts
  • Playing:Nothing

Posted 26 February 2012 - 08:51 AM

Shields need damage?


:P
  • 0

#71 Fudd

Fudd

    Too Legit To Quit

  • Members
  • 3714 posts
  • LocationInfinity
  • Playing:Requiem
  • Server:The stable one

Posted 26 February 2012 - 11:33 AM

Shields need damage?

wut?
  • 0

#72 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 26 February 2012 - 04:46 PM

Oh, well, the stats, as I posted them initially, and even after I had made some corrections, had problems. First, I made a mistake in the tables functions. I fixed that. Then I forgot to consider the Random Value for any item with Random Values has a modifier. The tables I posted only show the value based on one possible modifier, specifically: 1.<br>
I have re-done the tables and added notes which clarify how the modifiers work.

Updated tables here

http://forums.warppo...ons-attributes/

Random Value Modifiers

Most Attributes Random Value (like STR, DEX, INT, MND and CON) may be multiplied by 0, 1, 2, or 3 (0 = no value for that attribute)
Some Attributes Random Value (like HP and MP) may be multiplied by 0, 5, 10, or 15 (0 = no value for that attribute)
  • 1

#73 MasterXtrem

MasterXtrem

    Too Legit To Quit

  • Members
  • 2604 posts
  • Playing:Nothing

Posted 26 February 2012 - 06:09 PM

Oh, well, the stats, as I posted them initially, and even after I had made some corrections, had problems. First, I made a mistake in the tables functions. I fixed that. Then I forgot to consider the Random Value for any item with Random Values has a modifier. The tables I posted only show the value based on one possible modifier, specifically: 1.<br>
I have re-done the tables and added notes which clarify how the modifiers work.

Updated tables here

http://forums.warppo...ons-attributes/

Random Value Modifiers

Most Attributes Random Value (like STR, DEX, INT, MND and CON) may be multiplied by 0, 1, 2, or 3 (0 = no value for that attribute)
Some Attributes Random Value (like HP and MP) may be multiplied by 0, 5, 10, or 15 (0 = no value for that attribute)


So based on ur clear thought out (hellish) table max HP/MP received from Perfect 85 compounding on 2h weapons = 880? or im missing a hidden meaning?

Note i saw ingame when i played max HP/MP on +0 perfect 2h wep 1.200+ base ... so what is the true max value or not even devs know?

At this point im still on the "its bugged as -_- boat"
  • 0

#74 Helium

Helium

    Too Legit To Quit

  • Community Managers
  • 1472 posts
  • LocationGravity Interactive, Buena Park, California
  • Playing:Requiem
  • Server:Trifri

Posted 26 February 2012 - 06:51 PM

So based on ur clear thought out (hellish) table max HP/MP received from Perfect 85 compounding on 2h weapons = 880? or im missing a hidden meaning?

Note i saw ingame when i played max HP/MP on +0 perfect 2h wep 1.200+ base ... so what is the true max value or not even devs know?

At this point im still on the "its bugged as -_- boat"


Ok, so for a maximum possible value:

1. (Static Value) + (Random Value * 5)
or
2. (Static Value) + (Random Value * 1)
or
3. (Static Value) + (Random Value * 50)

Depending on which stat is being rolled. For HP & MP it would be 5.

So, I think 1320 is the best base.
  • 0

#75 Agamotto

Agamotto

    Too Legit To Quit

  • Members
  • 1204 posts
  • Playing:Requiem

Posted 26 February 2012 - 07:02 PM

Ok, so for a maximum possible value:

1. (Static Value) + (Random Value * 5)
or
2. (Static Value) + (Random Value * 1)
or
3. (Static Value) + (Random Value * 50)

Depending on which stat is being rolled. For HP & MP it would be 5.

So, I think 1320 is the best base.


That made me more confused, minimum base is 440, and roll is 0-880(440x2)? Where does the 5 multiplier go?
Anyway this just makes 79 weapons near or superior then 85 depending on what class you are which is the way it should be (compounded raid drops >= compounded mob drops)

Edited by Agamotto, 26 February 2012 - 07:03 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users