
Revamp Requiem
#1
Posted 25 July 2010 - 01:36 AM
if sitting away from keyboard intentionally in all FOC and SVS battles is the human response you were going for
when the developers created mellee classes and skills then you have accomplished that.
That's all i feel we can do to get our little trickle of contribution points.
i started as mellee cause it's what i wanted i will not change job/class or anything,We shouldn't have too.
If i wanted to just play a casters game i would have just stayed playing acclaims 9Dragons Mmorpg.
At the moment your game costs me.
Premium 1 month 9.99$ give or take
Xp 30% (7days)= 5.00$
Pet 7.50$
Deco 1.50%
+ the enchant refine coupons however many
Already the subtotal equals more than a month's WOW subscription
Give me a reason to stay,Tell me there's a patch on the horizon or something because this is just frustrating trying to compete as a mellee character.
#2
Posted 25 July 2010 - 06:16 AM
Most melee classes shine at end game, dont expect to do it good in pvp before lvl 65 at least.
The biggest problem for melees is the lag and latency. My first characters were melees, and i was forced to play mages because was imposible to play for me. As someone said, the range of the melee attacks is one of the problems, asociated to the lag and latency: melee attacks should have a bigger range, 6m at least. And i suggested in the past that different weapons should have different ranges: like launchers have a different range than melee weapons, 1h weapons and duals should have a different range than 2h weapons: the 1h could be 6m and 2h could be 8m.
Most melee skills are targeting skills, and if the target is moving is quite hard to launch the attack. Melee skills should be without target, with a range and arc of effect (some melee skills alredy have an arc of effect but are targeted, that way players get less the "you are too far away" or "you must face the target" thing. Even at grind, you press the tab and it target what ever it wants, and is difficult to cast a melee skill in the middle of lots of mobs.
That + the suggestion of increase the 1h and dual weapons range to 6m and the 2h weapons to 8m, would improve the game play a lot.
#3
Posted 27 July 2010 - 03:56 AM
#4
Posted 29 July 2010 - 12:57 PM
When a character is running it should increase their evasion (around 40%) and decrease teh acc (around 40%), and when jump, the same, increase the eva (20%) and decrease the acc (20%). This way the kite other players in pvp isnt that easy.
#5
Posted 29 July 2010 - 12:59 PM
Also (a dream):
When a character is running it should increase their evasion (around 40%) and decrease teh acc (around 40%), and when jump, the same, increase the eva (20%) and decrease the acc (20%). This way the kite other players in pvp isnt that easy.
If I understand correctly, you just made casters more overpowered? o.o
Accuracy doesn't affect skills >>;
#6
Posted 29 July 2010 - 01:04 PM
#7
Posted 29 July 2010 - 01:05 PM
Nobody is 100% sure about that, and if it doesnt, it should.
The formula about skills hit rating isn't affected by Accuracy nor Evasion, I'm 99.9% sure about that one. =x
#8
Posted 29 July 2010 - 01:09 PM
but i know that warriors and rogues (and second job classes) do amazing in PVP because they tear through people HP.
#9
Posted 31 July 2010 - 07:53 PM
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