2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ OnCHASE_SOkay we're chasing the first target
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 77,78mypos 76,81owner pos82,84 enemypos 76,79 GetDistanceAPR=6
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ CHASE_ST -> ATTACK_ST : ENEMY_INATTACKSIGHT_IN we're in sight and...
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ OnATTACK_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ GetEnemyList with aggro 2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Begin autoskill routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ skilltype 1 MySkillUsedCount 0 tact_skill 1 tact_skillclass0v1 8028 5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ Normal attack vs: 58200 we take a swing at it
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 28ÃÊ dance attack not enabled 0 1 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Missed AI calls. Previous AI call was -718 ms ago the homun pauses for 718ms due to some odd client glitch The homuculus keeps moving in the direction it was going on chase, it doesn't pause or have any other indications other than still running the way it was going
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ OnATTACK_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ ATTACK_ST -> CHASE_ST : ENEMY_OUTATTACKSIGHT_IN MyEnemy: 58200 distance to 4 target is now 4 cells away so we chase it down it's actually more than 4 cells now becuase we kept running at first
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 85,77mypos 77,78owner pos82,84 enemypos 81,78 GetDistanceAPR=7
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 82,77mypos 77,78owner pos82,84 enemypos 80,78 GetDistanceAPR=7
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ CHASE_ST -> ATTACK_ST : ENEMY_INATTACKSIGHT_IN
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ OnATTACK_ST in range again
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ GetEnemyList with aggro 2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Begin autoskill routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ skilltype 0 MySkillUsedCount 0 tact_skill 1 tact_skillclass0v0 8013 5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ skill selected 8013
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ skilltype 1 MySkillUsedCount 0 tact_skill 1 tact_skillclass0v1 8028 5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ skill selected 8013
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Normal attack vs: 58200
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Skill Attack: 8013 target: 58200 we skill on it and... No skills went off, it was meleed to death. Any bolt will one shot a zenorc generally, even if it was not smacked melee first.
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ doskill called skill:8013level:5target58200
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ DoSkill: 8013 level:5 target:58200 mode:1 delay 100
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ dance attack not enabled 0 1 8013
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ OnATTACK_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ ATTACK_ST -> CHASE_ST : ENEMY_OUTATTACKSIGHT_IN MyEnemy: 58200 distance to 2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ OnCHASE_ST damn, it moved 1 more cell away Once it catches up to the cat it won't move away and has no problems, so it shouldn't have moved a cell....
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 29ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 79,80mypos 81,78owner pos82,84 enemypos 79,79 GetDistanceAPR=4
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 80,79mypos 82,77owner pos82,84 enemypos 79,79 GetDistanceAPR=5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ CHASE_ST -> CHASE_ST : Destination not changed 80,79mypos 82,78owner pos82,84 enemypos 79,79 GetDistanceAPR=5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ CHASE_ST -> ATTACK_ST : ENEMY_INATTACKSIGHT_IN
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ OnATTACK_ST and back in range...
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ GetEnemyList with aggro 2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Begin autoskill routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ skilltype 1 MySkillUsedCount 0 tact_skill 1 tact_skillclass0v1 8028 5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Normal attack vs: 58200
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ dance attack not enabled 0 1 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ OnATTACK_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ GetEnemyList with aggro 2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Begin autoskill routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ skilltype 1 MySkillUsedCount 0 tact_skill 1 tact_skillclass0v1 8028 5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ Normal attack vs: 58200
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 30ÃÊ dance attack not enabled 0 1 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Missed AI calls. Previous AI call was -609 ms ago
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ OnATTACK_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ GetEnemyList with aggro 2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Begin autoskill routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ skilltype 1 MySkillUsedCount 0 tact_skill 1 tact_skillclass0v1 8028 5
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ skill selected 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Normal attack vs: 58200
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ dance attack not enabled 0 1 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Missed AI calls. Previous AI call was -717 ms ago
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ OnATTACK_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ ATTACK_ST -> IDLE_ST -- target gone Monster no longer visible (I'd assume it died during that 717ms pause above, and the dead sprite isn't there so it just vanished... usually that pause comes with skill use - was it healing itself or you, or something?) Nope, returning to idle, and the next part should confuse you even more.....
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ OnIDLE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ SelectEnemy returning target 58193
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ IDLE_ST -> CHASE_ST : ATTACKED_IN New monster No monsters on screen, homunculus is ~5 cells away at this time ( I waited for a lull in the spawn to try and catch this )
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ MOVE: Attempt to move more than 15 cells, destination + MyDest adjusted: 89,93 16 0.9375new: 88,93
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 31ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 88,93mypos 80,79owner pos82,84 enemypos 89,94 GetDistanceAPR=9
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ GetEnemyList with aggro -2 We're chasing it, it's pretty far away
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ MOVE: Attempt to move more than 15 cells, destination + MyDest adjusted: 90,92 16 0.9375new: 90,92
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 90,92mypos 80,79owner pos82,84 enemypos 90,93 GetDistanceAPR=8
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 90,91mypos 80,79owner pos82,84 enemypos 90,92 GetDistanceAPR=8
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Using alt movement2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Closest called with alt 2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 90,88mypos 80,79owner pos82,84 enemypos 90,91 GetDistanceAPR=8
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ CHASE_ST -> IDLE_ST : Marking target 58193 unreachable and it gets dropped because ChaseGiveUpCount > ChaseGiveUpTimeout, because the homun is unable to move to follow it due to obstacle or lag
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ OnIDLE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ GetEnemyList with aggro 1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 58193 But there's nothing better to go after, so we'll keep trying until something better shows up As I said above, there where no monsters on screen, even when I stopped tracing.....
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ IDLE_ST -> CHASE_ST : ATTACKED_IN
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ GetEnemyList with aggro -2
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ SelectEnemy returning target 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ OnCHASE_ST
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Begin autoskill while chasing routine
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Attack Sight - skill:0level: 0 Range:1
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ Closest called with alt 0
2012³â 3¿ù 24ÀÏ 0½Ã 54ºÐ 32ÃÊ CHASE_ST -> CHASE_ST : DESTCHANGED_IN 90,88mypos 81,80owner pos82,84 enemypos 90,89 GetDistanceAPR=8