RO TCG
#26
Posted 23 March 2012 - 04:30 AM
#27
Posted 23 March 2012 - 08:03 AM
#28
Posted 23 March 2012 - 08:05 AM
I am told they nerfed Exodia set so that people would buy the new cardsIt's kinda easy to beat someone with Exodia deck anyway. The anime is unrealistic because they have so called "heart of the cards" or "destiny draw" that lets them get the card that completely flips you from the losing situation... Lol
#29
Posted 23 March 2012 - 08:18 AM
#30
Posted 23 March 2012 - 09:54 AM
I love the way Wild rose is drawn in that card art...nnngh.
I don't have a scanner but I was able to get somewhat subpar quality with my rather old version of psp
Edited by KingOfBabylon, 23 March 2012 - 12:32 PM.
#31
Posted 23 March 2012 - 10:00 AM
#32
Posted 23 March 2012 - 10:04 AM
Card game seems overly complicated with too many areas of gameplay and has more of a pvp feel than quest-based feel that RO should have. Reminds me of more like pokemon or the yu yu hakusho cardgame than a roleplaying derived game.
Then make a fake Quest Card ^^
Kiel Hyre Card:
Please put down the Deck for 3 hours play Ragnarok Online then come back to playing the card game.
You must have completed the Kiel Hyre Quest in game to use this card.
Edited by Riakuta, 23 March 2012 - 10:05 AM.
#33
Posted 23 March 2012 - 10:43 AM
#34
Posted 23 March 2012 - 11:53 AM
#35
Posted 23 March 2012 - 12:43 PM
#36
Posted 24 March 2012 - 02:08 PM
Then make a fake Quest Card ^^
Kiel Hyre Card:
Please put down the Deck for 3 hours play Ragnarok Online then come back to playing the card game.
You must have completed the Kiel Hyre Quest in game to use this card.
Lol
#37
Posted 24 March 2012 - 02:27 PM
I am told they nerfed Exodia set so that people would buy the new cards
Didn't they outright ban him from tournaments anyway?
#38
Posted 25 March 2012 - 06:28 AM
who is talking about minatures
miniature games incorporate more "freeplay" (take starwars or D &D for instance). just because theres a space-tactic involved in the game i created does not make it any less of a TCG experience.
Didn't they outright ban him from tournaments anyway?
nope. limit @ 1 cuz howeasy it is to beat the deck itself.
#39
Posted 25 March 2012 - 06:29 AM
your card game has more of a pvp feel than quest-based feel
uh, duh..
#40
Posted 25 March 2012 - 06:31 AM
It's kinda easy to beat someone with Exodia deck anyway.
LOL ya try USING exodia nowadays..
#41
Posted 25 March 2012 - 10:58 AM
LOL ya try USING exodia nowadays..
Play someone using a Dragon, Toon, or Magical Library based deck, they draw out Exodia within the first 2 turns if they can keep up their draw power.
Exodia decks are still alive and kicking, lol.
#42
Posted 25 March 2012 - 12:45 PM
#43
Posted 25 March 2012 - 01:41 PM
I hate to interrupt but this is about an RO TCG, we're getting outside the scope of what WP forums are for and what games Gravity supports. If you want to discuss those types of things please use the Off-Topic Forum.
Why don't you move the topic then? Considering the entire topic is about it, I don't think the conversation is going to change.
#44
Posted 25 March 2012 - 02:04 PM
Why don't you move the topic then? Considering the entire topic is about it, I don't think the conversation is going to change.
Because that is not the guideline for a mod, ask before action.
#45
Posted 25 March 2012 - 02:41 PM
miniature games incorporate more "freeplay" (take starwars or D &D for instance). just because theres a space-tactic involved in the game i created does not make it any less of a TCG experience.
nope. limit @ 1 cuz howeasy it is to beat the deck itself.
You should quote the person you are talking to when replying, not someone who clearly knows more than you while you write a pointless explanation. Decipher's CCG did not involve miniatures. Look stuff up before you talk.
#46
Posted 25 March 2012 - 02:57 PM
#47
Posted 25 March 2012 - 04:45 PM
#48
Posted 25 March 2012 - 05:18 PM
#49
Posted 25 March 2012 - 05:31 PM
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