I know that RO has been known for the long grind,but after playing over 7 years of this game, to be frank,i've gotten quite tired of it. In renewal, the exp gain for lower levels are fine(i leveled normally for levels 1-30,and it was at a relativly good pace). However, after going through helpful henry, and then going back to killing monsters regularly, it felt exceedingly slow. (yes i know that's a shortcut..but you know what? bite me.) Now,i understand that not everyone is supposed to get 150/50 in a single day and what not, but as it stands now, at a 1x/1x rate, it takes like 2-5 (maybe more) monsters CLOSE TO,OR WITHIN YOUR LEVEL RANGE to get 0.1%. (i tested it on raydrics on a level 115 sura. This is almost as bad as 98 trans, if not worse. Not everyone has the time to spend 3 days to get a single level.
You could argue that 3rd classes are stronger and can kill hordes of these monsters with relative ease. True, 3rd classes are stronger than the current trans (in terms of being able to dish out damage vs monster hp ratio and how fast you can kill them), but to be honest, it really isn't that much different. (about 115% compared to current trans's powers) If you compare it to how hard it is to level now (i say it's anywhere between 200-300% harder than the current high 90s),many people would simply quit in fury at the prospect of spending HOURS just to get a single level.
It's almost like, exp given from monsters are LINEAR, exp required to level is a STEEP CURVE. The exp rates should be closely matched.
Theres this whole thing going on that if you're much higher level than a monster, you get a PENALTY to the drop rate. This is NOT a good idea for RO, especially the need for hunting supplies to get items to use skills, or for hunting better equipments and gears.
Hell,If anything, there should be a drop BONUS that gets removed as the monster's level range reaches a huge difference. Either remove this drop penalty, or modify it to be unnoticeable.
Please fix these up to the best of your extent before releasing yggdrasil from it's "Test server" status. I don't think anyone who is well versed in the english language would appreciate trying to understand butchered english.
How like you if s~peakings from words mouth come out was like this? Appreciate poorly, you would, if green creature i talk like from wars in the stars i did. *HIC*(Note: i purposely butchered that line to give you an example of what i was experiencing when i was reading some of the dialogue.)
(P.S: please increase the exp rates for now so we can test the 3rd classes properly, helpful henry stopped being helpful at level 115. Being limited to 15 skill points is not enough to test out if all the skills have been implemented properly. A small zeny npc would be helpful too. Oh, and i think you guys also forgot about npc that sells headgears,i dislike being limited to no hats, the Eden hat, or whatever you can pick up from the monsters you kill, which in my case, is a ribbon.)
I can understand why you guys are a bit hesistant to make yggdrasil into a full fledged "Test server" (like 50x exp/drops, zeny npc that gives you 100 mil, ect.), because if everyone reached the end game so quickly, they wouldn't be able to test the beginning or the in-between,right? or the possibility of a community developing like old sakray, when you're going to wipe the server,right? Thats fine and all, but heres the problem. How are we supposed to reach the in-between if even getting past the BEGINNING to get to the mid game was mind boggling difficult? Instead, how about a in-between solution? make the rates like 20x/20x, give a zeny npc that gives you a decent amount of zeny in intervals for when you reach certain levels (like maybe 50k at level 10, 1 mil at level 20, 5 mil at level 30 ? that way people won't just create a new char and go like - whee i can now buy unlimited pots and go crazy and skip to end game testing wheeeeee). Since you're going to wipe the server anyways,that shouldn't be a problem, because if you want us testers to test things, you have to give us the ability to be able to reach the materials TO be TESTED in the first place. How can testers find out whats wrong if they can't even access the ability to figure out whats wrong?
Edited by SethTheSecond, 12 September 2010 - 04:20 PM.