Honestly, if you make them harder, no one is going to do it. ITS ALREADY HARD ENOUGH GETTING 400 COUNT. Seriously, i dont like this idea at all.The whole turn-in idea is bunk and needs to end, really.
But as long as we are doing it, they could shake things up by doing any of the following:
- "leveling up" a monster for the high end turn ins, like do a map with a map that normally has 90-105 monsters but make them all 5x harder and give more exp.
- Use rare spawn monsters with low rewards in abnormally high quantity (example: bloody knight)
- Use bosses as turn in targets and just make the requisite kill count quit low. Bosses with crappy drops/cards (or just take out the card drop). Large map. 50 doppelgangers on it. Each with a 10 minute respawn timer. Make the party kill 25 of them for the kill count.
next week's turn ins?
#26
Posted 27 March 2012 - 10:12 AM
#27
Posted 27 March 2012 - 10:28 AM
#28
Posted 27 March 2012 - 10:33 AM
The whole turn-in idea is bunk and needs to end, really.
But as long as we are doing it, they could shake things up by doing any of the following:
- "leveling up" a monster for the high end turn ins, like do a map with a map that normally has 90-105 monsters but make them all 5x harder and give more exp.
- Use rare spawn monsters with low rewards in abnormally high quantity (example: bloody knight)
- Use bosses as turn in targets and just make the requisite kill count quit low. Bosses with crappy drops/cards (or just take out the card drop). Large map. 50 doppelgangers on it. Each with a 10 minute respawn timer. Make the party kill 25 of them for the kill count.
Honestly, if you make them harder, no one is going to do it. ITS ALREADY HARD ENOUGH GETTING 400 COUNT. Seriously, i dont like this idea at all.
Maybe make it optional? I mean, something like add normal TIs and one boss TI? And the boss TI will gives 2x more than 135-150 TI?
Edited by Yomihime, 27 March 2012 - 10:50 AM.
#29
Posted 27 March 2012 - 10:40 AM
If you can't kill doppel (lvl 77?) with a party of level 140s you don't deserve to 150. And 25 doppels gives 3x the EXP of 400 scarabas.
Honestly it sounds like you guys just want an easy freebie to 150 semi-afk auto-following a ranger. Killing 25 doppels should take you about 30 minutes and can be done with a variety of classes rather than ranger as killer. Its better. What the flippitty flying floop, people.
Edited by Jaye, 27 March 2012 - 10:44 AM.
#30
Posted 27 March 2012 - 11:12 AM
#31
Posted 27 March 2012 - 12:00 PM
#32
Posted 27 March 2012 - 12:16 PM
Right now we don't have any of that, people is rushed to an end-game stage which is non existant beside sieges, there's no pvm content that would require an entire guild to take out and with the loads of damage some classes are able to dish out MvPs with several millions HP would be needed...
#33
Posted 27 March 2012 - 12:26 PM
Dopple is EZ enough, but 50 on a 10 minute respawn timer? Were turn ins ever intended to be competitive?Are you guys serious
If you can't kill doppel (lvl 77?) with a party of level 140s you don't deserve to 150. And 25 doppels gives 3x the EXP of 400 scarabas.
Honestly it sounds like you guys just want an easy freebie to 150 semi-afk auto-following a ranger. Killing 25 doppels should take you about 30 minutes and can be done with a variety of classes rather than ranger as killer. Its better. What the flippitty flying floop, people.
#34
Posted 27 March 2012 - 01:40 PM
#35
Posted 27 March 2012 - 04:25 PM
Edited by KataiKou, 27 March 2012 - 04:26 PM.
#36
Posted 27 March 2012 - 05:39 PM
Come on guys
#37
Posted 27 March 2012 - 06:01 PM
Sometimes I wonder if some people are intentionally playing their class wrong. I just got out of a Hugel TI where the high priestess would run ahead and mob monsters instead of healing, and she would come back to the party with a dozen Red/Yellow Novuses while 4 people lay dead on the ground. She would then revive the people who died and run off again to repeat the whole thing all over.
lol much worse when I see a biochem get a party killed because his homunculus pulls an aggro.....
But yeah, I want BIO 3 to come back. It's time to put all these 10+ equipment and backpacks to good use and kill something satisfying.
#38
Posted 27 March 2012 - 06:08 PM
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