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#1 porty

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Posted 13 September 2010 - 04:36 PM

As usual arguments rage on over God items, who made them, whos got them who cheated to get them?

To undermine this whole scenario how about we have a 1 in a million drop chance of a random God item of some description?

if you kill the millionth monster there is a bright aura, a flash of a valkyrie and the words 'you have been given a gift from the gods' or something similar. the item is then placed direct into your equips so you don't lose it. this will put them into normal circulation something that has been needed to be done from day 1.

the other thing is why not kafra them? sell them at 1500 points each, you would make a killing.

it is high time these items were more widely available to the players outside the 'exclusive' ring of elite players and guilds. this would stop both argument and accusation.

if you want one, either buy it, WOE for it or level grind for the chance of one. simple.

Edited by porty, 13 September 2010 - 04:37 PM.

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#2 Viri

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Posted 16 September 2010 - 09:53 AM

But then people couldn't ebay them for multiple thousands of dollars... Q_Q
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#3 DrAzzy

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Posted 16 September 2010 - 11:03 AM

Terribly stupid idea.

I don't understand what your hatred of god items is about.

If you play actively, by the time you're 9x trans (when you're trans (which is when you should expect to get endgame content) and high enough to use god items), and you are willing to be active in a guild and come to WoE, you should be able to get access to your guild's god item (or, well, you could have, before the merge on Ymir which forcibly unmade all the god items, so there's now a terrible shortage of assembled god items, and the GMs have not done anything to make them easier to create).

God item use is what you get for playing in an aggressive guild, where you're expected to pay attention and do your job in WoE. God items are meant to be shared easily (that's why the GM's protect them). If you play in an established guild, you get the god item use now. If you play in a guild that hasn't got them yet, you get to be higher in the guild hierarchy and have more influence within the guild, at the expense of not getting god items until the future.

I just don't see what your problem with god items is. They're the ultimate reward in the game, granted to groups of players for the highest form of coordinated effort (WoE) available in the game. They're the compensation for players in big guilds having sacrificed their zeny to buy WoE gears instead of leveling gear, and for having spent their time WoEing instead of leveling, and having made sacrifices for the good of the group.

And to be perfectly honest, they're not that big a deal.
They give you a huge advantage on endgame MVPs? Yes, the big guilds should be the ones doing the big MVPs, because they need the zeny to fund the guild (big WoE guilds spend 500m+ per woe, and guild loot doesn't begin to cut it).
They're nice on leveling? Sure. But they're rarely a gamechanger. I've seen TKMs in labs without meg. I've seen MS in thors without mjol. and bris and slepnir are both kind of a joke and don't give much benefit at all.

I really fail to see why you find them so upsetting. If you seek to personally possess one, of course that's not going to happen, they're intended to be group rewards, not personal ones.

God items are also far more accessible than MVP cards. There are more of them, and they are mostly owned by guilds, which means they're commonly shared with members - not to mention that they are protected and mvp cards arent. It is FAR easier to get access to a meg than to get access to an Eddga card, for example.

And, before you say that i'm saying all this just because I have access to god items and use them all the time... I don't really use them very often.
I used meg + bryn for MVPing BB's last week (but i could have done it w/out them, just would have been slower), and I used meg from j69-70 on my LK, and in vasa I borrowed the meg twice to beat a gunslinger on Amon Ra. I used to get the hammer (and sometimes the bris) in WoE in the unusual event that we didn't have any paladins on. I've used an asprika a few times, but it's not really that amazing....

Edited by DrAzzy, 16 September 2010 - 11:07 AM.

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#4 Kitten

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Posted 16 September 2010 - 11:09 AM

God Items in the Kafra Shop is a horrible idea.
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#5 porty

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Posted 18 September 2010 - 03:46 PM

Terribly stupid idea.

I don't understand what your hatred of god items is about.

If you play actively, by the time you're 9x trans (when you're trans (which is when you should expect to get endgame content) and high enough to use god items), and you are willing to be active in a guild and come to WoE, you should be able to get access to your guild's god item (or, well, you could have, before the merge on Ymir which forcibly unmade all the god items, so there's now a terrible shortage of assembled god items, and the GMs have not done anything to make them easier to create).

God item use is what you get for playing in an aggressive guild, where you're expected to pay attention and do your job in WoE. God items are meant to be shared easily (that's why the GM's protect them). If you play in an established guild, you get the god item use now. If you play in a guild that hasn't got them yet, you get to be higher in the guild hierarchy and have more influence within the guild, at the expense of not getting god items until the future.

I just don't see what your problem with god items is. They're the ultimate reward in the game, granted to groups of players for the highest form of coordinated effort (WoE) available in the game. They're the compensation for players in big guilds having sacrificed their zeny to buy WoE gears instead of leveling gear, and for having spent their time WoEing instead of leveling, and having made sacrifices for the good of the group.

And to be perfectly honest, they're not that big a deal.
They give you a huge advantage on endgame MVPs? Yes, the big guilds should be the ones doing the big MVPs, because they need the zeny to fund the guild (big WoE guilds spend 500m+ per woe, and guild loot doesn't begin to cut it).
They're nice on leveling? Sure. But they're rarely a gamechanger. I've seen TKMs in labs without meg. I've seen MS in thors without mjol. and bris and slepnir are both kind of a joke and don't give much benefit at all.

I really fail to see why you find them so upsetting. If you seek to personally possess one, of course that's not going to happen, they're intended to be group rewards, not personal ones.

God items are also far more accessible than MVP cards. There are more of them, and they are mostly owned by guilds, which means they're commonly shared with members - not to mention that they are protected and mvp cards arent. It is FAR easier to get access to a meg than to get access to an Eddga card, for example.

And, before you say that i'm saying all this just because I have access to god items and use them all the time... I don't really use them very often.
I used meg + bryn for MVPing BB's last week (but i could have done it w/out them, just would have been slower), and I used meg from j69-70 on my LK, and in vasa I borrowed the meg twice to beat a gunslinger on Amon Ra. I used to get the hammer (and sometimes the bris) in WoE in the unusual event that we didn't have any paladins on. I've used an asprika a few times, but it's not really that amazing....


to say i have an hatred is completely wrong. i don't 'hate them' i just think they remain too much in the 'exclusive' ring of players, those who have either bought them or the usual three or four guilds that dominate WOE.

i live in New Zealand, so playing Woe is completely out of the question due to time difference, and having done it in the past on the old chaos server i must admit it doesn't appeal to me in the slightest, taking a castle in the dying minutes only to have the entire guild killed with a single GF isn't entertaining in the least. Same goes for guilds, being on the opposite side of the world means most of America is in bed when i play online, so thats why i constantly solo level, not an anti social thing, just an empty server nobodies awake sort of thing.

but, being a paying player and the god items being part of the game i would like the opportunity to own a piece of equipment whether through hard levelling or random drop, i don't care which but i am of the belief that they should be available to all players whether they play WOE or not.

as you say, they are not a game changing thing so, as such, wider availability and distribution should therefore not change the game in an adverse way so lets find an alternative method to distribute them more, and not just to the top level players in the game.

but so why is there opposition to increased circulation and distibution?. most opposition to god items being more widely distributed is down to the fact that the few who have them are scared that other 'lesser' players may get thier hands on one. elitism has always been this games downfall, and always will. even when the game was in beta it was noticable. that is why there are no newcomers to the game, because this game is so newbie unfriendly it is unbelievable, both in game mechanics and uneven wealth distribution and in existing players attitude to noobie players. (a good example of this is the suggestion to make all the lower level drops available in higher level monsters when renewal comes, so with all the consumables being picked up by those who demand them where do the noobies get thier money from then? kafra turn ins? lol....)

as i say, i don't hate god items, i hate the attitude that exists on here. you can see it in the posts (there are a few good positive posters, you included), you can see it in the game. and i will keep putting in this type of post until we see change. because unlike most people i like to see newbies prosper, i like to see newbies get good drops from time to time. and unlike most people it seems, i want more newbies on here. i want this game to be here in 2012. newbies guarantee iRO's future. the high level players on here only strive to seal its fate.

its a shame most people don't share my opinion, but thats iRO players for you....
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#6 LethalJokeChar

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Posted 22 September 2010 - 03:14 PM

Yeah, if anything, I would not classify his suggestion as "hatred" towards god items... quite the opposite. Azzy's rant is so... lol.

The only thing I really don't like about this suggestion is god items DO tend to change things. At least the 1.0 god items. And if not, then 2 on the same char certainly do.

Letting players essentially buy some of the best items of the game just seems wrong. Any respectable MMO will make players work for the "best" items, meanwhile they still do not have any trouble selling tons and tons of aid to make this work easier... :)

And lastly, even making it a 1 in million chance... ok... I do not think it could be just any monster. You should only get a chance from much more difficult/rare monsters. Supposing, harpy and strouf as the easiest difficulty. And even when you do that, I still kind of cringe thinking how many bots might get lucky and be rewarded for their non-stop grinding.
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#7 Shinobi

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Posted 28 September 2010 - 10:24 AM

OP

Every rogue bot would have double megs.

There is no reason to go into detail, fail proposal.
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#8 LethalJokeChar

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Posted 29 September 2010 - 12:10 AM

If anything, it probably only has the slimmest chance of working on premium servers that aren't COMPLETELY overrun by bots...
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#9 Tomberry

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Posted 02 October 2010 - 06:36 PM

No, it would just be like playing a private server, except legally. God items aren't that big a deal really, they are only really of use at the endgame stage, and by that point people will have earnt god items, and will be able to use them. You dont need megs to kill goats, or anolians, or to do lower level MvP's, its overkill, you dont need an Asprika because it gives 20% elemental resistance from all elements, just use an elemental armour for what you're hunting. God items are basically THE penultimate goal in RO, you work your ass off to get one, you get it, and then you use it, end of story. If you cant WoE for one, then hunt MvP's, hunt items, hunt cards, save every zeny you can get and buy one, its gonna be a pain in the ass but its doable.

As for living in NZ, I live in Tasmania, WoE here is at like 8am on Thurs (Wed WoE) and 1pm on Sunday (Sat WoE), a 2 hour time difference between us doesnt make that big a difference, if anything it just goes to show that you're just bitching because you're either not ready to WoE or too lazy to, its on you.

Sure, having noobies get a foot up is great, but just handing out god items is a pathetic idea, bots will just farm the training grounds til they get a god item, then sell it, its just stupid. If you want to help noobies get a foot up, help them with basic gears, learn about the game and help them with places to farm, gears to get, basic gears you just have laying around, party them, get them a guild, do something which wont ruin the game for them.
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#10 DrAzzy

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Posted 04 October 2010 - 11:03 AM

Just thought about this for a second, and realized.... we effectively have a 1 in a million chance to get a god item by killing a monster. Actually, it's 2/10000 or 3/10000 on ymir, from any of a handful of MVPs. It's called finding a good MVP card (which often come from weaker mvps) and trading it for a god item... Some MVP cards you can even get multiple god items for.

Edited by DrAzzy, 04 October 2010 - 11:04 AM.

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