WTFast a necessity for some. Why Gravity should help make it more affordable.
#1
Posted 06 April 2012 - 06:37 AM
My thoughts are that Gravity could create an agreement with WTFast to subsidize the costs of their services. Considering this is the international server this seems an appropriate move. Something along the lines of the current VIP subscription offering a code to lessen the price, or a separate VIP (i.e. International VIP) for a couple dollars more that includes a code for full WTFast services during the subscription period.
Both Gravity and WTFast should see this as a business opportunity. It most definitely would increase the amount of people using WTFast, as well as its popularity. Also, it would help Gravity keep long distance players playing who find their connection lacking and the price of playing with decent ping too high.
Thanks for reading. If you would be interested in purchasing such a service please show your support.
#2
Posted 06 April 2012 - 07:22 AM
#3
Posted 06 April 2012 - 07:35 AM
I've played iRO for 8+ years without making use of such services and am used to the responsiveness of iRO from the UK with a 161ms ping. Therefore I would be unlikely to use any such services.
Hey! I invented the wheel!
... No thanks, I'm used to lugging things around.
#4
Posted 06 April 2012 - 08:05 AM
#5
Posted 06 April 2012 - 09:16 AM
#6
Posted 06 April 2012 - 09:32 AM
#7
Posted 06 April 2012 - 09:53 AM
It's like if pepto bismol and Long John Silver were owned by the same company.
#8
Posted 06 April 2012 - 10:14 AM
#9
Posted 06 April 2012 - 10:37 AM
#10
Posted 06 April 2012 - 10:54 AM
We can't directly do anything about internet latency. Long distances always have longer ping times than short distances. I wonder how many of the people that experience bad latency have also done the packet relay mod that was posted on irowiki. What if the level of latency that is normal is considered to be 400? Then all of you are doing good, playing better than intended.
So here's the thing, i recently came back to RO after not playing for several years, I played frequently from alpha right through to around 2006, back before the servers went Pay to Play on Loki and Chaos, while there were occasional lag spikes, for the most part the servers were pretty responsive even from the UK (where I am), even in around 2002 when i was on a really low end 1meg connection.
Each server rarely had less than 3000 users online at any one time, with that number being closer to 5000 during peak hours, now Ymir received between 500 and 700 players at any given time, a fraction of what it used to be, but the lag is there, constantly, never letting up, while I appreciate that with the games world expanding, more load is spread across the map servers, the drastically reduced number of players should easilly even that up.
For virtually any other game, my current fibre optic 100 meg down 20 meg up connection works perfectly fine with latency around 45ms.
For ragnarok unless i route my connection through services such as VPNSecure or similar (Not going to use WTFast just on principal), the game is virtually unplayable, assuming it allows me to login at all.
All to many times i've had to sit and watch my characters die from relatively low level monsters because the lag between client and server is so seveer that by the time everythings caught up my characters lay dead on the floor, it's rediculous.
At times it almost feels like they're throttling the bandwidth on the servers in the hopes that more players will opt to using WTFast, creating yet another revenue stream.
#11
Posted 06 April 2012 - 10:59 AM
all I do is make sure i'm directly connected to my router and also use lowerping... My MS (or ping) on World of warcraft is always 50 or lower and my iRO connect is perfect.
I can now tell whenever iro is laggy >
#12
Posted 06 April 2012 - 11:16 AM
I still need to learn more about unix system administration and get the client-side squared away (right now i'm using lowerping to direct the connections through the proxy - need to get a proper client application for that) in order to pull off something like that, though. Plus, there's AzzyAI version 1.50 to get squared away, so my time is split - and I have a job, and I have a life. I've been playing over my proxy for the past week, and it's just about as good as LP.
Edited by DrAzzy, 06 April 2012 - 11:20 AM.
#13
Posted 06 April 2012 - 11:27 AM
and unlike lowerping/wtfast, you can use it outside of gaming too
#14
Posted 06 April 2012 - 02:06 PM
#15
Posted 06 April 2012 - 04:53 PM
#16
Posted 06 April 2012 - 08:59 PM
#17
Posted 06 April 2012 - 09:04 PM
We can't directly do anything about internet latency. Long distances always have longer ping times than short distances. I wonder how many of the people that experience bad latency have also done the packet relay mod that was posted on irowiki. What if the level of latency that is normal is considered to be 400? Then all of you are doing good, playing better than intended.
Thats really sad when I get 200ms from Europe without any proxy services.
Not all users can do the packet relay mod, it's windows version dependant.
#18
Posted 06 April 2012 - 09:12 PM
#19
Posted 06 April 2012 - 11:31 PM
We can't directly do anything about internet latency. Long distances always have longer ping times than short distances. I wonder how many of the people that experience bad latency have also done the packet relay mod that was posted on irowiki. What if the level of latency that is normal is considered to be 400? Then all of you are doing good, playing better than intended.
Packet Relay, or TCP delay? O_o
#20
Posted 07 April 2012 - 01:38 AM
We can't directly do anything about internet latency. Long distances always have longer ping times than short distances. I wonder how many of the people that experience bad latency have also done the packet relay mod that was posted on irowiki. What if the level of latency that is normal is considered to be 400? Then all of you are doing good, playing better than intended.
Heh. Say it's on the wiki an no link to it? Now get to go hunt and hope whatever I find was what you were actually talking about. Yep, just looking at wiki now, I have no idea what it is or where it would be?
Packet Relay, or TCP delay? O_o
Found the TCP thing in the tech forum so good question, if that't it then I'm not as lost as i thought I was but the wiki comment throws me off then.
Edited by ValheruWolf, 07 April 2012 - 02:45 AM.
#21
Posted 07 April 2012 - 05:48 AM
I dont use WTFast or LP either. Would a service like that allow you to get around the region locking in diablo3? everyone i know in online gaming is in UK/US
#22
Posted 07 April 2012 - 01:36 PM
I use Lowerping or I barely move properly.
#23
Posted 07 April 2012 - 04:49 PM
#24
Posted 07 April 2012 - 08:20 PM
We can't directly do anything about internet latency. Long distances always have longer ping times than short distances. I wonder how many of the people that experience bad latency have also done the packet relay mod that was posted on irowiki. What if the level of latency that is normal is considered to be 400? Then all of you are doing good, playing better than intended.
The network technician in me is DIEING laughing because of how absurd it is. This game should have a ping time ranging from 10ms to 125ms if you're within North America (figure 60ms average), 75ms to 250ms if you're playing from Europe, and 300ms plus ONLY if you're using a satellite based ISP (like what I have to use when I deploy to Afghanistan).
<please make your point without the bigotry please>
Edited by Inubashiri, 07 April 2012 - 09:21 PM.
#25
Posted 08 April 2012 - 02:28 AM
Still got DCed, lagged and was highly disapointed with the outcome.
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