I am sure that many people are concerned about how their Homunculus is doing.
Renewal calcuator:
http://ww4.enjoy.ne.jp/~to4/R/hom.html
Remember to tick the "English" box. It might not be 100% but close. The numbers in [ ] are Homunculus stats growth, the higher the better. The "Calcuate Expectation Status" is calcuate using your Homunculus's growth rate, what you can expect when it's at what level.
Everyone are encouraged to post their Homunculus stats ^^
Here's mine:
My filir Aspd is actually 167 though, so maybe agi might be lower a bit? ><
Homunculus Stats Calculator in Renewal
Started by
Hokaru
, Apr 19 2012 07:22 AM
1 reply to this topic
#1
Posted 19 April 2012 - 07:22 AM
#2
Posted 20 April 2012 - 09:16 AM
That calc is good for determining stats from substats. Moving to correct forum.
The expected status is total rubbish though.
Every time a homun levels up, for each stat, the game does floor(randint(x,y)/10), where x and y are numbers that depend on the type of homun and the stat in question (for vani's, its 1 and 30 for all stats, hence the 9/30 chance of 0 growth, 10/30 chance of 1 or 2, and 1/30 chance of 3). Unfortunately these numbers are not known for the new homuns, but with the data people are posting, we'll figure it out, or some approximation thereof.
So, the correct way of calculating expected stats is to calc average stat growth for homun type and homun, and multiply that by the number of levels between current level and the level you want expected stats for, and add that to current stats.
The way the calculator does it is by calculating the average growth that the homun has experienced so far, and linearly extrapolate that to the target level. This is of course madness. The logic behind it is the same as going to a casino, playing one game of roulette, winning, and concluding that there's a 100% chance of winning at roulette, hence you expect to be a millionaire by the end of the night (which is the kind of thinking that'll leave you as a centinare by the end of the night)
The expected status is total rubbish though.
Every time a homun levels up, for each stat, the game does floor(randint(x,y)/10), where x and y are numbers that depend on the type of homun and the stat in question (for vani's, its 1 and 30 for all stats, hence the 9/30 chance of 0 growth, 10/30 chance of 1 or 2, and 1/30 chance of 3). Unfortunately these numbers are not known for the new homuns, but with the data people are posting, we'll figure it out, or some approximation thereof.
So, the correct way of calculating expected stats is to calc average stat growth for homun type and homun, and multiply that by the number of levels between current level and the level you want expected stats for, and add that to current stats.
The way the calculator does it is by calculating the average growth that the homun has experienced so far, and linearly extrapolate that to the target level. This is of course madness. The logic behind it is the same as going to a casino, playing one game of roulette, winning, and concluding that there's a 100% chance of winning at roulette, hence you expect to be a millionaire by the end of the night (which is the kind of thinking that'll leave you as a centinare by the end of the night)
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