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Akin's notes on Performer bugs/mistranslations


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#1 Akin

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Posted 14 September 2010 - 10:45 PM

HI,

I'm just using this space to jot down my notes taken and bugs found while testing Maestro/Wander skills (I'll mostly be focusing on Maestros for now however).

What will be here? I'll type up each skill description from inside the client, write what I would put as correct translations for the skill name and description if I feel it's incorrect, list my tests on the skill, possible bugs, and finally, my opinions. Eventually, I may use this info to make a guide. Feel free to update me with any corrects or things you've discovered while playing a performer! Also, if you don't like how I would fix the Engrish, spelling errors or poor grammar, tell me what you'd want to see.

I'll be updating this as my testing goes along so bear with me please.

Let's start with how I feel about the name. Please just rename iROs trans bards to Clown and keep Minstrel for the third class. That is all.
edit: Looks like the names are going to be Maestro and Wanderer!

Items in bold are the skill names, black is what the description is in the client now, blue text is what I feel would be a better translation and description, and red text contains my comments. If a different color helps, let me know.

Now let's move on to the skills...

Basic Skills
Spoiler


Chorus Skills
Spoiler


My Thoughts
Spoiler


Possible bugs: Moonlit Serenade, Sinking Melody and Warcry from Beyond do not affect healing skills. Increase in damage from Sinking and Warcry don't affect skill modifiers. One of my Maestros couldn't cast Windmill Rush Attack in PVP until he was in a party with another Maestro, while the other Maestro could cast the skill in or out of a party (both were wearing instruments). Dances with Wargs doesn't affect the caster. Melody of Sink and Warcry of Beyond are the only two skills that mention that they cannot overlap, are the other skills bugged? Harmonize not working as intended (is it a buff or debuff?). Lullaby needs to be renamed so it doesn't conflict with the ensemble bard/dancer skill Lullaby. Circle of Nature should be usable on PvM maps, as should DSL (the damage of Metallic Sound suffers without it).

Other: Neck Protection Candy should be either renamed back has been renamed to Throat Lozenge or just Lozenge or maybe even Cough Drop. Neck Protection Candy just sounds dumb. Regrettable Tears is OK, even though I feel Painful Tear is better.

To do: Cast times for Echo Song, Windmill Rush Attack and Harmonize; test more info in PvP; Gather info/opinions from community. Check to see if there are lower limits to the fixed cast time reduction from Dances with Wargs or the SP cost of Great Echo chorus skills. See if Infinite Humming works in WoE (tested: does not work in WoE).

Edits:
September 26: Finished added skill descriptions from client and suggested translation/skill description/skill name corrections.
October 24: Fixed skill descriptions with current info on skills. Big news is that all chorus skills draw sp from all Maestros/Wanderers in party, not just Great Echo.

More to come this week. Stay tuned!

Edited by Akin, 24 October 2010 - 03:38 PM.

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#2 Clogon

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Posted 15 September 2010 - 02:06 AM

Echo Song has teh same bonus as Windmill Rush attack.
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#3 Akin

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Posted 15 September 2010 - 08:44 PM

Echo Song has teh same bonus as Windmill Rush attack.


Thanks for that!
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#4 Doddler

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Posted 15 September 2010 - 09:28 PM

The jRO Minstrel/Wanderer wiki states that Windmill attack bonus is JobLv * 6 + LessonsLv * 1 + (JobLv * 0.1).
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#5 Akin

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Posted 16 September 2010 - 11:57 AM

The jRO Minstrel/Wanderer wiki states that Windmill attack bonus is JobLv * 6 + LessonsLv * 1 + (JobLv * 0.1).


Weird...I'll test more based on job level tonight and post screens, but my job 50 minstrel with level 10 lesson and level 5 Windmill was clearly giving a novice with 1 str, 9 dex and 9 luk, 50% more damage to a poring. Level 1 Windmill was also clearly giving 25%. Admittedly, the job level bonus is the part I haven't nailed down though, thanks.

edit: actually, this is Realus' equation from irowiki which more closely matches my findings (26% at level 1 and 50% at level 5): SkillLv*6% + LessonsLv * 1% + [JobLv * 0.2%]


edit: wtf happened to my post?!
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#6 Doddler

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Posted 16 September 2010 - 12:00 PM

Oops did I say 0.1? I meant 0.2. -_-

I sort of fixed it... but not really.

Edited by Doddler, 16 September 2010 - 12:01 PM.

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#7 Akin

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Posted 16 September 2010 - 02:46 PM

It took a while but I got it! Thanks.
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#8 Akin

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Posted 16 September 2010 - 08:19 PM

Added a lot of info about the chorus skills...phew.
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#9 Clogon

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Posted 16 September 2010 - 09:06 PM

Why don't u pm Realus so he can update the compilation?
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#10 Akin

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Posted 17 September 2010 - 07:25 AM

done!
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#11 Akin

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Posted 18 September 2010 - 04:32 PM

added some cast times and more skill info
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#12 Akin

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Posted 26 September 2010 - 07:01 PM

Finished adding skill descriptions. :unsure:

Is there any way I could get this stickified? I'd like the community to confirm or suggest changes to my skill descriptions, the ones on Ygg now are somewhat broken when it comes to accuracy and translation to english (especially the latter).
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#13 Jatzu

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Posted 27 September 2010 - 07:08 AM

harmonize is prob either just very poor design or a bug. Since harmonizing some1 will effectively make all of there + to stat gear useless.

It should prob be disabled in non pvp situations if its purpose is actually a debuff as I can see people harassing potters while they are making stuff.

Lets say im potting in pront and I got a mjolnir on and dex food and buffs and my dex is something crazy like + 100 thanks to food. Them some jerk comes around and uses harmonize lvl 1 and all my stats are now + 3 and my potting rate suffers................. ya knowing iRO it will happen so I would greatly suggest them either reworking the skill so it only effects your job bonuses or just disabling it in town and monster maps.

heres my suggestion if u actually want to make it a debuff


1- make it only work in pvp

2 - change it to this as far as skill lvls go

lvl 1 - changes all bonuses to +2-4 to stats lasts 05 seconds
lvl 2 - changes all bonuses to +2-4 to stats lasts 20 seconds
lvl 3 - changes all bonuses to +2-4 to stats lasts 35 seconds
lvl 4 - changes all bonuses to +2-4 to stats lasts 50 seconds
lvl 5 - changes all bonuses to +2-4 to stats lasts 65 seconds

that way there is a point to lvling it

OR if you wanna make it a buff change it to

lvl 1 - changes JOB stat bonuses to +2-4 to stats lasts 20 seconds
lvl 2 - changes JOB stat bonuses to +4-6 to stats lasts 40 seconds
lvl 3 - changes JOB stat bonuses to +6-8 to stats lasts 60 seconds
lvl 4 - changes JOB stat bonuses to +8-10 to stats lasts 80 seconds
lvl 5 - changes JOB stat bonuses to +10-12 to stats lasts 100 seconds

Or hell maybe you should just change it to this so you dont have to deal with weird coding issues


lvl 1 - Adds + 4 to stats lasts 20 seconds
lvl 2 - Adds + 6 to stats lasts 40 seconds
lvl 3 - Adds + 8 to stats lasts 60 seconds
lvl 4 - Adds + 10 to stats lasts 80 secondss
lvl 5 - Adds + 12 to stats lasts 100 seconds

Edited by Jatzu, 27 September 2010 - 07:52 AM.

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#14 Kadelia

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Posted 27 September 2010 - 07:13 AM

All the chorus skills really should state "Require a combination of 2 or more Maestro or Wanderer characters" just like you did the first chorus skill. You didn't include it in the rest.
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#15 Akin

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Posted 27 September 2010 - 08:22 AM

@ Jatzu: Those are all changes I can get behind. This skill just needs a definite purpose.

@ Jayed: Thanks, I put that in.
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#16 Akin

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Posted 01 October 2010 - 07:21 PM

added some new info based on info from iroWiki forum posts:

Doddler

Neraid
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#17 Koliada

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Posted 05 October 2010 - 09:31 PM

I completely agree with you about Severe Rainstorm not being used with a bow, as it just takes two steps back. I haven't had time to completely read all the new dances and skills, but I was wondering why you would suggest a two-handed weapon for less defense? Where is the incredible amount of defense coming from lol?
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#18 Akin

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Posted 06 October 2010 - 04:12 AM

I completely agree with you about Severe Rainstorm not being used with a bow, as it just takes two steps back. I haven't had time to completely read all the new dances and skills, but I was wondering why you would suggest a two-handed weapon for less defense? Where is the incredible amount of defense coming from lol?



LOL, I was just trying to read into what kRO developers were thinking when they decided to make SR bow only. In the past, and even now with Renewal, the thought has usually been that people can trade up to 2-handed weapons which will perform better (more so in RE than Pre-RE), at the cost of wearing a shield (having a reduction card is the big damage reduction boost, not the armor, especially in RE).

Just trying to give ideas that might be considered reasonable for kRO if iRO staff is actually willing to forward them along. It just doesn't make sense considering almost every other performer skill will fail if you don't have an instrument/whip equipped.

Of course, my preference is just to leave the skill as is and let it be used with instruments/whips as well. I'd also like to see skills in the Great Echo tree be buffed so that they could be viable substitutes for SR (Getting SR forces you to max Melody Strike/Sling Arrow, which a ) uses valuable bard/minstrel points, b ) forces you to get a skill that's been severely gimped with fixed cast time, and c ) has nothing to do with SR considering one uses instruments/whips, and the other uses bows). SR, as it is, is so ridiculously OP, that it makes all those other skills pale in comparison.

Edited by Akin, 06 October 2010 - 04:12 AM.

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#19 Crow

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Posted 09 October 2010 - 01:11 AM

So, did you get any staff feedback on your splendid testing report ?
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#20 Akin

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Posted 09 October 2010 - 03:16 AM

LOL I think that's hoping for a bit too much considering everything that's going on (new website, reset of Ygg, password change problems, hacking problems, website problems, renewal coming every week for 3 weeks, bug fixes, etc).

Good news is, it looks like they took some of my suggestions. On the Maestro skill tree, they took my names for Voice Lessons and Dances with Wargs, and they fixed the skill name for Song of Mana when I reported it broken.
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#21 Akin

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Posted 24 October 2010 - 03:39 PM

Updated info and some descriptions. Please post suggestions!
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#22 Kadelia

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Posted 25 October 2010 - 03:13 AM

My Thoughts
[...]but swap the damage modifier and reuse delay from Arrow Storm and Severe Rainstorm (3000% for Rangers at level 10, 700% damage for Maestros at level 5. Well, maybe 1000% Posted Image). Or perhaps Great Echo is what those of us who want to use instruments should use (but that forces us to have 2 performers in the party, and does much less than half of the damage).

Not sure where you are getting 3000%.

Jeez - Severe rainstorm is a beast. At lvl 101 with 110+37 DEX and 15+13 AGI, I am doing like 354% times 12-13 hits or so. I noticed each hit of Severe Rainstorm was doing as much as 1 of my DS, so I calc'd my damage percent and found that shocking tidbit. I counted my hits against the HP of a plant.

My understanding is lvl 150 wanderer with 170 dex / 1 AGI is like 555% damage per hit of rainstorm, therefore 6660% or so. This skill is so ridiculously strong that it just isn't possible to see reverbs, great echo, or even lexed arrow vulcan with instant cast as remotely competitive.

It seems to me like Arrow Vulcan needs one of those Lv./100 modifiers too (maybe from a quest skill you can only get at 100+), so that it does 1.5x damage when used by a lvl 150 performer. <_<

Edited by Jaye, 25 October 2010 - 03:16 AM.

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#23 Prodigy

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Posted 25 October 2010 - 07:33 AM

^Speaking of SRainstorm vs Reverb, can they please unnerf Reverberation and make it not split its damage again? I thought that they already learned with Throw Huuma Shuriken that split damage AoEs are bad (and they did make Throw Huuma Shuriken not split damage in Renewal).
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#24 Kadelia

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Posted 25 October 2010 - 07:49 AM

I don't really see the big deal with that, seeing as how if you want to mob you can use Severe Rainstorm. It does need to have its base damage mega-buffed to even be a viable skill though. All it is good for right now is draining players' SP, and its not fantastic at that afaik. With Deep Sleep Lullaby not working in PVM, single-target kill power on a Wanderer/Maestro is severely lacking.
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#25 Akin

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Posted 25 October 2010 - 08:34 AM

@Jayed: I think the 3K is somewhere near the base damage. With high DEX/AGI and Base Level, you're right, it gets to be pretty nasty. On Ygg during testing, there were few things I couldn't 1 shot.

A base level modifier on other performer attack skills would be a good thing.

@Prodigy: I agree, they need to remove the split damage from Reverberation, just as they did for Throw Huuma Shuriken.

The way our attack skills are set up, it's either invest in a bow to level (and then buy a skill reset at 150/50 because you won't want it then), or don't level. AV, Melody Strike and Sling Arrow won't cut it with their cast times, Great Echo requires another performer and has a huge SP cost/reuse delay, Reverberation has it's damage split, Metallic Sound is too weak, and Improvised song requires good MATK weapons which we don't have yet.

If they made partying worth it in Renewal or severely buffed our chorus skills it might not matter so much...
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