Cards For Weapons.
- Change the element of the weapon to Fire.
- Change the element of the weapon to Earth.
- Change the element of the weapon to Water.
- Change the element of the weapon to Wind.
- Change the element of the weapon to Shadow.
- Change the element of the weapon to Holy.
- Change the element of the weapon to Undead.
- Change the element of the weapon to Poison.
- Change the element of the weapon to Ghost.
Cards for Headgear
- When casting a spell there is a 5% of chance to activate Retribution, For x Seconds the target if a MVP ignore all mvp inmunities. if is a player or a nomal monster they will get a 2 Random Status effects (cursed,Low Agi,Marsh Of Abyss,Stun,Poison,Silence,Bleeding,etc)/or pulled back 5 cells and get some damage~.
- When the user Recive damage ther is a chance (lvl/10)% to activate estin lvl 7.If the wearer its a Soul Linker the chance its doubled.
- When you kill a monster or a player with the same lvl or higher of yours. you gain 3 secs of free cast.and reduce After cast delay 50%.
if is weared for an Archer/Gunslinger get +2 dex ,for a Mage/Soul Linker +2 int,for a Swordman/taekwondo/Star Gladiator +2 str ,for a merchant/acolyte/ninja/Supernovice +2 int or str depending who is greater (in case you have more int than str you will get str).
or a simple +2 to the higher stat of the user.
And maybe this can only occur once every 10 secs~ or sometime like that.
Accesory Card :
Simbosis : increases 5% Atk 5% aspd of Homunculus/Mercenary.
Accesory/Weapon:
- in RL x RL Radius decrease "X" elemental resistance by the RL of the Wielder x1.5.They dont stack... only works the hihger.
RL= Refine level of weapon.
Edited by kil01989, 17 August 2011 - 08:21 PM.