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Hugel Medals
#1
Posted 16 September 2010 - 08:47 AM
I'm worried that all the medals from lucky boxes are going to generate alot of instant lv 150 characters when renewal hits mains. I know several people who have literally 10k medals stocked up.
Now before everyone yells at me and says you can't remove medals because they paid for them etc etc. I don't think they should be removed. I only think that the medal -> exp option should be removed. Selling items via the kafrashop that literally lets people buy levels is wrong in my opinion.
My impression from medals when they first came out via hugel races, and on a side issue the purpose of blank cards when they first came out, was not to let people "item up" but give them a way to gain access to some more rare items/armor/weapons that are normally quite hard to obtain (i.e. OCAs (blanks), elemental armors and lv 4 weapons).
So I suggest that for renewal the medal -> exp conversion be removed (preferably permanently although even temporarily works) to avoid people skipping straight to 150. I've mentioned before how I think more people need to relax a bit more and actually enjoy playing the game and not see it as a job. I think changing the way medals are used would help with this.
Sorry if that was a little long, hope I got my point across without rambling too much.
#2
Posted 16 September 2010 - 09:05 AM
I know the exp rewarded for hugel medals has been reduces to 1/10 of what it was or something like that, but I still have some concerns about them.
I'm worried that all the medals from lucky boxes are going to generate alot of instant lv 150 characters when renewal hits mains. I know several people who have literally 10k medals stocked up.
Now before everyone yells at me and says you can't remove medals because they paid for them etc etc. I don't think they should be removed. I only think that the medal -> exp option should be removed. Selling items via the kafrashop that literally lets people buy levels is wrong in my opinion.
My impression from medals when they first came out via hugel races, and on a side issue the purpose of blank cards when they first came out, was not to let people "item up" but give them a way to gain access to some more rare items/armor/weapons that are normally quite hard to obtain (i.e. OCAs (blanks), elemental armors and lv 4 weapons).
So I suggest that for renewal the medal -> exp conversion be removed (preferably permanently although even temporarily works) to avoid people skipping straight to 150. I've mentioned before how I think more people need to relax a bit more and actually enjoy playing the game and not see it as a job. I think changing the way medals are used would help with this.
Sorry if that was a little long, hope I got my point across without rambling too much.
The hugel medal NPC is hopelessly borked right now, actually. The npc script looks like it's a bastardization of at least two different versions of the script.
And, perhapse you missed the point of putting them in kafra boxes. THE WHOLE POINT OF PUTTING THEM INTO KAFRA BOXES is that people would want them IN ORDER TO GET INSTANT EXPERIENCE. That's WHY PEOPLE WANTED MEDALS and WHY PEOPLE BOUGHT KAFRA BOXES TO GET THEM.
Much as we might object to the selling of levels, it unfortunately seems that Gravity has decided that that they do intend to offer "instant exp" as one of the possible rewards from lucky boxes, and they're unlikely to compromise their lucky box sales by changing that. Personally I think the instant leveling is less objectionable than how much zeny people can make and how many chances at MVP cards they can get (through BBs) from lucky boxes...
Though, it's almost certain that medal use will disqualify one from the inevitable "race to 150" event that will come with renewal on mains
On the topic of the medal exchanger herself...
Dialog is bugged beyond belief, and needs to be redone.
It needs to be properly relocalized with the bulk medal->exp conversion
Exp awards for third class job exp are bugged - they are giving exp like first job.
Exp awards for experience at >lvl 100 may also be bugged - It sounds like they're giving less than 1/10th what they did to 85+ chars before renewal, which probably isn't correct.
Edited by DrAzzy, 16 September 2010 - 09:06 AM.
#3
Posted 16 September 2010 - 09:10 AM
I am under the impression anyone worried about this has never leveled with Medals or used the calculator to see the sheer amount needed to progress on a high level character. For instance, I have 4,500k or so stored away and I'm not going to that far ahead of anyone if I choose to use them.
#4
Posted 16 September 2010 - 09:13 AM
#5
Posted 16 September 2010 - 09:14 AM
#6
Posted 16 September 2010 - 09:21 AM
#7
Posted 16 September 2010 - 09:29 AM
I also suspect (and sincerely hope) that they won't put a box event in after renewal for a couple of months, to give the server a chance to adjust to renewal. Renewal (which will be sheer chaos when first implemented) plus a box event (always disruptive) at the same time would not be a good thing, and it would only exacerbate the price spikes in items that are good in renewal (because pay-to-win types will use proceeds of box buying to bid up the prices on the small numbers of desperately sought items available).
#8
Posted 16 September 2010 - 09:33 AM
If the exp gained via medals is in fact low enough to be a moot issue then I am fine with it. I'm mainly considered about the quantities and them perhaps being under estimated.
Your right I have never used medals and I never intend to. I only put this in the renewal section because I was applying the potential impact it would have on new content.
#9
Posted 16 September 2010 - 10:40 AM
On topic, so far 2 medals at lv100 gives 8500 exp, which is around 1/10 the value of pre-renewal 81+ exp value, so it might just be correct. with a therefore hebm to get to base 101, you'd already need 1000 medals. Even if the medals scale up as you level up it just doesn't seem possible that anyone would have enough to get to 150 with medals, not to mention you'd end up being 150/1 as well.
I am personally a little sad about the messed up job exp because I was trying to figure out a way to get a few job levels for my future sorcerer without having to waste skill points on a bolt. hopefully the fixed amount more reasonable
#10
Posted 16 September 2010 - 11:26 AM
I am personally a little sad about the messed up job exp because I was trying to figure out a way to get a few job levels for my future sorcerer without having to waste skill points on a bolt. hopefully the fixed amount more reasonable
You could party, I hear those are pretty good in renewal and scholar might even be a desirable job.
![-_-](http://forums.warpportal.com/public/style_emoticons/default/tongue.png)
#11
Posted 16 September 2010 - 12:00 PM
Being able to buy levels demerits partying. People see parties as too slow (why bother when you can just click on a npc) or after they run out of said items and actually try to party there is a chance (and increasingly so with more iteming up) that they will be completely "derka derka" and not know how to play their class which also negatively effects partying.
So in conclusion, if the exp from medals has been reduced sufficiently to only be a leveling aid not a replacement then I am fine with them. I was only concerned that there was potential for people to completely skip brand new content.
#12
Posted 16 September 2010 - 12:20 PM
#13
Posted 16 September 2010 - 01:43 PM
I know the exp rewarded for hugel medals has been reduces to 1/10 of what it was or something like that, but I still have some concerns about them.
I'm worried that all the medals from lucky boxes are going to generate alot of instant lv 150 characters when renewal hits mains. I know several people who have literally 10k medals stocked up.
Now before everyone yells at me and says you can't remove medals because they paid for them etc etc. I don't think they should be removed. I only think that the medal -> exp option should be removed. Selling items via the kafrashop that literally lets people buy levels is wrong in my opinion.
My impression from medals when they first came out via hugel races, and on a side issue the purpose of blank cards when they first came out, was not to let people "item up" but give them a way to gain access to some more rare items/armor/weapons that are normally quite hard to obtain (i.e. OCAs (blanks), elemental armors and lv 4 weapons).
So I suggest that for renewal the medal -> exp conversion be removed (preferably permanently although even temporarily works) to avoid people skipping straight to 150. I've mentioned before how I think more people need to relax a bit more and actually enjoy playing the game and not see it as a job. I think changing the way medals are used would help with this.
Sorry if that was a little long, hope I got my point across without rambling too much.
Meh, forget about it. There's a girl with 30k medals from the troy event. It's already done.
#14
Posted 16 September 2010 - 03:38 PM
And having that many stashed away is uncommon. There will always be a few people who have stock piled something that will give them an advantage, and that will happen in all aspects of the game, not just leveling. I know people who have 30k of some of the crafting items required for Renewal stockpiled. It's not much different than having Prize Medals and Blanks set aside.
I still don't see an issue with Prize Medals. Nerfing them would only cheat those who have saved them. Because whether or not we acquired them through Lucky Boxes with real money, or worked for them in game, we still earned them. While most of mine were from Lucky Boxes, a great many were from races and Anniversary Troy (hehe yes I bothered to do that). It's not right to draw a distinction between how they were gotten.
#15
Posted 17 September 2010 - 10:53 AM
Alot of people do not like to party. Pushing ro players to party is doing nothing but pushing players to quit.You could party, I hear those are pretty good in renewal and scholar might even be a desirable job.
oRo is becoming more like KRO. Pushing korean gaming culture on to iro is abad idea.
koreans play games difrent and fore other reasons than most contrys.
Give a korean child a rubik's cube 10 days latior the cube is salved.
Give an american child a rubik's cube and it is salved in a day with 1/2 the sticklers will be falling off.
But watch out the chinese child will be like what this stuff is easy.
http://www.youtube.com/watch?v=tSqUcrFJ498
koreans are robot game players.
Thats why jro is like wtf hell no lol we are not robots we play with robots. we are having nothing of kro.
Edited by HugPorings, 17 September 2010 - 10:57 AM.
#16
Posted 17 September 2010 - 11:03 AM
![:wah:](http://forums.warpportal.com/public/style_emoticons/default/laugh.png)
#17
Posted 04 March 2012 - 02:18 AM
Edited by kotoyuri, 04 March 2012 - 02:25 AM.
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