Tell me about MVP Samurai Specter~
#1
Posted 22 May 2012 - 09:44 PM
I can have AB support and I see that he has Break Armor, Helm and Shield - as well as Agi up x_x
So I have a 130 GX with +13 Glorious - and Samurai is Demi-Human Shadow 3 so Aspersio with that weapon should be pretty deadly right?
But is there anything that can quickly put and end to my GX? Like a high dmg skill that hits multiple times?
At what point should I Hallucination Walk to finish him off? I've got good enough crit rate to endure his agi up phase I guess.
Other chars I have are a 118 Gene and 102 ranger so I'm thinking my GX is a safer bet~
Just unequip the helm and armor for the fight? (No FCP slave~ )
#2
Posted 22 May 2012 - 09:49 PM
Lv 10 Brandish Spear
If you can survive or dodge 3 Lv 10 Brandish Spears in a row then you should be fine.
Edited by Riakuta, 22 May 2012 - 09:49 PM.
#3
Posted 22 May 2012 - 09:54 PM
About how much dmg does his Brandish do? o: and does it do just 1 hit?
Edited by Kalandros, 22 May 2012 - 09:54 PM.
#4
Posted 22 May 2012 - 09:59 PM
Edit:
He does have an aoe that hurts, I use pneuma to prevent it. His berserk phase is pretty brutal. My genetic quip is quite serious, I made a genetic specifically to mvp after experiencing how much trouble it was to deal with a lot of mvps with a nonbomb/asura strike character.
Edited by Shadiah, 22 May 2012 - 10:02 PM.
#5
Posted 22 May 2012 - 10:02 PM
Best is to make a genetic and bomb him. And then use that genetic to farm other mvps.
I do have a gene but he's a glass cannon at lv 118 ;P
Bomb, fly wing, bomb, fly wing? ;p
#6
Posted 22 May 2012 - 10:05 PM
5,710 ~ 7,582
Lv 5 Power Up
17,130 ~ 22,746
Sorry if these are incorrect numbers.
#7
Posted 22 May 2012 - 11:03 PM
i thought ghosts were immune to Acid Bomb
nvm he's shadow
Edited by Helios0, 22 May 2012 - 11:12 PM.
#8
Posted 22 May 2012 - 11:05 PM
Ghosts are thanatos, snake lord, gloom, belzeebub and high wiz
#9
Posted 23 May 2012 - 01:11 AM
Still, some of his hits are quite scary O: 26k~ 15k~ 20k~ ugh Ygg seeds to save my ass.
#10
Posted 23 May 2012 - 02:25 AM
It is recommendable that you stay as close as possible to your AB as you and the AB needs Safetywall up ALL THE TIME (Save's you from his AOE)!
He isn't that hard to kill, although he is a really teleb* just like Missy when he realises he is going to die.
#11
Posted 23 May 2012 - 06:07 AM
#12
Posted 23 May 2012 - 08:28 AM
ASP+EDP+ kvm Katar = mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
p.s: I spent 400 HD bradium and no +13. How many did yours take xD
#13
Posted 23 May 2012 - 08:50 AM
btw ~700 to 800 for mine - during Iris Hammer (no zeny cost)
#14
Posted 23 May 2012 - 08:58 AM
#15
Posted 23 May 2012 - 09:04 AM
He does have an aoe that hurts, I use pneuma to prevent it
asddafsasd
ok so, this AOE is hell's judgement, correct? This is blocked by both pneuma and SW. SW when you are in melee range and pneuma at 3 cells or higher.
so for a GX critting, they will need Safety wall to be protected from it.
EDP does not work on bosses, right? Ok it basically 2 shots his mob (due to their after-death illusion)
It does.
if you are not 150, for the love of god bring pneuma helper.
asdf not at melee range. Use SW.
Edited by Xellie, 23 May 2012 - 09:05 AM.
#16
Posted 23 May 2012 - 09:09 AM
Yay I can do this for the next 3 months and never get a card!
edit: Oh, its the "Poisoning part" that doesn't work on bosses, totally misinterpreted the line
Edited by Kalandros, 23 May 2012 - 09:13 AM.
#17
Posted 23 May 2012 - 09:29 AM
I hate you.btw ~700 to 800 for mine - during Iris Hammer (no zeny cost)
Ur right x_x, if you have 30k+ hp just take it like a man.asdf not at melee range. Use SW.
#18
Posted 23 May 2012 - 09:37 AM
I hate you.
Ur right x_x, if you have 30k+ hp just take it like a man.
Open this page.
http://irowiki.org/w...l%27s_Judgement
Direct your attention close to the bottom.
You can avoid the damage of this skill using Safety Wall when closer than 4 cells to the monster, and Pneuma when more than 4 cells away from the monster. Having enough flee can enable the player to "dodge" the hit too.
The mechanics of how to block the skill change depending on how far away you are from the caster.
Or to quote a wise and experienced MVPer in this thread.
ok so, this AOE is hell's judgement, correct? This is blocked by both pneuma and SW. SW when you are in melee range and pneuma at 3 cells or higher.
so for a GX critting, they will need Safety wall to be protected from it.
No "taking it like a man" required. Just a quick look at iROwiki and the way in which skills work.
Sometimes I wonder why I bother updating the wiki if people cba to use it. :<
Edited by Xellie, 23 May 2012 - 09:46 AM.
#19
Posted 23 May 2012 - 10:50 AM
136 Guillotine Cross, 27,794 HP, Deviling Card, Inverse Scale, No EDP, No Hallucination Walk, FCP, & Infinite Carrots?
Edited by Riakuta, 23 May 2012 - 10:50 AM.
#20
Posted 23 May 2012 - 11:05 AM
Think I can take him with:
136 Guillotine Cross, 27,794 HP, Deviling Card, Inverse Scale, No EDP, No Hallucination Walk, FCP, & Infinite Carrots?
No. You'll die in 1 Hell's Judgment, SD, or Critical Slash especially when he powers up.
Edited by CeruleanGamer, 23 May 2012 - 11:06 AM.
#21
Posted 23 May 2012 - 11:36 AM
Also, Abyss knight helm. Not optional in that situation.
The weapon is pretty lackluster though D:
optional extras to help out :
flee pastries.
Agi food.
Vit food.
Large HP potion.
Increase def potion
recovery potions for more effective potting.
Assumptio, not KE.
Edited by Xellie, 23 May 2012 - 11:45 AM.
#22
Posted 23 May 2012 - 11:58 AM
That's how I was killing him before I got the card He will drop your HP to red w/ SD. If you live through his SD use Ygg berry right away then continue critting him to death. I was 150 when I started hunting him but I only used a +9 glorious jamadhar so your +13 glorious katar should make up for the levels you are missing. Also if you're planning to use his card don't expect much from it since you already have a +13 glorious katar at that + I think it can outdamage an SS infil
#23
Posted 23 May 2012 - 12:18 PM
Open this page.
http://irowiki.org/w...l%27s_Judgement
Direct your attention close to the bottom.
The mechanics of how to block the skill change depending on how far away you are from the caster.
Or to quote a wise and experienced MVPer in this thread.
No "taking it like a man" required. Just a quick look at iROwiki and the way in which skills work.
Sometimes I wonder why I bother updating the wiki if people cba to use it. :<
Please learn the use of multi quote, comment was not directed at you
No. You'll die in 1 Hell's Judgment, SD, or Critical Slash especially when he powers up.
Not true, Ive lived with a ...*ahem* pneuma friend. Pneuma is not only for HJ
Edited by Chipotle, 23 May 2012 - 12:20 PM.
#24
Posted 23 May 2012 - 12:30 PM
I fail to see how you're going to live block both HJ and SD with pnuema on the character tanking the mvp. Your best option is to stack on flee.
In attack mode, SS has a 100% chance to cast HJ every 10 seconds, SD is a 20% chance with a delay of 5 seconds.
So assuming he's powered up, you're probably going to want to protect against his melee, HJ and brandish, vs a 20% chance skill.
Powerup is indeed evil. Pnuema is the less good choice ;<
Edited by Xellie, 23 May 2012 - 12:31 PM.
#25
Posted 23 May 2012 - 09:29 PM
Mora set+EDP+Hallu Walk lvl 5+Aspersio+Alicel Doll hat
That's how I was killing him before I got the card He will drop your HP to red w/ SD. If you live through his SD use Ygg berry right away then continue critting him to death. I was 150 when I started hunting him but I only used a +9 glorious jamadhar so your +13 glorious katar should make up for the levels you are missing. Also if you're planning to use his card don't expect much from it since you already have a +13 glorious katar at that + I think it can outdamage an SS infil
O:
Card's either for my battle bishoop (hah) or Ranger's Giant Crossbow [2] (:
Also the one im trying to kill now is teleporting all over the place whenever I see him :/ really pissed off about that - what can I do about it though t_t
Edited by Kalandros, 23 May 2012 - 09:29 PM.
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