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Suggest effects for Charm stat


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#1 Vegas

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Posted 09 June 2012 - 07:55 PM

Hellooo. Please offer your ideas for Charm stat. If you are using or used Charm stat in game, you might have noticed that Charm stat isn't so useful. Warpportal team needs your suggestions on what the Charm stat should do. Okay, so... START posting! :p_laugh:
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#2 Zurn

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Posted 10 June 2012 - 03:04 AM

Would be nice if it did something like made rare drops drop more frequently~

Suggestions go in the proposals and suggestions section!
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#3 ShadowF0X

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Posted 10 June 2012 - 03:29 AM

Increase in amount of Drops (quantity) obtained would be nice :)

100 Charm = +1/2 from the drop
200 Charm = +2/3 from the drop
300 Charm = +3/4 from the drop
Max Charm = +5/6 from the drop

**note** the above are not fractions, 1/2 is deemed as 1 "or" 2

Example, with base charm, we get like 1 maybe 2 essence from a mob, with 100 charm it increases it to 2 or 3 essence, this would bring back some of those old farming charm champs :)

Or as Zurn's Said, make rare's drop more frequently, so It could be done like this:

100 Charm = +2% Drop rate
200 Charm = +4% Drop rate
300 Charm = +6% Drop rate
Max Charm = +8% Drop rate

I think that would be V.Nice to see :), maybe we'd see more Unique's in the Server then :)

Edited by ShadowF0X, 10 June 2012 - 03:30 AM.

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#4 Vegas

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Posted 10 June 2012 - 06:25 AM

Or as Zurn's Said, make rare's drop more frequently, so It could be done like this:

100 Charm = +2% Drop rate
200 Charm = +4% Drop rate
300 Charm = +6% Drop rate
Max Charm = +8% Drop rate


It's too low, If I'm using charm stated gear and I have maxed out charm stat it should be more like:

100 Charm = +2% Drop rate
200 Charm = +4% Drop rate
300 Charm = +6% Drop rate
400 Charm = +8% Drop rate
500 Charm = +10% Drop rate
600 Charm = +12% Drop rate
700 Charm = +14% Drop rate
And etc...
I think 2% for every 100 charm is still too low, should be 4% or 6%
Using charm player becomes weaker so it's harder to kill a mob, then the drop rate should be higher.
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#5 Zurn

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Posted 10 June 2012 - 06:30 AM

the only downfall to that is Dealers and Muses have summons which at earlier levels can be higher powered then the kings that can drop them earlier on, but seems like a good idea~
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#6 ShadowF0X

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Posted 10 June 2012 - 12:55 PM

It's too low, If I'm using charm stated gear and I have maxed out charm stat it should be more like:

100 Charm = +2% Drop rate
200 Charm = +4% Drop rate
300 Charm = +6% Drop rate
400 Charm = +8% Drop rate
500 Charm = +10% Drop rate
600 Charm = +12% Drop rate
700 Charm = +14% Drop rate
And etc...
I think 2% for every 100 charm is still too low, should be 4% or 6%
Using charm player becomes weaker so it's harder to kill a mob, then the drop rate should be higher.


Thats exactly the same thing as I said lolz ( from 100 -> 400 )
400 is the max stat, I didn't go above 400 as its any1's ballgame ( too much to account for what with beryl gems and charm gear ect ), I think there ok allocations, dont forget, a high lvl bourg with lvl 9 stockpile ( +40 to DR ) with B7 Set and 400 base charm and a hippie set with a premium account is gonna be like:

5 B7's ( lets go with a bourg ) = 175 charm + 400 charm ( stats ) + the acc set ( beautifull set, 22|22|22 +2 ) = 643 Charm + 40 DR ( stockpile ) + 25% DR ( hippie ) + 100% DR premium bonus ( 100% atm, 30% usually i think )

so far thats:
646 charm = 12% to DR
125%+ DR including whatever stockpile gives

Total DR bonus: over 130% ( madness wew )

I've not mentioned Charm statted gear tho :)

Reaching over 700 charm is gonna be hard though...unless you got the dough :)

Edited by ShadowF0X, 10 June 2012 - 12:57 PM.

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#7 JavedIqbal

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Posted 10 June 2012 - 07:08 PM

I like the idea of making charm akin to things like "Magic Find" from diablo 2 or similar things. I think it would be better if it simply tilted the scale towards the rarer end slightly rather than a slight increase in drops of things like essences and such though. The other question when it comes to balancing it, is it can't be made TOO effective, because the drawback of not being as strong will only be for a short period, since people will inevitably simply have a charm set they switch to right before killing the bosses.
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#8 Vegas

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Posted 11 June 2012 - 12:58 AM

Thats exactly the same thing as I said lolz ( from 100 -> 400 )
400 is the max stat, I didn't go above 400 as its any1's ballgame ( too much to account for what with beryl gems and charm gear ect ), I think there ok allocations, dont forget, a high lvl bourg with lvl 9 stockpile ( +40 to DR ) with B7 Set and 400 base charm and a hippie set with a premium account is gonna be like:

5 B7's ( lets go with a bourg ) = 175 charm + 400 charm ( stats ) + the acc set ( beautifull set, 22|22|22 +2 ) = 643 Charm + 40 DR ( stockpile ) + 25% DR ( hippie ) + 100% DR premium bonus ( 100% atm, 30% usually i think )

so far thats:
646 charm = 12% to DR
125%+ DR including whatever stockpile gives

Total DR bonus: over 130% ( madness wew )

I've not mentioned Charm statted gear tho :)

Reaching over 700 charm is gonna be hard though...unless you got the dough :)


I have 700 charm :P. Don't forget with charm gear player becomes weaker. And first look at this:100% DR premium bonus ( 100% atm, 30% usually i think ). You know not every player has premium account so they don't get that bonus. So the total would be like 27% DR bonus without premium bonus. I think it's fair and maybe low. I still don't know how much is 40 DR, it's not in % so I can't understand if it's a lot or not.
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#9 JordanX

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Posted 11 June 2012 - 01:43 AM

should be quit a high rate because no one can farm on a char with 900+ sen, cant equip weapon then lol
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#10 ShadowF0X

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Posted 11 June 2012 - 02:03 AM

Well how about if we had the Charm calcs as above, but to compensate the characters that go for a charm type build, Put some Charm requirement weapons into the game, Like a Charming Sword, Charming Gun, Charming Axe ( charm requirement 150 or whatever ), these could be either IM ( not lucky spin ) or craftable :)
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#11 Vegas

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Posted 11 June 2012 - 08:09 AM

Well how about if we had the Charm calcs as above, but to compensate the characters that go for a charm type build, Put some Charm requirement weapons into the game, Like a Charming Sword, Charming Gun, Charming Axe ( charm requirement 150 or whatever ), these could be either IM ( not lucky spin ) or craftable :)


I agree with your idea, weapons should also be weaker because it would be unfair if there be a farming player build and he can easily solo boss like player with a good set to kill bosses. I think dmg should be reduced in half or a little less. Armors def should be reduced too.
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#12 ShadowF0X

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Posted 11 June 2012 - 09:14 AM

I agree with your idea, weapons should also be weaker because it would be unfair if there be a farming player build and he can easily solo boss like player with a good set to kill bosses. I think dmg should be reduced in half or a little less. Armors def should be reduced too.


? Huh ?

I'm not saying reduce weapon damage or reduce armor def....That would just be silly....What I'm "suggesting" is that they add some charm requirement weapons into the game, atm Charm and Sen are the only 2 stats which are not used for a weapon or armor or back item as a requirement.

I solo King's all the time with my farming character, if I have a +10 lvl 70 weapon, gratz to me, I should get that extra AP from it, also if i decide to use Courage Gear at +10/+15 then, don't I deserve to receive the additional Def from the refining?

If you go out of your way to make a farming character, and your pro at doing it ( like me lolz ) then you deserve the extra AP and Def you receive from refining your Gear and Weapons <_<
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#13 ShazamO

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Posted 11 June 2012 - 09:58 AM

Suggestion!~


I like these suggestions you guys are projecting. Noted!
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#14 Vegas

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Posted 11 June 2012 - 10:00 AM

? Huh ?

I'm not saying reduce weapon damage or reduce armor def....That would just be silly....What I'm "suggesting" is that they add some charm requirement weapons into the game, atm Charm and Sen are the only 2 stats which are not used for a weapon or armor or back item as a requirement.

I solo King's all the time with my farming character, if I have a +10 lvl 70 weapon, gratz to me, I should get that extra AP from it, also if i decide to use Courage Gear at +10/+15 then, don't I deserve to receive the additional Def from the refining?

If you go out of your way to make a farming character, and your pro at doing it ( like me lolz ) then you deserve the extra AP and Def you receive from refining your Gear and Weapons <_<


I meant reducing weapon dmg and armor def was my idea. Well never mind, that is maybe silly idea.
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#15 JavedIqbal

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Posted 11 June 2012 - 05:38 PM

Another possibility would be adding a series of common or of various class-specific equipment that required various levels of charm to equip, giving the "rare finding" bonus, and costing valor points. It seems natural for this sort of item to be PvM gear, since there's absolutely no use outside of killing monsters, and by having various levels (i.e. a 150 charm req, 300 charm req, 450 charm req, 600 charm req, 750 charm req set of gear) you would have various useful valor gear armor and weapons. I don't know what the maximum charm is, but I know you can get to 650 for sure without a chest or weapon, and you can then add an additional 30-40 points on the armor, and another 30-40 on top of that for the weapon, for example, to allow for charm gems in those items. Perhaps this is overly complicated but it's another method of creating a disadvantage for equipping increased-drop items.

I still advocate shifting the drop table over increasing drop rate like stockpile does. I would rather get the same amount of the common stuff and get more rare items.
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#16 Vegas

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Posted 12 June 2012 - 12:26 AM

I gotta say, charm stat is abandoned. There is no gear with charm, you might say there is no SEN gear but there is still such items like "Demon Aurum" with crit, but there is no stuff that increase quest reward amount or have charm stat, you can get charm stat only by appraising so it is really abandoned. GMs doesn't know what charm do, some say it increase amount of drop others say increases quests reward and another one says it doesn't do anything.
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#17 jerremy

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Posted 12 June 2012 - 12:35 AM

Oh they do know what charm does.
Currently it affects zulie and xp reward of quests, and it's also easier to get quest items with higher charm.
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#18 Vegas

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Posted 14 June 2012 - 04:13 AM

Oh they do know what charm does.
Currently it affects zulie and xp reward of quests, and it's also easier to get quest items with higher charm.


Actually no. It works only in few quests. So charm stat is really not effective.
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#19 jerremy

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Posted 14 June 2012 - 04:34 AM

Even if it worked in others it still wouldn't be effective, the increase is close to nothing.

Edited by jerremy, 14 June 2012 - 04:34 AM.

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#20 Feuer

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Posted 14 June 2012 - 05:07 AM

I gotta say, charm stat is abandoned. There is no gear with charm, you might say there is no SEN gear but there is still such items like "Demon Aurum" with crit, but there is no stuff that increase quest reward amount or have charm stat, you can get charm stat only by appraising so it is really abandoned. GMs doesn't know what charm do, some say it increase amount of drop others say increases quests reward and another one says it doesn't do anything.

Charm increasing drop rate was a myth that came to light in iRose Open beta testing, it is false.
Increasing EXP is another myth from iRose beta phase.

It does Increase Quest EXP & Zuly rewards from questing only and by a small amount.

It did actually used to increase quest item reward amounts aswell, I tested this myself in iRose when one of the quests people did was to get colored heart stones for refining. went from 1, to 2 and sometimes 3 if you had enough charm. This was patched out at some point in time though.

Played since 2005 and charm for me had the most potential for a farming/leveling stat, so i watched it, and eventually watched it get nurfed.
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#21 Vegas

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Posted 14 June 2012 - 12:11 PM

Charm increasing drop rate was a myth that came to light in iRose Open beta testing, it is false.
Increasing EXP is another myth from iRose beta phase.

It does Increase Quest EXP & Zuly rewards from questing only and by a small amount.

It did actually used to increase quest item reward amounts aswell, I tested this myself in iRose when one of the quests people did was to get colored heart stones for refining. went from 1, to 2 and sometimes 3 if you had enough charm. This was patched out at some point in time though.

Played since 2005 and charm for me had the most potential for a farming/leveling stat, so i watched it, and eventually watched it get nurfed.


Now it increases rewards only from very few old quests, such as Hero quests which you complete once and you cannot do again, so you dont need charm after you complete them.
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