If you snap off screen while an earth strain animation is going off, your screen continues to shake until you relog or change maps and makes you want to kill yourself irl.
Earth Strain + Snap
Started by
Kaden14
, Sep 18 2010 09:16 AM
6 replies to this topic
#1
Posted 18 September 2010 - 09:16 AM
#2
Posted 20 September 2010 - 05:27 AM
bump
#3
Posted 20 September 2010 - 05:47 AM
They really need a /shake function anyway. Most annoying animation EVER
#4
Posted 20 September 2010 - 07:01 AM
I'm all for that ^
#5
Posted 20 September 2010 - 07:15 AM
totally agreed, it's one of the most annoying effects they've built in the client and /effect doesn't remove parts of it either
#6
Posted 20 September 2010 - 09:18 AM
This bug ought to be fixed, but we also really do need a /shake.
The shake effect is great in PVM and PVP where there's maybe 1 shakey thing going off every so often, but in WoE, there are 50 meteors hitting ground per second and people spamming a million screen-shaking skills - and that's pre-renewal, with renewal bringing yet more screen-shaking skills. And i'd go for it as a "this is to make woe more panic'ed and confusing", but the sword-cursor-on-allies bug, client lag even when running an 8 year old program on top-end hardware, and of course the server and network lag do a more than adequate job of making woe lag to hell.
The shake effect is great in PVM and PVP where there's maybe 1 shakey thing going off every so often, but in WoE, there are 50 meteors hitting ground per second and people spamming a million screen-shaking skills - and that's pre-renewal, with renewal bringing yet more screen-shaking skills. And i'd go for it as a "this is to make woe more panic'ed and confusing", but the sword-cursor-on-allies bug, client lag even when running an 8 year old program on top-end hardware, and of course the server and network lag do a more than adequate job of making woe lag to hell.
#7
Posted 24 September 2010 - 09:52 AM
bump
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