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User Survey of Version 83 Skill Update


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Poll: Requiem Skill Update Poll (74 member(s) have cast votes)

What Job Class is the Character you play the most?

  1. Assassin (4 votes [5.41%])

    Percentage of vote: 5.41%

  2. Avenger (1 votes [1.35%])

    Percentage of vote: 1.35%

  3. Battle Magician (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. Berserker (4 votes [5.41%])

    Percentage of vote: 5.41%

  5. Commander (2 votes [2.70%])

    Percentage of vote: 2.70%

  6. Defender (1 votes [1.35%])

    Percentage of vote: 1.35%

  7. Defiler (14 votes [18.92%])

    Percentage of vote: 18.92%

  8. Dominator (2 votes [2.70%])

    Percentage of vote: 2.70%

  9. Druid (4 votes [5.41%])

    Percentage of vote: 5.41%

  10. Elementalist (3 votes [4.05%])

    Percentage of vote: 4.05%

  11. Forsaker (2 votes [2.70%])

    Percentage of vote: 2.70%

  12. Mystic (4 votes [5.41%])

    Percentage of vote: 5.41%

  13. Protector (9 votes [12.16%])

    Percentage of vote: 12.16%

  14. Radiant (8 votes [10.81%])

    Percentage of vote: 10.81%

  15. Ranger (4 votes [5.41%])

    Percentage of vote: 5.41%

  16. Rogue (0 votes [0.00%])

    Percentage of vote: 0.00%

  17. Shadow Runner (2 votes [2.70%])

    Percentage of vote: 2.70%

  18. Shaman (1 votes [1.35%])

    Percentage of vote: 1.35%

  19. Soul Hunter (0 votes [0.00%])

    Percentage of vote: 0.00%

  20. Tempest (4 votes [5.41%])

    Percentage of vote: 5.41%

  21. Templar (0 votes [0.00%])

    Percentage of vote: 0.00%

  22. Warlord (5 votes [6.76%])

    Percentage of vote: 6.76%

  23. Warrior (0 votes [0.00%])

    Percentage of vote: 0.00%

Which Normal Skills with their effects changed do you agree with?

  1. Excessive Bleeding (17 votes [1.15%])

    Percentage of vote: 1.15%

  2. Infection (18 votes [1.21%])

    Percentage of vote: 1.21%

  3. Spinning Edge (19 votes [1.28%])

    Percentage of vote: 1.28%

  4. Inducing Honeybee (17 votes [1.15%])

    Percentage of vote: 1.15%

  5. Monster Revival (9 votes [0.61%])

    Percentage of vote: 0.61%

  6. Hydrochloric Acid Throw (20 votes [1.35%])

    Percentage of vote: 1.35%

  7. Natural Healing (12 votes [0.81%])

    Percentage of vote: 0.81%

  8. Throwing Wastewater (18 votes [1.21%])

    Percentage of vote: 1.21%

  9. Wave of Purification (12 votes [0.81%])

    Percentage of vote: 0.81%

  10. Hyper Mode (12 votes [0.81%])

    Percentage of vote: 0.81%

  11. Boomerang of Sword Aura (17 votes [1.15%])

    Percentage of vote: 1.15%

  12. Moonlight Slash (18 votes [1.21%])

    Percentage of vote: 1.21%

  13. Promise of Victory (18 votes [1.21%])

    Percentage of vote: 1.21%

  14. Onslaught (20 votes [1.35%])

    Percentage of vote: 1.35%

  15. Taunt (29 votes [1.95%])

    Percentage of vote: 1.95%

  16. Vital Stab (16 votes [1.08%])

    Percentage of vote: 1.08%

  17. Blood Storm (15 votes [1.01%])

    Percentage of vote: 1.01%

  18. Deadly Disease (18 votes [1.21%])

    Percentage of vote: 1.21%

  19. Deadly Fog (16 votes [1.08%])

    Percentage of vote: 1.08%

  20. Trap of Stiffness (30 votes [2.02%])

    Percentage of vote: 2.02%

  21. Strengthen Summoned Monster's Magical Attack (24 votes [1.62%])

    Percentage of vote: 1.62%

  22. Strengthen Summoned Monster's Physical Attack (24 votes [1.62%])

    Percentage of vote: 1.62%

  23. Advance (14 votes [0.94%])

    Percentage of vote: 0.94%

  24. Approach (14 votes [0.94%])

    Percentage of vote: 0.94%

  25. Bleeding (14 votes [0.94%])

    Percentage of vote: 0.94%

  26. Giantizing (12 votes [0.81%])

    Percentage of vote: 0.81%

  27. Rage of Bugs (14 votes [0.94%])

    Percentage of vote: 0.94%

  28. Clairvoyance (13 votes [0.88%])

    Percentage of vote: 0.88%

  29. Fairy King's Protection (11 votes [0.74%])

    Percentage of vote: 0.74%

  30. Fairy's Curse (9 votes [0.61%])

    Percentage of vote: 0.61%

  31. Fairy's Judge (11 votes [0.74%])

    Percentage of vote: 0.74%

  32. High Concentration (10 votes [0.67%])

    Percentage of vote: 0.67%

  33. Blazing Wind (13 votes [0.88%])

    Percentage of vote: 0.88%

  34. Fire Totem (13 votes [0.88%])

    Percentage of vote: 0.88%

  35. Mana Burn (14 votes [0.94%])

    Percentage of vote: 0.94%

  36. Master of Fire (12 votes [0.81%])

    Percentage of vote: 0.81%

  37. Escaping (12 votes [0.81%])

    Percentage of vote: 0.81%

  38. Sighting Shot (14 votes [0.94%])

    Percentage of vote: 0.94%

  39. Weapon Upgrade (14 votes [0.94%])

    Percentage of vote: 0.94%

  40. Burning Mind (11 votes [0.74%])

    Percentage of vote: 0.74%

  41. Fire Fairy's Protection (14 votes [0.94%])

    Percentage of vote: 0.94%

  42. Fire Rain (16 votes [1.08%])

    Percentage of vote: 1.08%

  43. Hellfire (14 votes [0.94%])

    Percentage of vote: 0.94%

  44. Summon Healing Fairy (15 votes [1.01%])

    Percentage of vote: 1.01%

  45. Aegis of Protection (20 votes [1.35%])

    Percentage of vote: 1.35%

  46. Broken Morale (16 votes [1.08%])

    Percentage of vote: 1.08%

  47. Lesser Party Heal (27 votes [1.82%])

    Percentage of vote: 1.82%

  48. Low Blow (27 votes [1.82%])

    Percentage of vote: 1.82%

  49. Restoration (19 votes [1.28%])

    Percentage of vote: 1.28%

  50. Sacred Hand (20 votes [1.35%])

    Percentage of vote: 1.35%

  51. Shield Fortress (22 votes [1.48%])

    Percentage of vote: 1.48%

  52. Shield Mastery (22 votes [1.48%])

    Percentage of vote: 1.48%

  53. Spiritual Intensification (24 votes [1.62%])

    Percentage of vote: 1.62%

  54. Mana Shield (17 votes [1.15%])

    Percentage of vote: 1.15%

  55. Restoration (15 votes [1.01%])

    Percentage of vote: 1.01%

  56. Salvation (25 votes [1.68%])

    Percentage of vote: 1.68%

  57. Head Shot (17 votes [1.15%])

    Percentage of vote: 1.15%

  58. Poison Bomb Firing (17 votes [1.15%])

    Percentage of vote: 1.15%

  59. Repairing Launcher (17 votes [1.15%])

    Percentage of vote: 1.15%

  60. Forward Dash (15 votes [1.01%])

    Percentage of vote: 1.01%

  61. Poison Arrow (11 votes [0.74%])

    Percentage of vote: 0.74%

  62. Poison of Malice (12 votes [0.81%])

    Percentage of vote: 0.81%

  63. Retreat (14 votes [0.94%])

    Percentage of vote: 0.94%

  64. Chaos Sniping (12 votes [0.81%])

    Percentage of vote: 0.81%

  65. Deadly Strike (13 votes [0.88%])

    Percentage of vote: 0.88%

  66. Explosive Arrow (15 votes [1.01%])

    Percentage of vote: 1.01%

  67. Paralyzed Nerves (13 votes [0.88%])

    Percentage of vote: 0.88%

  68. Piercing Arrow (13 votes [0.88%])

    Percentage of vote: 0.88%

  69. Trap of Silence (16 votes [1.08%])

    Percentage of vote: 1.08%

  70. Burning Hell (17 votes [1.15%])

    Percentage of vote: 1.15%

  71. Fire Guard (16 votes [1.08%])

    Percentage of vote: 1.08%

  72. Flame Arrow (17 votes [1.15%])

    Percentage of vote: 1.15%

  73. Wound Care (9 votes [0.61%])

    Percentage of vote: 0.61%

  74. Blessing of Wind (15 votes [1.01%])

    Percentage of vote: 1.01%

  75. Bloody Arrow (15 votes [1.01%])

    Percentage of vote: 1.01%

  76. Lithifying Terror (17 votes [1.15%])

    Percentage of vote: 1.15%

  77. Magic Mastery(Curse) (5 votes [0.34%])

    Percentage of vote: 0.34%

  78. Rake Nail (15 votes [1.01%])

    Percentage of vote: 1.01%

  79. Shape of Fear (10 votes [0.67%])

    Percentage of vote: 0.67%

  80. Magic Mastery (Elec) (7 votes [0.47%])

    Percentage of vote: 0.47%

  81. Seal of Acceleration (16 votes [1.08%])

    Percentage of vote: 1.08%

  82. Charged Bolt (13 votes [0.88%])

    Percentage of vote: 0.88%

  83. Concentration (14 votes [0.94%])

    Percentage of vote: 0.94%

  84. Divine Protection (16 votes [1.08%])

    Percentage of vote: 1.08%

  85. Elec Shock (10 votes [0.67%])

    Percentage of vote: 0.67%

  86. Elec Twister (12 votes [0.81%])

    Percentage of vote: 0.81%

  87. Lesser Heal (19 votes [1.28%])

    Percentage of vote: 1.28%

  88. Magic Shield Mastery (11 votes [0.74%])

    Percentage of vote: 0.74%

  89. Rejuvenation (9 votes [0.61%])

    Percentage of vote: 0.61%

  90. Resistance (Curse) (7 votes [0.47%])

    Percentage of vote: 0.47%

  91. Bear-like Stamina (25 votes [1.68%])

    Percentage of vote: 1.68%

  92. Bugle of Carnage (24 votes [1.62%])

    Percentage of vote: 1.62%

  93. Overbearing Clamor (14 votes [0.94%])

    Percentage of vote: 0.94%

  94. Terrified Scream (14 votes [0.94%])

    Percentage of vote: 0.94%

  95. Terror (15 votes [1.01%])

    Percentage of vote: 1.01%

Which DNA Skills with their effects changed do you agree with?

  1. Extended Excessive Bleeding (17 votes [3.11%])

    Percentage of vote: 3.11%

  2. Extended Infection (16 votes [2.93%])

    Percentage of vote: 2.93%

  3. Extended Spinning Edge (18 votes [3.30%])

    Percentage of vote: 3.30%

  4. Extended Inducing Honeybee (16 votes [2.93%])

    Percentage of vote: 2.93%

  5. Extended Range of Paralysis Trap (14 votes [2.56%])

    Percentage of vote: 2.56%

  6. Potens Hydrochloric Acid Throw (17 votes [3.11%])

    Percentage of vote: 3.11%

  7. Throwing Wastewater Intensification (15 votes [2.75%])

    Percentage of vote: 2.75%

  8. Extended Boomerang of Sword Aura (16 votes [2.93%])

    Percentage of vote: 2.93%

  9. Extended Moonlight Slash (16 votes [2.93%])

    Percentage of vote: 2.93%

  10. Extended Vital Stab (15 votes [2.75%])

    Percentage of vote: 2.75%

  11. Vital Stab Intensification (13 votes [2.38%])

    Percentage of vote: 2.38%

  12. AOE Vampiric Touch (13 votes [2.38%])

    Percentage of vote: 2.38%

  13. Extended Blood Storm (12 votes [2.20%])

    Percentage of vote: 2.20%

  14. Extended Deadly Fog (13 votes [2.38%])

    Percentage of vote: 2.38%

  15. Extended Rage of Bugs (14 votes [2.56%])

    Percentage of vote: 2.56%

  16. Potens Approach (11 votes [2.01%])

    Percentage of vote: 2.01%

  17. Strengthened Cry of Will (12 votes [2.20%])

    Percentage of vote: 2.20%

  18. Potens Fairy's Judge (13 votes [2.38%])

    Percentage of vote: 2.38%

  19. Strengthened Fairy King's Protection (8 votes [1.47%])

    Percentage of vote: 1.47%

  20. Strengthened Blazing Wind (10 votes [1.83%])

    Percentage of vote: 1.83%

  21. Extended Hellfire (12 votes [2.20%])

    Percentage of vote: 2.20%

  22. Potens Lesser Party Heal (19 votes [3.48%])

    Percentage of vote: 3.48%

  23. Potens Sacred Hand (18 votes [3.30%])

    Percentage of vote: 3.30%

  24. Strengthened Aegis of Protection (19 votes [3.48%])

    Percentage of vote: 3.48%

  25. Strengthened Shield Fortress (25 votes [4.58%])

    Percentage of vote: 4.58%

  26. Strengthened Shield Mastery (20 votes [3.66%])

    Percentage of vote: 3.66%

  27. Long Range Moderate Heal (17 votes [3.11%])

    Percentage of vote: 3.11%

  28. Long Range Moderate Party Heal (17 votes [3.11%])

    Percentage of vote: 3.11%

  29. Mana Shield Intensification (18 votes [3.30%])

    Percentage of vote: 3.30%

  30. Potens Forward Dash (15 votes [2.75%])

    Percentage of vote: 2.75%

  31. Extended Explosive Arrow (14 votes [2.56%])

    Percentage of vote: 2.56%

  32. Strengthened Explosive Arrow (14 votes [2.56%])

    Percentage of vote: 2.56%

  33. Extended Rake Nail (16 votes [2.93%])

    Percentage of vote: 2.93%

  34. Shape of Fear Intensification (12 votes [2.20%])

    Percentage of vote: 2.20%

  35. Extended Elec Twister (13 votes [2.38%])

    Percentage of vote: 2.38%

  36. Strengthened Concentration (18 votes [3.30%])

    Percentage of vote: 3.30%

Vote

#176 Helium

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Posted 21 June 2012 - 03:44 PM

Many great posts with real feedback! Thanks. Working on our report to send to the Studio now. I seem to have misplaced my link to Freja's Poll, can someone post the link? (As I want to include every bit of usable information in this report.)

Thanks in advance.
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#177 Leash

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Posted 21 June 2012 - 03:52 PM

Many great posts with real feedback! Thanks. Working on our report to send to the Studio now. I seem to have misplaced my link to Freja's Poll, can someone post the link? (As I want to include every bit of usable information in this report.)

Thanks in advance.

http://forums.warpportal.com/index.php?/topic/79161-poll-for-skill-changes-next-week/

Will we get to see the report? Curious what of our feedback youre gonna forward to them.
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#178 Mooi

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Posted 21 June 2012 - 04:03 PM

leash go to sleep!

rads are op end of discussion!
come at me druid!

extra range on heal nice
20m salvation weeeeee
less cd on dash make up for the lost meters so nice
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#179 Freja

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Posted 21 June 2012 - 04:27 PM

I think... Tempests should have Blunt Strike back...

Mmm, yes, just thinking of it makes me all
Spoiler

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#180 Insanita

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Posted 21 June 2012 - 04:45 PM

I think... Tempests should have Blunt Strike back...


+1 bro

I think you need all the help you can get. Either that or I can teach you how to play the class correctly since +30 CON NM jewels and partying with a WL that roots the entire team is obviously not enough for you. Posted Image

Edited by Insanita, 21 June 2012 - 04:49 PM.

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#181 Helium

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Posted 21 June 2012 - 06:40 PM

http://forums.warppo...nges-next-week/

Will we get to see the report? Curious what of our feedback youre gonna forward to them.


I will post up parts of the report which are deemed to not be confidential. Give me a day or two and I will share some details.
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#182 Dess

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Posted 22 June 2012 - 12:10 AM

Making the heals a lot weaker that it actually makes a difference implies our points will be a lot less and well not really worth playing rads in BF.
Everyone QQ about radiants apart from Radiants

Ehh i normally cap my contribution in like 5 mins as a rad, of course unless all my team is 1 hit killed then well, nothing can heal them.
And many rads think rads are OP including me. Great defence buffs, mana shield, huge heals, AoE slow, hush and sleep, what else could a rad have?? Sure, our attacks are lacking but thats cos we have too much in survival+crowd control.

Noone QQ for his class its obvious.The fact is the heals are way too much for pvp its just noone wants to see rad nerfed coz of pve and that understandable and noone would like them touch their heals^^.

Ehh i want rads to be balanced, even if they are my main char.

the nerf of CD for Healers was a good way to re balance the BF
cuz. spam healing at BF is worst what could happen.

Ehh i dont think it balanced anything since what unbalances battlefield the most are party heals. Healing ppl with single target heals its really hard and most of the time they get interrupted cos ppl runing behind walls or out of range.

So its fine for me to increase the CD on Heals a bit more like 3-5secs on each Heal.

Idk if thats a smart call since in raids we wont be able to spam heals and ppl tend to die between them.

its no good thing that Radiants not longer needed for RH
invite 2-3 Mystics that spam Healing Totem + Healing Fairly for ES

Lol really?? Mystics can outheal 8k+ dmg from ES?? Sure, i tanked RH without a rad as prot but that was thx to event HP pots only.

Edited by Dess, 22 June 2012 - 12:15 AM.

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#183 vukovic

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Posted 22 June 2012 - 03:46 AM

Great defence buffs, mana shield, huge heals, AoE slow, hush and sleep, what else could a rad have??

Stealth, Stealing Weapon, aoe spam skills, everlasting stuns like druid.
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#184 misterdog

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Posted 22 June 2012 - 05:35 AM

Commander is ok as it is, its an anti-caster char so i find hush / adamant mind justified.

Warlord got a bit too much power imo, hush / root / aoestun / huge dmg output cuz of cad & scad fix + support buffs so it could need a little worsening, and still be good

Druide i share same opinion of lowering the magic skills and increase some hybrid build / transforms , and maybe taunt hostility increase for regarding pve tanking

Dominator could need a full revision, still thinking about how it could be pushed without getting op

wondering if CM reads posts or just the survey, rest said in my post above


i see, a anti caster, so u think commie is a anti caster with 1 single target skill that disable casters, instead WLS, or SRs, sure sure,
and btw for all those whinning about temps. aoe of 35 m range, just remeber that AT BEST rate it will hit u 5 times, coz remeber not always aoes hits 100 %, and others aoes are 20 m range, ofc sux when u have to figt against many caster that are spamming aoes on theirselves, but screw that, against myst/sakers its like freaking LW, besides, that chaos totem is OP, yet if u know how to play u know how to avoid those, pointless to talk MORE about druids, to make a pool to check what ppl think is a freaking absurd, the whinning and complainning is out there in pretty much any thread u open... anyway, wont waste much of my time here ^^ gl to those giving feedback, coz that never happened b4 , NO ONE EVER EVER said anything about those new skills, i wonder if this it extreme lazyness to make such a pool instead of just reading the topic about skills updates, OR is just another thread to "calm ppl down" and make them think that actually something will change positively ...
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#185 otinane

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Posted 22 June 2012 - 05:59 AM

Yes u are right misterdog aoe are so easy to avoid and not hit u much that is why most aoe classes get so many kills.

ok.
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#186 MasterXtrem

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Posted 22 June 2012 - 06:01 AM

that chaos totem is OP


Talk to setill about how op chaos totem is :).
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#187 MacMad

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Posted 22 June 2012 - 09:13 AM

i see, a anti caster, so u think commie is a anti caster with 1 single target skill that disable casters, instead WLS, or SRs, sure sure,


maybe read post that i was answering to? if some1 complains about commie can take out casters easy, i just say it is there to take out caster lol. and 1 skill to disable caster? hmm stun / hush r 2 already, then hes unstoppable with adamant mind, anyway i wasnt QQing about commie, just telling its good as it is and the skills it got r justified.

and as u can see in several other posts i mentioned wl aswell.....

next time read entires posts pls :P
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#188 misterdog

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Posted 22 June 2012 - 01:11 PM

nor do i, im saying disable casting, not stuns, u can run free still, unlike wls, that WTF make casters usuless for A LOT of time, and since is almost 100 % and inst. cast, GJ with this stupid -_- ^^, just getting what u wrote and adding a bit :P
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#189 MasterXtrem

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Posted 22 June 2012 - 04:47 PM

Used lvl 80 skill lvl 2 from forsaker/mistic since last (mp rec nerf) .... on hamm in pk this was the reaction : What is that? it looks cool , but what does it do? it has no effect? lol ? wtf? and they walk away / move on / use skills in pk like nothing happened .... so yeah there is some feedback for u .

In mass pvp u don't need to know the reaction cuz its exactly the same " wtf , lol , ignore , and kills u without out care in world for mana "
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#190 Dess

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Posted 23 June 2012 - 07:45 AM

On valdes the reaction was the same
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#191 Banelich

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Posted 23 June 2012 - 08:09 AM

WOW......I LOVE THAT POLL.....which changes do we "agree" with?

how about which changes do we NOT agree with?

Thank for nerfing my saker you !?@?!!'s
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#192 primus

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Posted 23 June 2012 - 08:48 AM

nerfing then ask how people feel instead of listening before they nerf ...again people said no more nerfing and then you come out with poll .


get this thru your heads gravity team and this incudles boywonder helium . Your path your on is no different then what Happened to 3DO and I am betting soon your fate will be not better then 38 studios .

you guys can mention E3 but you can not compare to any of them companies there, the best of the best listen to fan base and yes sometimes they rant and rave but atleast GM's and deigners and devs go into there forums and talk with player base ... you need to take advise from Turbine for past 3yrs .

But be my guest nerf every class again make so toons have just lvl 1 skills and then say to your fan base "bigger and better things. "
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#193 juaheri

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Posted 25 June 2012 - 09:07 AM

Remove minimum range on battle magician's skill i cant farm or harcore skill spamm on pvp les than 4 mtrs. soulhunters have 40 mtrs max range and no min range and battlemagicians have 30 mts max 4 mtrs min. its not cool.
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#194 Helium

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Posted 25 June 2012 - 11:32 AM

Reading up on the thread now. In the meantime, here is something to chew on...

Job Change Statistics as of 24-June-2012
(Based on the last job change for each character that changed jobs during the period since the Update)
Posted Image
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#195 otinane

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Posted 25 June 2012 - 11:37 AM

Helium mate can u post sth about pb rejoin in the thread i made??Is there a way to report ppl that abuse pb rejoin or sth gms can do??
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#196 Alexito

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Posted 25 June 2012 - 11:43 AM

can u remove theis patch? why u nerf so much dmg from passive skill! -_- YOU!
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#197 Helium

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Posted 25 June 2012 - 03:17 PM

Helium mate can u post sth about pb rejoin in the thread i made??Is there a way to report ppl that abuse pb rejoin or sth gms can do??


A bit off topic but...
We have asked for the Hardcore meter to be automatically reset upon entering any battlefield. This would mean less PB use in the battlefield without removing it altogether. I will check with Sakana on any progress with this request.
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#198 Helium

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Posted 25 June 2012 - 03:29 PM

I got distracted with other important tasks so far today. Going to take a quick break to grab something to eat, but after that I am going to finish reading through the several additional pages of posts here since early Sunday. Also, in the meantime, since I posted some interesting information above, I will continue and let you guys see what Skills your all choosing to learn below:

Learned Skill Names and Skill Levels Grouped by Job Class
(Based on the last learned skill data gathered from 13-Jun-2012 to 24-Jun-2012)

Defender Commander Protector
Posted Image


Templar Tempest Radiant
Posted Image

Warrior Berserker Warlord
Posted Image

Shaman Forsaker Mystic
Posted Image

Hunter Avenger Ranger
Posted Image

Battle Magician Druid Elementalist
Posted Image

Rogue Shadow Runner Assassin
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Soul Hunter Defiler Dominator
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#199 Helium

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Posted 25 June 2012 - 03:42 PM

nerfing then ask how people feel instead of listening before they nerf ...again people said no more nerfing and then you come out with poll .


get this thru your heads gravity team and this incudles boywonder helium . Your path your on is no different then what Happened to 3DO and I am betting soon your fate will be not better then 38 studios .

you guys can mention E3 but you can not compare to any of them companies there, the best of the best listen to fan base and yes sometimes they rant and rave but atleast GM's and deigners and devs go into there forums and talk with player base ... you need to take advise from Turbine for past 3yrs .

But be my guest nerf every class again make so toons have just lvl 1 skills and then say to your fan base "bigger and better things. "


You say Gravity Team as if we all work at the same office or for the same people. The Requiem Development Studio is distinctly separate from us but we try to work with them as best we can to push for the changes that make the game most enjoyable for our online community in particular. Nevertheless, I will try to address your concerns:
We asked before and after for feedback. We forward this feedback and make the arguments ourselves. We asked for balance and to strengthen the under powered classes rather than weaken the over powered classes, but we did not get exactly what we expected or asked for. Many of the changes are actually being accepted but some of the changes are so strongly disagreed with that they will never be accepted. In these cases Sakana and I are trying to work with the Requiem Development Studio to revise those changes.
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#200 Helium

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Posted 25 June 2012 - 04:00 PM

or you can take frejas poll instead of making your own...
or how about making a list of all skills with 3 options, boost, nerf, leave


The poll feature here disappointed me to say the least.

hmm well the patch was prety good till a point :
WL owerbearing glamor (the hush skill) should have get a serious nerf not a boost as a caster ul end up that u look how the WL kils u and u cant do anithing not funny and if u conbine it with the other skils WL have ul have a complete stun ( not realy a stun but u cant atck)a leser duration and cast time would fix it

defiler vampiric touch i didnt realy see why that skill should be nerfed bcs lets get realy u need 30 DNA points to make it usefull, it can miss , its affected by rezistance so if u miss, non crit and the target has lots of rez ul end up with nothing or 200+ heal thats kinda stupid for 30 DNA use

casters nerf on % dmg bcs of aoe ticks ....... the aoe have like what 10 m at most excluding the tempest one and u have like what 5.6 or so moving speed for sec just dont go on it or get out as for casters have more dmg than mele thats a complete bul-_- a caster dont have more dmg than a mele (that if u aint a proty but even that fails when u see Sayuz doing dmg) what ppl dont understand is that casters are better in a group and mele better 1vs1 that is how the game whas made

what should be this patch add more should have been an nerf for druid stuns

Some aoe bafs for elem HP/DMG/REZ the rez one should stop the QQ from ppl that u get a nice defense from bafs on batlefield also DMG baff will add some dmg for casters too bcs there are lots of mele bafs out there

A higher taunt ostility if theres 1-2 +30 ppl on raid i can barely hold agro some times i even lose it


This is an awesome example of the sort of feedback which is most effective in our efforts to convey to the Development Studio.

Its bad skill patch,caster have only damage,cant have big hp and big defence,you can all say what you want but this is true,make armor 72 or 85 +30 and you CANT have more from 1500 def without enchant.Caster need damage and resistance,coz we cant have max def for assassin,berseker,warlord,druid.Caster stay alive only in group.Caster vs Male,caster lose.Its simple to see and test caster +30 full vs male +30 full,caster can crit 1500-1800 on male,male can crit on caster +6000.linker591 ask why i say why compare 1k def with capped resist.Try you play with caster and try you make max resistance and make max defence and you will see is impossibile,and 7% is a lot damage for player +30.and for radiant you qq for 30k mana that is normal,with full 85 set mind +30 and 85 staff mind +30,+ radiant buff,+10% stat,+pet,+50% mp you can have this too and stop trying talk -_- for other class if you think they better then make new char and play that class.All i want say this patch is complete -_- for casters,nerf casters is total fail,i have all caster char and i no want login till i no see old or better skills.Every mmorpg want be more better,give more fun in game,get more players,give them normal way to play without any nerfing.More players>>>>more money.Lose players LOSE money.
And Helium use freja poll if you want do good job


Although, the post is not exactly orderly, nevertheless it is still an awesome example of the sort of feedback which is most effective in our efforts to convey to the Development Studio (I just have to clean up the run on sentences and organize the text some).
Also, I definitely Included hyperlinks and descriptions of (plus our strong recommendation that the Studio review) the poll created by freja in the report I sent and also in the report I will generate after maintenance this week.

I just gotta ask 1 thing in all of this agree with me or not i dont really care at this moment

FOC 49 hardly anybody takes Natural Healing/Wound Carer/Rejuvenation any higher than 1 pt. With that being said is there any reason on gods green earth that youd set this up like this

Natural Healing Tick (4 Seconds)
Wound Care Tick (6 Seconds)
Rejuvenation Tick (10 seconds)

correct me if I am wrong but doesn't that seem a tad bit UN balanced to give the class with the most strongest heal in 49 the longest tick heal 2. What being able to heal 2700 critsd at 49 not good enough. They need a 10 second ticker 2. So if all 3 classes heal say 100 per tick. Battle Mage total (400) Shaman total (600) and Templar total (1000) cause that's all they need right? To be able to heal a total of 3700 HP+ when both heals are used? Wow That is some amazing "balance" right there

(Also)

Why can we only agree with skills I wanna disagree damn it : ) lol


I said it before but I don't mind saying it again...
The poll feature here disappointed me to say the least.

If you do not agree, you disagree.
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