WoE Update?
#51
Posted 22 June 2012 - 10:18 AM
#52
Posted 22 June 2012 - 11:51 AM
I really don't understand how this was supposed to revive/encourage competition.
#53
Posted 22 June 2012 - 11:56 AM
Did you expect KRO to know what they are doing?
They have learned nothing from their past mistakes.
#54
Posted 22 June 2012 - 11:56 AM
Edited by Burli, 22 June 2012 - 11:56 AM.
#55
Posted 22 June 2012 - 12:37 PM
#56
Posted 22 June 2012 - 12:46 PM
#57
Posted 22 June 2012 - 12:47 PM
#58
Posted 22 June 2012 - 12:52 PM
#59
Posted 22 June 2012 - 12:58 PM
I would have even preferred a shifting of treasure spawns to reflect how easy or difficult it is to defend a particular fort rather this junk update. The new realm and voting system is cool and all but, once again, not thought through. Worst of all, kRO continues to ignore all the class imbalances that drove people away from WoE in the first place.
Edited by TheSquishy, 22 June 2012 - 01:00 PM.
#60
Posted 22 June 2012 - 08:32 PM
only 1 realm for woe , sounds good.It will be awesome and remove 4 of 20 forts? They should realistically implement it and then only open 1 realm.
#61
Posted 22 June 2012 - 08:47 PM
WHATANGRY BECAUSE LUINA 4 IS AWESOME
NO
I AM NOT OKAY WITH THIS
That is home ;;
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