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Patch notes v.420 - Why not Friday (Bonus Maintenance!)


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#1 ShazamO

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Posted 22 June 2012 - 10:43 AM

Since the servers are down, our devs added in some bug fixes. Enjoy!
---

Game Arena
  • Removed EXP Loss when killed in Game Arena dungeons.
  • Disabled Save Town/Dungeon Entrance respawn option in Game Arena dungeons.
  • Removed Support Cleric requirement to queue up for dungeons.
Cave of Ulverick
  • Reduced probability of Anansi Recluse, Arachne Recluse and Ulverick cast their stun skills on the group.
  • Significantly reduced probability of Ulverick healing itself.
  • Anansi Recluse and Arachne Recluse will no longer be able to heal themselves.
Bug Fixes
  • Skill effects lasting for longer than they should, have been fixed. Woo
  • Changing maps or teleporting, while being attacked, no longer causes you to appear in the wrong location when you appear.
  • Cave of Ulverick monsters have been given their proper stats.

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#2 yeoldknight

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Posted 22 June 2012 - 10:48 AM

Not bad.
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#3 BoRnToKoS

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Posted 22 June 2012 - 10:49 AM

"Removed Support Cleric requirement to queue up for dungeons"

Mmh i disagree ... You must have cleric per group.
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#4 yeoldknight

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Posted 22 June 2012 - 10:50 AM

"Removed Support Cleric requirement to queue up for dungeons"

Mmh i disagree ... You must have cleric per group.

Your argument is invalid.
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#5 BoRnToKoS

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Posted 22 June 2012 - 10:51 AM

Your argument is invalid.


What will you do for example in ulverick dungeon without buffs ? You will be 4 guys, annoying and you won't know what to do. You'll leave, dc whatever, and that's fail
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#6 Peeves

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Posted 22 June 2012 - 10:53 AM

You created a better patch in one hour than you normally do in 3 :wacko:
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#7 yeoldknight

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Posted 22 June 2012 - 10:53 AM

What will you do for example in ulverick dungeon without buffs ? You will be 4 guys, annoying and you won't know what to do. You'll leave, dc whatever, and that's fail

Your argument is still invalid. not having a cleric doesn't mean you won't know what to do, and it's easily beatable with self buffs.
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#8 maldini

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Posted 22 June 2012 - 10:55 AM


Bug Fixes

  • Skill effects lasting for longer than they should, have been fixed. Woo


looking forward for this!
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#9 BoRnToKoS

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Posted 22 June 2012 - 11:01 AM

Your argument is still invalid. not having a cleric doesn't mean you won't know what to do, and it's easily beatable with self buffs.


Lol I don't think so. But whatever, I think it's better to privilege cleric for dungeon, it shows importance of this class.
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#10 RagingHormones

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Posted 22 June 2012 - 11:03 AM

  • Skill effects lasting for longer than they should, have been fixed. Woo


Does this mean perma stun bug is fixed? o_O Kinda ironic to see it in such a short and minor maintenance and not in a weekly patch.
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#11 maldini

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Posted 22 June 2012 - 11:10 AM

u guys down the server so that we can watch the germany vs greece match right?
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#12 ShadowF0X

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Posted 22 June 2012 - 11:22 AM

Lol I don't think so. But whatever, I think it's better to privilege cleric for dungeon, it shows importance of this class.


Players can use not only self buffs but also Buff Potions inside the Cave instance, don't forget boosters from the IM too, you wanna make a pro instance character...that's the way to go...you gotta spend some dollar to make some dollar ( virtual dollar ).

:)
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#13 Bendersmom

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Posted 22 June 2012 - 11:26 AM

Oh I hope this means the perma stun/sleep is fixed!!! And great, you fixed most of the issues in Cave. And you really don't have to have a cleric in Cave, you can use buff pots and all manner of food.
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#14 BoRnToKoS

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Posted 22 June 2012 - 11:27 AM

Players can use not only self buffs but also Buff Potions inside the Cave instance, don't forget boosters from the IM too, you wanna make a pro instance character...that's the way to go...you gotta spend some dollar to make some dollar ( virtual dollar ).

:)


And then what clerics are for ? Make them more interesting damnit :(
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#15 Dirtyarry

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Posted 22 June 2012 - 11:30 AM

is this turning in to a full on maint ?
it was 11-1 ????

Edited by Dirtyarry, 22 June 2012 - 11:31 AM.

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#16 BoRnToKoS

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Posted 22 June 2012 - 11:36 AM

"Reduced probability of Anansi Recluse, Arachne Recluse and Ulverick cast their stun skills on the group."

BTW, you should look at Turak stuns, they stuns every 5 sec when he's close to die --'
Moreover wtf, we have to kill Turak (no drops possible), then Turak King spawn (no drops possible) & when he die, let's get it re started, you have to kill another Turak king.
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#17 NamirBarades

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Posted 22 June 2012 - 11:38 AM

And then what clerics are for ? Make them more interesting damnit :(

I feel plenty needed, thanks. I don't want friends to force me into doing dungeons I don't want to do because they can't find a cleric to take with them. If people want to take a cleric with them, they can ask a friend, but saying they -have- to means that someone either has to bring their own cleric or know a cleric that wants to go..this doesn't mean a cleric can't queue up, it just means that they dont -have- to.


Bug Fixes

  • Skill effects lasting for longer than they should, have been fixed. Woo


Do you PROMISE?
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#18 SabbyYo

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Posted 22 June 2012 - 11:40 AM

Awesome!

Can you also change the requirement that 4 people HAVE to queue up for ulverick?
It's not an advantage to go with just 2 or 3 =/
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#19 Lybis

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Posted 22 June 2012 - 12:06 PM

Time to spread some love!

Just wanted to pop in and say ShazamO, your doing a great job as the new community manager, doing events with the community all the time and trying to keep everyone in the loop is just what the game needs right now while a lot of the things are brought up to speed and fixed within the game. Keep up the good work and I hope I'm finally around at some point to join in one of your community events, they look great :) Also keep up the good work Genesis, Calanor, Leo, Qilin and who ever else is new on the team!! ROSE is looking better with each week that passes! Can't wait for new content and the things mentioned in the Development notes!!!
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#20 Bendersmom

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Posted 22 June 2012 - 12:06 PM

Awesome!

Can you also change the requirement that 4 people HAVE to queue up for ulverick?
It's not an advantage to go with just 2 or 3 =/


No, at the moment a raider can do the whole dungeon in like 2 minutes without anyone (i have been in those groups and watched). All the others, without raider, the Cave takes some time and is hard work. Now with the reduction of boss stuns it might be a bit easier but now a raider will be able to do it in a minute lol. 4 is a good number to keep it hard for all of us that are not raiders.

Now if only they wold fix the King Ulverick drops it would be great. Most of the time only 1 or 2 people get rewarded from King Ulverick, not all 4 the way it is supposed to be.
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#21 borgahutt

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Posted 22 June 2012 - 12:18 PM

yeah hopefully this has fixed the lag animation when it comes to pvp and in game arena and also loosing buffs randomly and not having to keep asking for a purify! :)
if this actually is fixed and stays working then i think alot of people will be happy!
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#22 Gojio

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Posted 22 June 2012 - 12:34 PM

And then what clerics are for ? Make them more interesting damnit :(


Lmao, chill bro. Nobody is going to stop you from joining a Dungeon with your cleric.

Just it's not a must anymore, nothing discriminating in that.
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#23 Phish

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Posted 22 June 2012 - 12:45 PM

No, at the moment a raider can do the whole dungeon in like 2 minutes without anyone (i have been in those groups and watched). All the others, without raider, the Cave takes some time and is hard work. Now with the reduction of boss stuns it might be a bit easier but now a raider will be able to do it in a minute lol. 4 is a good number to keep it hard for all of us that are not raiders.

Now if only they wold fix the King Ulverick drops it would be great. Most of the time only 1 or 2 people get rewarded from King Ulverick, not all 4 the way it is supposed to be.


How about giving the boss a decloak skill that it can use once in awhile? All bosses are sitting duck against a cloaked Raider; they don't even know what to do except for the Goblin King in Junon Clan Field.
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#24 luciolle

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Posted 22 June 2012 - 01:13 PM

  • Cave of Ulverick monsters have been given their proper stats.


feels like the boss has 20 times more hp as before.
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#25 borgahutt

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Posted 22 June 2012 - 01:25 PM

so everyone is stuck in game , and cant move but can type, but cant select anything. cant even log out. then i just click 'x' to leave game. try to go back in and it says already logged in. then lets me in but when i select character it says server disconnected. whats going on? on mmoserverstatus website it shows everythings cool?
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