
New type of Battlefield PvP
Started by
CarpD
, Sep 19 2010 10:52 PM
7 replies to this topic
#1
Posted 19 September 2010 - 10:52 PM
Call it Ion Mine II or something...
Scenario Type 1:
- Basically, the player has to gather Ion Mine items and bring it back to their safe zone.
- Kill don't matter.
- Players right-click on glowing rocks to gather ion mine tokens.
- Tokens come in different grades.
-- ie. Simple = 1 points, Supernus = 2 points, etc.
- If a player kills another player, they slayed player drops the ion mine tokens.
- The game ends with either by time or by the collections reaching the max limit.
Scenario Type 2:
- Same as above, but kills matter.
- Each ion mine token is kills.
-- ie. Simple = 1 kill point, Supernus = 2 kill points, etc.
What makes this better is that low level people can go gather and gain contributions.
While the higher level people go protect them and kill the opponents.
Scenario Type 1:
- Basically, the player has to gather Ion Mine items and bring it back to their safe zone.
- Kill don't matter.
- Players right-click on glowing rocks to gather ion mine tokens.
- Tokens come in different grades.
-- ie. Simple = 1 points, Supernus = 2 points, etc.
- If a player kills another player, they slayed player drops the ion mine tokens.
- The game ends with either by time or by the collections reaching the max limit.
Scenario Type 2:
- Same as above, but kills matter.
- Each ion mine token is kills.
-- ie. Simple = 1 kill point, Supernus = 2 kill points, etc.
What makes this better is that low level people can go gather and gain contributions.
While the higher level people go protect them and kill the opponents.
#2
Posted 20 September 2010 - 03:37 AM
Nice idea, i would like to see more pvp bgs.
#3
Posted 20 September 2010 - 06:12 AM
Soooo...kinda like that one gametype in Reach? >.>
#4
Posted 20 September 2010 - 06:31 AM
hmm that sounds great
#5
Posted 20 September 2010 - 11:22 AM
Never played Reach.Soooo...kinda like that one gametype in Reach? >.>
But then again, my idea probably isn't original.
Anyone with a little creative idea probably could come up with this scenario. (I think...)
#6
Posted 20 September 2010 - 11:24 AM
Is a very nice idea http://forums.warppo...tyle_emoticons/default/fing32.gif
#7
Posted 21 September 2010 - 11:05 AM
this is a great idea but lets add a
scenario 3:
- Basically, the player has to gather Ion Mine items and bring it back to their safe zone.
- Kill do matter.
- each level brackt would indicate Simple = 1 points, Supernus = 2 points, etc.
ie. lvls 1-49 Simple = 1 points, lvl 50-65 Supernus = 2 points, etc.
- along wth gaining the points for the kill, the player killed also drops the ion mine items they collected thus far.
- there is no limit to the amount u can carry. this will make it so that the longer u stay out, the more u can gather the ion mine items, but at the same time the longer u say out, the bigger chance u get that somebody is gonna kill u and take your stuff.
This prevents ppl from just camping the lol levels as it will only give them minimal points and fore them to work more as a group to protect each other and bring back as much ion mine stuff that they can
scenario 3:
- Basically, the player has to gather Ion Mine items and bring it back to their safe zone.
- Kill do matter.
- each level brackt would indicate Simple = 1 points, Supernus = 2 points, etc.
ie. lvls 1-49 Simple = 1 points, lvl 50-65 Supernus = 2 points, etc.
- along wth gaining the points for the kill, the player killed also drops the ion mine items they collected thus far.
- there is no limit to the amount u can carry. this will make it so that the longer u stay out, the more u can gather the ion mine items, but at the same time the longer u say out, the bigger chance u get that somebody is gonna kill u and take your stuff.
This prevents ppl from just camping the lol levels as it will only give them minimal points and fore them to work more as a group to protect each other and bring back as much ion mine stuff that they can
Edited by kmprins, 21 September 2010 - 11:07 AM.
#8
Posted 21 September 2010 - 11:39 AM
I failed to mention, that the ion mine ores respawn in random locations on the map.
As for the lv1-49 gets 1 points and lv50+ gets 2 points, etc.
This promotes people jumping ship (leaving party in search for a better party).
I would recommend that option be removed.
And leave the points to the ore quality.
ie. Simple Ion Ore, Supernus Ion Ore, etc.
As for the lv1-49 gets 1 points and lv50+ gets 2 points, etc.
This promotes people jumping ship (leaving party in search for a better party).
I would recommend that option be removed.
And leave the points to the ore quality.
ie. Simple Ion Ore, Supernus Ion Ore, etc.
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