I just made a Mechanic, and started mobbing in Nogg 2, with Ice Launcher.
I have to go back to town every 2% base exp at level 105 because of Overheat Status.
I've been told there is no way to remove Overheat Status, because Emergency Cool is broken.
I tried logging in/out and that doesn't work (others said it used to work).
So I have to go back to town, remove mado, get mado and walk back to the dungeon every 5 minutes?
Does anyone have any suggestions? This seems like a huge problem...
Mechanic - Emergency Cool
Started by
Zeekor
, Jun 29 2012 10:32 AM
4 replies to this topic
#1
Posted 29 June 2012 - 10:32 AM
#2
Posted 29 June 2012 - 11:32 AM
I thought Emergency Cool worked as long as you used it BEFORE you were in overheat status (the glaring problem is that there's no way to see how close you are to Overheat status).....
#3
Posted 29 June 2012 - 11:48 AM
Well that's news to me, I guess I'm getting Emergency Cool, and using it between every mob lol...
Anyone have anything to add?
Anyone have anything to add?
#4
Posted 29 June 2012 - 12:27 PM
wtf.... I have a lvl 150 mado mechanic on valk and I've NEVER seen the Overheat status. Is my char bugged or what?
#5
Posted 29 June 2012 - 12:29 PM
Emergency cool down is kinda a waste of a skill point IMO.
If you have enough Vit on your mech and can stack some DEF also get something to boost HP you'll survive most epic mobs even with the gradual HP loss.
But truth be told, if you are leveling at Nogg, axe tornado is a much cheaper and faster.
If you have enough Vit on your mech and can stack some DEF also get something to boost HP you'll survive most epic mobs even with the gradual HP loss.
But truth be told, if you are leveling at Nogg, axe tornado is a much cheaper and faster.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users