I'll start with useless dancer whips.
Improved Blade Whip [2]
ATK: 170
Weight: 120
Weapon Level: 4
Required Level: 30
LUK +5.
Adds a 3% chance of inflicting [Bleeding] on the target when doing a melee attack.
Increase chance to inflict [Bleeding] by 1% per refine of the weapon.
If refined +9 or higher, adds a 5% chance to inflict [Critical Wounds] Level 2 on the enemy when performing a short-ranged physical attack.
Improved Carrot Whip [2]
ATK: 200
Weight: 130
Weapon Level: 4
Required Level: 70
AGI +3, DEX +2.
Adds a 1% chance of using [Increase AGI] on the user when doing a physical attack of a level equal to the upgrade on the weapon.
If refined +7 or higher, chance to use [Increase AGI] becomes 3%.
Improved Chemeti Whip [2]
ATK: 155
Weight: 70
Weapon Level: 4
Required Level: 44
Flee +15, Crit +10, Perfect Dodge +5.
For each refine above +7, increase the damage with critical attacks by 2%.
Each refine +8 and higher increases perfect dodge by an additional +1.
If refined +12 or higher, Perfect Dodge +5.
Improved Lariat Whip [3]
ATK: 145
Weight: 40
Weapon Level: 4
Required Level: 44
DEX +10, AGI +3.
Reduce the variable and fixed cast time of all skills by 25% each.
Improved Rapture Rose [1]
ATK: 180
Weight: 30
Weapon Level: 4
Required Level: 44
Element: Poison
Adds a 50% chance of inflicting [Poison] on the target when doing a short-ranged physical attack.
If upgraded +9 or higher, adds a 5% chance of inflicting [Leech End] on the target when doing a short-ranged physical attack.
Improved Skipping Rope [2]
ATK: 160
Weight: 40
Weapon Level: 3
Required Level: 30
Crit +20.
If refined +7 or higher, additional Crit +10.
if refined +9 or higher, additional Crit +20.
Attack Speed (decrease delay after attack) by 7%.
Improved Berserk [3]
ATK: 140
Weight: 50
Weapon Level: 4
Required Level: 36
Aspd +12%.
If Base AGI is 120, ATK +50, Aspd +1.
If refined +9 or higher, additional Aspd +1.
If refined +11 or higher, additional Aspd +2.
Improved Combo Battle Glove [4]
ATK: 85
Weight: 50
Weapon Level: 3
Required Level: 60
Decrease SP consumption of [Raging Quadruple Blow] and [Raging Thrust] by 5.
Increases the damage inflicted with [Raging Trifecta Blow] and [Raging Quadruple Blow] by 25%.
Increases the damage inflicted with [Raging Thrust] by 50%.
If refined +7 or higher, the sphere requirement of [Raging Thrust] is removed.
Improved Hatii Claw [2]
ATK: 162
Weight: 55
Weapon Level: 4
Required Level: 70
Element: Shadow
Max HP +2%.
Adds a 5% chance of inflicting [Bleeding] and [Critical Wounds] Level 1 on the target when doing a melee attack.
Inflicts +10% damage against holy-element monsters.
Improved Kaiser Knuckle
ATK: 205
Weight: 45
Weapon Level: 4
Required Level: 36
Element: Wind
Increases physical damage against [Undead] race by 20%
Increases physical damage against [Undead] property by 20%
Increases physical damage against Fire, Earth, Wind, or Water properties by 40%
Improved Horn of Hillslion [3]
ATK: 135
Weight: 60
Weapon Level: 3
Required Level: 60
Adds a 7% chance of using [Critical Wounds] Lv 2 on the target when doing a close-range physical attack.
Adds a 10% chance of using [Summon Spirit Sphere] Lv 5 when doing a close-range physical attack.
100% chance of using [Occult Impaction] Lv 5 when [Raging Palm Strike] is casted.
Improved Sura's Rampage [2]
ATK: 162
Weight: 50
Weapon Level: 3
Required Level: 102
Increases damage of [Sky Blow] and [Earth Shaker] by 30%. Increases SP cost of [Sky Blow] and [Earth Shaker] by 5%.
Decreases the SP cost of [Sky Blow] and [Earth Shaker] by 2% with every upgrade above +7.
Edited by Jaye, 09 July 2012 - 08:21 AM.