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Temple Knights vs Superion Guardians


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#1 ArcMage

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Posted 19 July 2012 - 02:20 PM

In Maestia, players can choose to play on one of the two sides: Superion Guardians and the Temple Knights

You can read about the background story on the website as I am not going to write it about it here.

What you will learn from this post is the statistical differences between the two sides.

Warrior
Posted Image
Superion Guardians

-[Passive] Physical Defense Increases by 1.05 times
-[Active] Physical Attack Increases by 1.40 times

Temple Knights

-[Passive] Physical Attack Increases by 1.05 times
-[Active] Physical Defense Increases by 1.40 times

Mage
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Superion Guardians

-[Passive] Magic Critical Chance increases by 1.15 times
-[Active] Magic Defense Increases by 2.50 times

Temple Knights

-[Passive] Magic Defense increases by 1.3 times
-[Active] Magic Attack Increases by 1.3 times


Ranger
Posted Image
Superion Guardians

-[Passive] Physical Attack increases by 1.05 times
-[Active] Movement Speed Increases by 40%

Temple Knights

-[Passive] Physical Critical Chance increases by 1.15 times
-[Active] Attack Speed increases by 80%

Cleric
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Superion Guardians

-[Passive] Magic Attack / Heal Amount increases by 1.03 times
-[Active] Increase Physical and Magic Attack by 1.20 times to the allies within 4 meters

Temple Knights

-[Passive] Heal Amount increases by 1.05 times
-[Active] Increase Physical Defense by 2 times and Magic Defense by 1.5 times to the allies within 4 meters
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#2 TheUraharaShop

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Posted 01 August 2012 - 10:02 PM

Really Helpful thanks
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#3 Adurna

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Posted 07 May 2013 - 04:31 AM

I seriously didn't realize that they had so much of a difference. I thought they tend to generally stay close together but, it looks like the Temple Knights are better than the Superion Guardians from your statistics.
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