In Maestia, players can choose to play on one of the two sides: Superion Guardians and the Temple Knights
You can read about the background story on the website as I am not going to write it about it here.
What you will learn from this post is the statistical differences between the two sides.
Warrior
Superion Guardians
-[Passive] Physical Defense Increases by 1.05 times
-[Active] Physical Attack Increases by 1.40 times
Temple Knights
-[Passive] Physical Attack Increases by 1.05 times
-[Active] Physical Defense Increases by 1.40 times
Mage
Superion Guardians
-[Passive] Magic Critical Chance increases by 1.15 times
-[Active] Magic Defense Increases by 2.50 times
Temple Knights
-[Passive] Magic Defense increases by 1.3 times
-[Active] Magic Attack Increases by 1.3 times
Ranger
Superion Guardians
-[Passive] Physical Attack increases by 1.05 times
-[Active] Movement Speed Increases by 40%
Temple Knights
-[Passive] Physical Critical Chance increases by 1.15 times
-[Active] Attack Speed increases by 80%
Cleric
Superion Guardians
-[Passive] Magic Attack / Heal Amount increases by 1.03 times
-[Active] Increase Physical and Magic Attack by 1.20 times to the allies within 4 meters
Temple Knights
-[Passive] Heal Amount increases by 1.05 times
-[Active] Increase Physical Defense by 2 times and Magic Defense by 1.5 times to the allies within 4 meters
Temple Knights vs Superion Guardians
Started by
ArcMage
, Jul 19 2012 02:20 PM
2 replies to this topic
#1
Posted 19 July 2012 - 02:20 PM
#2
Posted 01 August 2012 - 10:02 PM
Really Helpful thanks
#3
Posted 07 May 2013 - 04:31 AM
I seriously didn't realize that they had so much of a difference. I thought they tend to generally stay close together but, it looks like the Temple Knights are better than the Superion Guardians from your statistics.
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