Dark Mercenary System
#76
Posted 13 October 2012 - 07:45 PM
#77
Posted 14 October 2012 - 05:30 AM
#78
Posted 16 October 2012 - 11:20 PM
#79
Posted 23 October 2012 - 12:22 AM
#80
Posted 13 November 2012 - 10:06 AM
+30 Alosa (lvl 70)
750 LR/SR DEF
HP 1200
MP 1200
+30 Raging Stiched Corpse [HP] (lvl 81)
740 LR/SR DEF
HP 1560 (if max stats)
magicdmg 106 min/max
not that big of a difference, no mp on the raging stiched corpse, the magic damage is kinda nice but meh.
+30 ball (lvl 79)
22,9 skill crit
SCAD 110
3 x yummy resis 56%
+30 Witch Eye [SCAD] (lvl 80)
9% skill crit (seriously? I must be mistaken something here)
SCAD 149 (if max stats)
magicdmg 106 min/max
Edited by Leash, 13 November 2012 - 11:09 AM.
#81
Posted 13 November 2012 - 11:57 AM
#82
Posted 20 November 2012 - 07:29 PM
They need different types you can hire....
1. Warrior -- melee Assist
2. Archer -- Range Melee
3. Caster -- Range Magic
4. Healer -- Healing
5. Pack Rat -- Picks up loot
#83
Posted 21 November 2012 - 05:59 AM
obviously paying with emblems; and not with milk, i mean mall
#84
Posted 29 December 2012 - 05:48 AM
#85
Posted 07 July 2014 - 06:03 AM
They need different types you can hire....
1. Warrior -- melee Assist
2. Archer -- Range Melee
3. Caster -- Range Magic
4. Healer -- Healing
5. Pack Rat -- Picks up loot
Vet Kamila is still by far WAY better then the new "free" merc.... Free merc is equil to PD Golem (if that) ..heh. They should of added in my suggestion above, instead of adding a useless free merc. Just FYI, free merc and Merc Quest cancel each other out.. I.E. can't use both at same time. Ane free "magic" merc does melee attacks not magic...
Edited by Crftwise, 07 July 2014 - 06:04 AM.
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