Dark Mercenary System
#51
Posted 25 July 2012 - 06:33 AM
#52
Posted 25 July 2012 - 10:36 AM
there only appears 1 Terryfying NM mob on each spot. its is droprate 100% for 1 quest item.
check the mobs name, it must be Terryfying ... , its not a regular NM mob
This sucks hard, gona be like NM map waiting for a deadly who got killed b4 u get ther LOL!
Edit: Just finish kill a few Terri. Kensis , only got dropped lant and took to long to kill them. No point on doing this, kkthnk back to c9!
Edited by Lenkova, 25 July 2012 - 11:14 AM.
#53
Posted 25 July 2012 - 11:47 AM
This sucks hard, gona be like NM map waiting for a deadly who got killed b4 u get ther LOL!
Edit: Just finish kill a few Terri. Kensis , only got dropped lant and took to long to kill them. No point on doing this, kkthnk back to c9!
yea, but its a nice alternative compared to afking in alban if you arent playing aion, tera or c9 xD
#54
Posted 25 July 2012 - 12:14 PM
#55
Posted 26 July 2012 - 09:45 AM
... the names of the costumes are all incorrect / wrong base stats
the max hp values, defense values and all are incorrect
it says max 192 hp for example ... why does my cosutume have 320 base hp then?
witchs eyes does not give def it gives crit %
and so on .... its all wrong
raging stitched corpse costume compounded as hp ends up being stronger then alosa btw few hp less but like 106 magic dmg and 3 ench slots more on +30
#56
Posted 26 July 2012 - 04:25 PM
I'll have it up tonight.
#57
Posted 26 July 2012 - 05:24 PM
Example Recipe here:
Revamps.jpg 113.02KB 3 downloads
#58
Posted 26 July 2012 - 06:02 PM
better then balls kinda ;o cuz that will are a ornaments
I'm sorry, but WTF is up with your English. I understand it's not your native language, but come on. It's like you don't even try.
this!!and one ask...
why on compund tool pic when i will try compound Stoll Sashure i will can transform into Robber Specter?
I'm not trying to be an-_-, I guess I kinda just am.
#59
Posted 26 July 2012 - 06:39 PM
still better than koreans. they dont try they just shoot you or ks.I'm sorry, but WTF is up with your English. I understand it's not your native language, but come on. It's like you don't even try.
I'm not trying to be an-_-, I guess I kinda just am.
#60
Posted 26 July 2012 - 11:56 PM
I'm sorry, but WTF is up with your English. I understand it's not your native language, but come on. It's like you don't even try.
I'm not trying to be an-_-, I guess I kinda just am.
yes it isnt my native lang and i try what i can. If eng is ur 1st lang so dont judge me u hypocrite and try lern for example different lang and we will see who wounds language. I try use only"simple"/communicative english and only u have problem with that... u mad? go to specialist.
still better than koreans. they dont try they just shoot you or ks.
like previous speaker said i try adapt to forum and game where koreans want adapt game and forum to them....
#61
Posted 27 July 2012 - 01:35 AM
here is another bug:: base HP should be ±150
another one
Edited by Fudd, 27 July 2012 - 03:29 AM.
#62
Posted 27 July 2012 - 07:57 AM
#63
Posted 27 July 2012 - 08:20 PM
so the stats are visuale bug or the table are wrong?
I'm getting the same question.
I just revamped a Stoll Sashure(CAD) about 10 times because Sakana's data table said it could have a maximum value of 48 CAD. After 10 rolls, the highest i achieved was 11. Now either I'm godly unlucky, or there is something wrong here. I was averaging about 2 to 6 per roll when i should of been averaging around 20 to 30 according to the table.
#64
Posted 27 July 2012 - 10:16 PM
I'm getting the same question.
I just revamped a Stoll Sashure(CAD) about 10 times because Sakana's data table said it could have a maximum value of 48 CAD. After 10 rolls, the highest i achieved was 11. Now either I'm godly unlucky, or there is something wrong here. I was averaging about 2 to 6 per roll when i should of been averaging around 20 to 30 according to the table.
Yeah, something is messed up. I revamped Block % about 30-40 times. Max is suspose to be a little over 12%. Outta those 40 ish revamps and making aboiut 5, I couldnt get over 4.5%. So either the table is wrong, or the chance of getting 50%+ of max is insanely hard. Not gonna waste my time til they fix it....
#65
Posted 27 July 2012 - 10:37 PM
Stats on The Cell Nuclei have been updated since patch, they were bugged to where they were in the incorrect order and didn't get the correct base stats.
I'll have it up tonight.
Means that yes the table is wrong and yes, 'tonight' means some other night.
if you look at max HP and CON stats available on that table, you see how out of whack it is. (1 con = 5 hp and 5 con = 1HPR)
hope you guys had fun wasting your xeons.
#66
Posted 29 July 2012 - 03:06 AM
#67
Posted 29 July 2012 - 04:13 AM
Cellular Samples just drop from Terrifying Nightmare Monsters? Only?
YES.
#68
Posted 29 July 2012 - 04:38 AM
First revamp, 0 stat in SCAD. Second revamp, 19 SCAD. And it's already one of the highest I've seen.... don't wanna waste more lant revamping, spent 600k w/o tool.
#69
Posted 01 August 2012 - 01:56 PM
- When completing the quest, you will receive 1 of 3 grades (at random) of each Mercenary (Recruit, Experienced, and Veteran), each grade varies in HP, STR and other stats.
Sakana,
when will this happen and can you make them hit higher damage and buff you so they can be useful in raids?
Thanks!
Edited by ace117xtc, 01 August 2012 - 02:08 PM.
#70
Posted 05 August 2012 - 10:51 PM
Regarding the Random HP values, multiply the values in the current table by x5 to get the actual HP value.
I'll update the table to reflect this properly, at that time, i'll remove this post to prevent any confusion.
Table updated showing correct HP Random Values on the first post.
#71
Posted 07 August 2012 - 12:09 AM
#72
Posted 07 August 2012 - 12:56 AM
What are Mercs for ? since they don't do any damage or anything...
They do damage just $hit damage and very slow attack.... So yeah, almost totally useless. I would much rather have a Medic (Healer) Merc that healed me every so often then this useless one.
#73
Posted 07 August 2012 - 04:02 AM
They do damage just $hit damage and very slow attack....
aka; no damage, useless.
#74
Posted 01 September 2012 - 06:00 PM
I guess they will leave it 1/2a$$ed....just like the failed card game....
Edited by Crftwise, 04 September 2012 - 07:56 PM.
#75
Posted 13 October 2012 - 07:29 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users