As far as im aware nothing currently ingame can reduce cooldowns right?
Edited by Hrothmund, 24 September 2010 - 03:34 AM.
Posted 24 September 2010 - 03:33 AM
Edited by Hrothmund, 24 September 2010 - 03:34 AM.
Posted 24 September 2010 - 04:06 AM
Posted 24 September 2010 - 04:12 AM
Posted 24 September 2010 - 06:05 AM
Posted 24 September 2010 - 06:11 AM
Posted 24 September 2010 - 06:43 AM
Posted 24 September 2010 - 07:53 AM
Posted 24 September 2010 - 08:31 AM
Lengthy skill delays should definitely be stated in skill descriptions.
Posted 24 September 2010 - 10:03 AM
It wouldn't matter so much if we had an accurate wiki with skill info
Posted 24 September 2010 - 10:07 AM
Was hoping that we could open that, edit it, and recompile it so the community could edit the skill desc's ourselves and submit clean, non-engrish skill descs to the GMs, but no such luck. I can't get skilldescript.lub to decompile.
Posted 25 September 2010 - 02:55 AM
Soul Siphon is another one that had a reuse delay preRenewal. Reuse delay is meant to be another limiting factor in spamming skills (along with fixed casting time.
If anything, there's still the paw thing that appears on our skills while it's in aftercast delay and in reuse delay.
Posted 03 August 2014 - 08:25 AM
I think a 10-(skill level)minutes delay for inspiration, is ridiculous for the time that it allows you to USE it. They seriously don't know how to balance things.
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