

[Renewal] WoE Update Testing on Sakray this Thursday!
#26
Posted 26 July 2012 - 03:36 PM

#27
Posted 26 July 2012 - 04:26 PM




#28
Posted 26 July 2012 - 04:29 PM
#29
Posted 26 July 2012 - 04:48 PM
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...... OH...soo Ragnarok Renewal is following the Allod's Guild War System now....
I have no problem with all these changes as Ragnarok players need something new. You know what they say> ITS TIME FOR A CHANGE! . However, those weapons needs a little tweak/nerf or make a good high demi-human resist armors to balance things out. Especially the Rune Knight/Royal Guard/Sura/Ranger/GX new weapons, yes they are two handed but who needs a shield if you can 1-2 shot people with shields?
. Did any of the Engineers or Admin the damage output of these items before they were released?
More resistance doesn't matter unless it actually works on the skills that kill you. PROTIP: they don't
#30
Posted 26 July 2012 - 05:02 PM
#31
Posted 26 July 2012 - 05:03 PM
Great job guys. Make a woe test without emperiums so we can't make guilds to test it.
i tried to defend them, but i sadly have to agree with you this time

#32
Posted 26 July 2012 - 07:05 PM
Edited by Helios0, 26 July 2012 - 07:06 PM.
#33
Posted 26 July 2012 - 07:19 PM

#34
Posted 26 July 2012 - 10:03 PM
#35
Posted 27 July 2012 - 07:00 AM
1. First impression of WoE update
2. WoE castles
3. WoE investment
4. Siege Equipments
1. WoE update that's currently being tested has been criticized by many players on iRO and other official servers. Whether or not this update will have positive or negative effect on live renewal servers is currently unknown until it goes live. However one thing is clear that the WoE update requires much polishing before it is implemented on live servers.
2. WoE on Sakray started out with all of the castles in each realm being open. While this is a normal occurrence on the live servers, the WoE update is supposed to remove 1 specific castle from each realm as shown in the official kRO live WoE tracker. The following castles are the ones that should have removed with this update but remains active on iRO Sakray.
Valkyrie Realm - Kriemhild (Currently owned by a guild called CA)
Luina Realm - Wuerzburg (Currently owned by a guild called Warrior.Nation)
Baldur Realm - Sacred Palace (Currently owned by a guild called Anti Social)
Britoniah Realm - Repherion (Currently owned by a guild called Valkyrie)
These castles are fully active with the new NPC, Gate Manager, in the interior of the castle.
3. Investment System introduces a permanent zeny/item sink where players receive WoE related items in return for investing zeny. These items include WoE potions, new siege equipments (not including the bellum weapons from the testing) and ingredients needed to create catalyst for class skills. The Investment System should also allow players to invest specific items instead of zeny but this option seems to not be available on Sakray at the moment (perhaps due to the lack of Malangdo Island update).
Moving onto second part of investment system testing, I've come across annoyingly disorganized investment notice boards that's available in each realm and quite frankly I would rather have them organized in a way that's easier to read. Examples of the investment notice boards in each realm is shown below.
Luina Realm

Valkyrie Realm

Britoniah Realm

Baldur Realm

As you can see, some notice boards are somewhat decently organized while others are just plainly atrocious. All of the investment notice boards should use the same formatting such as the one proposed below.
2nd total (unit in 10,000z)
[Castle Name], [Guild Name] Guild:
#######
[Castle Name], [Guild Name] Guild:
#######
[Castle Name], [Guild Name] Guild:
#######
[Castle Name], [Guild Name] Guild:
#######
[Realm Name] Public Investment:
#######
[Realm Name] Investment Grand Total:
#######
Aside from the Investment notice board being less than optimal, I've noticed that the certificate redeemer NPC (vending machine) sometimes give out unknown items, which I have yet to figure out what it is.
4. So far I've only managed to get siege equipments from the investment system since the guild dungeons and hall of abyss are not available. From what I've seen in-game, the descriptions are fairly accurate with the exception of some information being omitted such as equipment set bonus and Siege Plate's (called WoE Plate on Sakray) +6 upgrade effect not correctly mentioning +12% increased healing effectivness of incoming heals and potions. Another thing that could be looked into is the consistency of the siege equipment names. All of the armors should be named "Siege" or "WoE" instead of flip flopping between them for different items.
These are my current findings and I'm hoping to see the guild dungeon and hall of abyss opened soon on Sakray.
Edited by zr0rieu, 27 July 2012 - 07:36 AM.
#36
Posted 27 July 2012 - 11:21 AM
#37
Posted 27 July 2012 - 11:42 AM
#38
Posted 27 July 2012 - 03:16 PM
Same problem here.So the gate to dungeon is open. But I went in and d/ced. And can't log it in now. So they opened it but it doesn't work?
#39
Posted 27 July 2012 - 03:43 PM
So the gate to dungeon is open. But I went in and d/ced. And can't log it in now. So they opened it but it doesn't work?
Same here, I tried to send a ticket.
I NEED MY WANDERER BACK D:
#40
Posted 27 July 2012 - 03:46 PM
#41
Posted 27 July 2012 - 10:12 PM
#42
Posted 28 July 2012 - 12:26 PM
are their links to the client, the 13.3 client i try updating just doesn't want to work or ill just try the one on irowiki again.
#43
Posted 28 July 2012 - 12:47 PM
#44
Posted 29 July 2012 - 01:37 AM
#45
Posted 03 August 2012 - 02:03 AM
absolutely doesn't work all type of gear(beret, thara, combat knife etc)
#46
Posted 03 August 2012 - 07:24 AM
Seriously? I'll have to test that now. I know Abysmal Knight cards were not affecting things like acid bomb but i don't know if these are sakray only problems. Or if it is actually affected by this update. I'll test thara now.All anti human equip on sakray dosn't work after bellum patch.
absolutely doesn't work all type of gear(beret, thara, combat knife etc)
#47
Posted 03 August 2012 - 07:34 AM
#48
Posted 07 August 2012 - 10:00 AM
I've confirmed that demi-human resistance items such as Combat Knife and Thara Frog card is not working currently.
lol.
#49
Posted 25 December 2012 - 02:12 PM
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