raider/Scout
#1
Posted 03 August 2012 - 07:36 PM
#2
Posted 03 August 2012 - 08:04 PM
#3
Posted 03 August 2012 - 09:11 PM
#4
Posted 03 August 2012 - 11:19 PM
As i said damage won't good as melee char but they are ranged ;D
#5
Posted 05 August 2012 - 03:43 PM
#6
Posted 17 September 2012 - 06:29 AM
#7
Posted 18 September 2012 - 01:05 AM
i get that they are range, lol but lets be honest range dont mean so much that it would change the play style drastically since a lot of the times i see monsters get withing close range. i like scouts since i like hawkers overall, but i just dnt know if they are as strong as their melee counter-part
being ranged makes a huge difference. for one, it's easier to kite melee classes and if done right, you can avoid death altogether. it's an advantage, even in PVM, because you can kill monsters before they get to you. they're probably not as strong as melee classes but range can make all the difference if you play it right. imo there's pros and cons for each class, play whichever you have the most fun with
#8
Posted 18 September 2012 - 01:43 AM
Compare to raider ..Raider has two invis currently..I noticed that when they retreat/run they always on one of the invi and off..And scout only have one..When you used one to begin attack means you wouldn't have another one to escape unless your 1st invi has passed a long period of time and the cd of your invi is ready
Edited by ShootTillYouDie, 18 September 2012 - 01:46 AM.
#9
Posted 27 September 2012 - 06:24 AM
#10
Posted 27 September 2012 - 03:00 PM
#11
Posted 27 September 2012 - 06:27 PM
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