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[Renewal] Server maintenance 8/9


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#1 Oda

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Posted 09 August 2012 - 01:45 PM

Brief maintenance during the classic maint to implement some fixes:

-WPS tokens (2-5 per box) will drop from WoE supply boxes, which drop from treasure boxes

-Unknown items from treasure boxes will become more known

Pom hat, Cat Ear Beret and battleground gear effects will be fixed.

Champion's Wreath will gain it's effect (exp boost)
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#2 huad

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Posted 09 August 2012 - 01:49 PM

wow 2-5 wps per BOX? that's like 50+ wps tokens per week for a 1 econ castle

Edited by huad, 09 August 2012 - 01:50 PM.

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#3 KriticalAssassin

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Posted 09 August 2012 - 01:59 PM

Brief maintenance during the classic maint to implement some fixes:

-WPS tokens will now correctly drop from treasure boxes (2-5 per box)

-Unknown items from treasure boxes will become more known

Pom hat, Cat Ear Beret and battleground gear effects will be fixed.

Didn't it used to be like 2-5 per day @~@?
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#4 Wizard

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Posted 09 August 2012 - 02:02 PM

Awesome... looking forward for the fix =)
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#5 beaupoem

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Posted 09 August 2012 - 02:04 PM

Pom hat, Cat Ear Beret and battleground gear effects will be fixed.


does this mean KVM weapons will go back to affecting demi-human monsters?
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#6 HayrohsLegacy

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Posted 09 August 2012 - 02:31 PM

Brief maintenance during the classic maint to implement some fixes:

Pom hat, Cat Ear Beret and battleground gear effects will be fixed.

Champion's Wreath will gain it's effect (exp boost)


You are fixing the old Slaughter effects of KVMs back too? :p_omg:

I thought there was sumthin about Champ Wreath's when they get upgraded.
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#7 KriticalAssassin

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Posted 09 August 2012 - 02:42 PM

Champion's Wreath will gain it's effect (exp boost)

Booyah :D But it's not a costume gear which would mean I have to take my rideword hat or carrot hat off. =\
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#8 LilithPrincess

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Posted 09 August 2012 - 02:52 PM

How much time be down the servers??
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#9 Xanablood

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Posted 09 August 2012 - 03:01 PM

Yeah... I might have to switch hats to get the exp boost/ be able to heal myself with carrots/ deal decent damage.
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#10 Trixdee

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Posted 09 August 2012 - 03:02 PM

What was wrong with the Cat Ear Beret's effect?
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#11 KamiKali

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Posted 09 August 2012 - 03:03 PM

After last maint.. a few of the Demi-Human things were changed. I'm just gonna copy and paste:

Cat Ear Beret: The description reads "If upgraded to +5 or higher, increases Physical damage to and reduces Physical damage from [Demi-Human] monsters by 2% per refine level."

Actual effect: "If upgraded to +7 or higher, increases Physical damage by 1% to Player monsters per refinement, and reduces Physical and Magic damage to Player monsters by 2% per refinement after if upgraded to +5 or higher"

Red Pom hat: Description "If upgraded to +5 or higher, increases Magical damage to and reduces Magical damage from [Demi-Human] monsters by 2% per refine level."

Actual effect: "If upgraded to +7 or higher, increases Magical damage by 1% to Player monsters per refinement, and reduces Physical and Magic damage to Player monsters by 2% per refinement after if upgraded to +5 or higher"

Zakudam Card, Combat knife, Thara Frog Card works. Have not yet tested Giant Magestic Goat, Fallen Bishop Card. Even though someone claims Fallen Bishop Card does not work. (haven't tested myself so I can't say anything about that)


Feather Beret, Abysmal Knight Helm, Handkerchief works.
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#12 darkdito1884

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Posted 09 August 2012 - 03:08 PM

what is this Champion's Wreath and where do you get it?
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#13 KriticalAssassin

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Posted 09 August 2012 - 03:10 PM

what is this Champion's Wreath and where do you get it?

http://irowiki.org/w...vent_%282012%29

Edited by KriticalAssassin, 09 August 2012 - 03:10 PM.

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#14 darkdito1884

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Posted 09 August 2012 - 03:16 PM

http://irowiki.org/w...vent_%282012%29



thanks
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#15 Handersen

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Posted 09 August 2012 - 03:19 PM

please fix could not load spam.dll as well GM
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#16 kevru

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Posted 09 August 2012 - 03:49 PM

tested my kvm katar on little fatum. looks like the kvm bonus works again on demi human monsters xD
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#17 Helios0

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Posted 09 August 2012 - 04:46 PM

tested my kvm katar on little fatum. looks like the kvm bonus works again on demi human monsters xD



FAIL!!!!!!
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#18 SirDouglas

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Posted 09 August 2012 - 04:52 PM

You are fixing the old Slaughter effects of KVMs back too?


I wonder if they fixed KvM one-handed sword / dagger.

Please GM/Dev team show the new formula of KvM one-handed sword / dagger slaughter bonuses.

Edited by SirDouglas, 09 August 2012 - 04:53 PM.

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#19 HayrohsLegacy

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Posted 09 August 2012 - 04:54 PM

They didnt pay any single attention to that, sad. But seems like they are ignoring it because of the future ninja update.
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#20 Facekiller

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Posted 09 August 2012 - 04:58 PM

SOON... been waiting for ninja update since prerenewal....
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#21 MrTyranitar

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Posted 09 August 2012 - 05:03 PM

FAIL!!!!!!

Don't know why you're saying fail.

So KVM gears are working in PvM again?
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#22 HayrohsLegacy

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Posted 09 August 2012 - 05:54 PM

Brief maintenance during the classic maint to implement some fixes:
Champion's Wreath will gain it's effect (exp boost)


Are these perma for that hat?
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#23 Facekiller

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Posted 09 August 2012 - 06:00 PM

i hope so... otherwise it better get some new decent effects after the event is over
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#24 sug4r

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Posted 09 August 2012 - 06:05 PM

make it costume hat
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#25 Facekiller

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Posted 09 August 2012 - 06:13 PM

problem with costume hats is theres no real way to get rid of them... they wont even let us trade them... and they wont let us trade them because they dont break... so they cant sell more since they never go away... or something along those lines... believe me id love to trade some of the costumes i got for other ones.... like a darkblinder...
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