if you take more than 30% (I think) of your max hp as damage, the song instantly ends. I don't know why a drainliar would make your song end...
Its possible that the amount of damage is part of the calculation, but i think its not completely based on it. I could be wrong tho. For now im trying to find the formula for it.
Also strongly suggest to remove it from PVE content. Whose idea was this and on what note? I dont understand the notion behind constantly screwing over your players by making their skills more and more nerfed as time passes. In pvp/woe i can see the reasoning since there are various songs that lock you out from using skills to restricting your movement, but to put this on as a general nerf.... its retarded, just like with wizards. They get X, Y skill then the devs go "oh this is op, we gonna disable it here, there, there too, oh here as well, right this map is too easy too with it, no, you cant use it in such a situation either, it would be too unfair..." i mean what the frikin hell?
Part of the reason behind RO being in the sorry state it is, is this senseless way to handle skills and their usage.
You put 10 points into icewall just to find out that they disabled it
literally EVERYWHERE where it would be actually useful. Ofc nothing about it is mentioned in the skill description. Hell why would we do that?
So you screwed up your build? Oh look, you can buy from us gems for real money to fix it up.
You could write a book about RO's patching logs, and then could give it the title: "how to kill your own game with sheer stupidity".
Edited by Aerensiniac, 14 August 2012 - 07:23 AM.