buffs bug
#1
Posted 30 August 2012 - 07:00 PM
I hate it >_> being buffed and then entering ga or Tg then buffs will start going wth ._. since when has this happened and gms cant still do anything about it?
#2
Posted 30 August 2012 - 11:08 PM
#3
Posted 30 August 2012 - 11:44 PM
Correct. It is normal for all status effects to be removed upon entering a Game Arena zone (Crystal Defenders or any GA dungeon).i think its normal when your buffs go entering GA? junon > game arena
#4
Posted 31 August 2012 - 02:16 AM
#5
Posted 31 August 2012 - 03:19 AM
Correct. It is normal for all status effects to be removed upon entering a Game Arena zone (Crystal Defenders or any GA dungeon).
i think what he meant was buffs disappear after GA actually starts, as in after buffing in that tiny room and going into the fighting map. He also stated buffs disappearing when he enters TG as well.
#6
Posted 31 August 2012 - 03:21 AM
wow u noticed that bug now? its been here for some months now hahaok so some friends and I started to experiment the buffs bug yayyy!...
I hate it >_> being buffed and then entering ga or Tg then buffs will start going wth ._. since when has this happened and gms cant still do anything about it?
#7
Posted 31 August 2012 - 03:56 AM
It visually shows you still have it in the Group window, but your own buff window and Party window will not show that buff.
#8
Posted 31 August 2012 - 04:03 AM
#9
Posted 31 August 2012 - 06:50 AM
1) A character buffed out of your view range who entered your character view of vision will remain buffed for only 100 seconds, after that it will look like it has lost all its buffs but on server side it is like normal, what it means is that it will move like unbuffed to you and attacking with unbuffed attack speed, as a result the client-server synchronizing will make up the delay by character teleporting and stacked damage, in other words it is very dangerous to let a raider enter your view of vision for 100 seconds, because he can approach you with cloaking completely invisible (due to the 100 sec timer), attacking you with stacked damage plus if you are unlucky enough, the raider can kill you before the client-server synchronizing moment which is getting you killed without getting close to you, this is the famous position glitch that existed since the birth of ROSE online.
In order to fix the above visual glitch, you have to get out of the place and make that bugged characters out of your view of vision and re-enter again, but it will only remain 100 seconds.
2) The second one that I will be talking about is the one that you cannot fix which means you have to get on cart and get off to reset your character status to normal (unbuffed), and this is the one we cannot reproduce because we cannot tell what exactly triggers this bug. The bug is that your own character lost several buffs or lost every single buffs visually however this is a client sided bug, on server side you get to keep those buffed status, meaning you still move and attack like a fully buffed character statistically, however on your own client it shows you move and attack slowly like you are unbuffed, unfortunately it doesn't seem like you can do the opposite of 1), no matter how you click, you cannot perform teleporting movement, on server side you can still catch up a fast paced character with your visually unbuffed m-speed, but once you clicked away, your character position will reset. Most of the time, you cannot fix this by asking the cleric to rebuff you certain buffs, not because of the cleric buffed you with higher INT earlier and switched to lower INT fighting gear, but because it is really bugged, you have to get on cart and get off to reset your character. The way to trigger this bug is uncertain but I've observed some circumstances which makes this bug happen, this happen more frequently in PvP than PvM does...
-happens during an intense fight where massive debuff status indicator kicks in (stun/sleep/def down/dodge down/mspeed down/AP down/acc down/attack speed down/poison/burn), what I observed and believe is that this bug triggered once certain debuff status indicator duration runs out, because the server needs to restore your normal status, but for some reason your client restore your normal status by taking out some random buffs which cause the bug
-happens when someone who cast buff on you but died and respawned, for example a dealer buffed you with his/her intensify weapon (acc buff), but the dealer died and respawned, then your character will lose its accuracy buff at the moment when the dealer respawn, similar to the above, the server is asking a buff reset on that dead dealer but for some reason, whatever is given away, is also confiscated, whoever get buffed by this AOE acc buff has a chance to lose it when the dealer spawn.
-happens when someone who get on cart and get off to reset buffs, I've seen clerics in crystal defender who buffed me and the cleric get on and get off cart, then my buffs are all gone, again similar to above condition, whatever is given by the cleric, is also lost when the cleric get on/off cart.
-happens when you switch map, this is one of the bug where I can reproduce 100% of the time and it is strictly HP buff vanish glitch not others. In order to get this glitch, get a cleric outside DoD (a none PvP zone) and buff you outside, then either you push camouflage/stealth outside DoD or push inside DoD, go in DoD then wait for few seconds for your camouflage/stealth status duration to run out, after you are visible again, you will lose your HP buff clent sided, and server sided I believe. Similarly, in crystal defender once everyone is buffed inside Union house (a non PvP zone) then when you start your match and get teleported to the battlefield, notice your group members do not have HP buff, while your client and party table still shows you have HP buff, this happen to both attacker and defender, and also notice right at the moment you get teleport from Union house to battlefield, there was an animation that looked like you consume a skill reset or stat reset.
What I believe is that this HP vanish glitch triggers when you get teleport from a non PvP zone to a PvP zone.
Note: Again case 1) is when characters buff vanish visually besides your own, case 2) is when your own character buff vanish visually.
#10
Posted 31 August 2012 - 11:01 AM
#11
Posted 31 August 2012 - 12:03 PM
oh wait..
#12
Posted 31 August 2012 - 12:52 PM
yes i knew about that but this didnt use to happen so constantly...wow u noticed that bug now? its been here for some months now haha
#13
Posted 31 August 2012 - 01:37 PM
I hope the development team recognize by now...
You... swapped the cases.
#14
Posted 31 August 2012 - 02:32 PM
1) A character buffed out of your view range who entered your character view of vision will remain buffed for only 100 seconds, after that it will look like it has lost all its buffs but on server side it is like normal, what it means is that it will move like unbuffed to you and attacking with unbuffed attack speed, as a result the client-server synchronizing will make up the delay by character teleporting and stacked damage, in other words it is very dangerous to let a raider enter your view of vision for 100 seconds, because he can approach you with cloaking completely invisible (due to the 100 sec timer), attacking you with stacked damage plus if you are unlucky enough, the raider can kill you before the client-server synchronizing moment which is getting you killed without getting close to you, this is the famous position glitch that existed since the birth of ROSE online.
In order to fix the above visual glitch, you have to get out of the place and make that bugged characters out of your view of vision and re-enter again, but it will only remain 100 seconds.
This instance was what we fixed in the last patch.
#15
Posted 04 September 2012 - 01:48 PM
sometimes it can just be a matter of time where one goes, and also it sometimes can just happen to certain people and sometimes to everyone as one time we finished killing the crystal then everyone asked for m-speed i was like damn, its taken everyones. most of the time aswell you have to ask people if you have the buffs as on some peoples screen is shows you having them all when on yours it doesnt. But still; if they say i have all, i still run slow, my stats are lowered so is it a glitch on theres that i have them all? im not sure.
wouldnt be so bad if you could see what you have and dont have and are able to rebuff but no. your skills will freeze so you cant skill, sometimes everyones does so you cant get rebuff, and cleric has to die or sometimes it works if you enter and get out of cart (sometimes it doesnt) which is a bit of a pain. and then if they do work. you cast it but no buff appears and the only fix to this is to die/get in and out of your cart or it seems to work if you wait a decent amount of time and then seems to show up again.
doesnt seem like there is any pattern to it either. say im a mage. i buff blessed mind (MP, Add Damage) and speed and ap for example. then suddenly MP and AP will go but the others stay, surely add damage would dissapear with MP as its linked.
would be great if this could all be fixed as im rather confused as this was no problem at all until one recent patch where it had started...
(i said here what i said in other post to inform everyone as this one is more topic specific)
#16
Posted 06 September 2012 - 02:39 PM
#17
Posted 06 September 2012 - 02:57 PM
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