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Recovery Light Actual Description?


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#1 kasshin

kasshin

    Too Legit To Quit

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  • Playing:Ragnarok Online
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Posted 29 September 2012 - 06:12 PM

I recently bought a recovery light. I don't feel like collecting 2000 kvm yet especially since I don't play my AB much, and I have an AA card so I thought I should be able to handle using a recovery light. Currently I have it at +4, and I don't really notice the increased SP cost when I did a trial run at a turn in party solo-supporting. I might up it further to +6 or something... not sure yet. Just trying to find the balance between heal power and SP cost right now.

Anyways I was curious about the numbers and the actual description. I did some calculations based on descriptions posted by other users but they didn't really seem quite right.

  • Heals increased by (5*refine)%
  • Heal SP cost increased (25*refine)%
  • High Heal SP cost increased (7.5*refine)%
  • Coluseo Heal SP cost increased (5*refine)%


I found that it was more like this:

  • Heals increased by (5*refine)%
  • Heal SP cost increased (25*refine)%
  • High Heal SP cost increased (20*refine)%
  • Coluseo Heal SP cost increased (20*refine)%


with (20 * refine)% for High Heal and Coluseo based on my calculations with my +4.

If that is correct, then here are my calculations:

Posted Image

Could someone with a +7 or +9 or something confirm the SP cost of their recovery light?
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