rvr for 61+
Posted 02 October 2012 - 04:56 PM
For golem the golem should have 4 times as much hp,def,and hit as hard as the Plaus night bosses as an aoe that way it doesn't end in 10 seconds,and have guards of it's own that heal which would need to be killed before the golem
Posted 02 October 2012 - 09:16 PM
Agree on the golem having 4 times as much hp etc, but not on an aoe that hits as hard as Palus night boss, which will 1 shot majority of players in this range with the exception of warriors. Also....the guard=players. It's your job to guard your own golem.
Posted 02 October 2012 - 09:24 PM
as for the aoe it would only be big enough to hit melee like stromy blow that a warrior has
Posted 03 October 2012 - 12:02 PM
Posted 03 October 2012 - 03:52 PM
Agree on npc damage to some degree, however.....there is no circumstance where an npc kill should count for either side. This only promotes one thing....sitting in the spawn, which is why you get rushed to begin with. The only thing this will accomplish is every rvr being a draw.
So basically what you're saying is one side stays in the spawn because the other side is way stronger and can't have that because the stronger side needs to win so they can level up more then the weaker side and get stronger. Yup that makes total sense.
I would think the stronger side would want the weaker side to gain numbers and strength to make for a more enjoyable battle. But then again having it very one sided is alot easier and makes the strong side feel like they are something more powerful then they really are.
The more this keeps up the weaker side will quit and join the stronger side and then in rvr the stronger side can sit and chat amongst themselves.
Edited by HelRaiZer, 03 October 2012 - 03:56 PM.
Posted 04 October 2012 - 12:23 PM
Please in the future practice your reading comprehension skills before you insinuate something that was not implied. I do not care which side is stronger, I do not care which side maintains that, and I do not care whose character is the best. The only thing I particularly want is something that remotely looks like balance, however counting npc's in the rankings imo, is not a solution to that problem, nor do I think it would benefit the game overall. I often wonder what people expect though. Do you expect tk to sit there while you stay in spawn 6 times a day? That doesn't make sense. I personally want SG to get stronger to actually give me some challenge, however I'm not going to just sit and wait forever, for that to happen. I'm going to continue to play the game and either it will happen, gravity will rebalance the game, or it won't happen at all *shrugs*.
Edited by SleepyAssassin, 04 October 2012 - 12:38 PM.
Posted 04 October 2012 - 07:39 PM
Posted 05 October 2012 - 02:37 AM
At one time someone had suggested to create a seperate area to spawn (like golem has now). And I think that idea needs a second look. This solves all the problems, you spawn in seperate area and have say 1 minute before it boots you into the map if you do not go through portal before then. Of course here too the problem is the portals themselves can be camped so longer invincibility should still be considered imo. This has a second benefit as well, afking in rvr can now get you killed. I personally find it annoying when players on my own side afk in rvr, especially when SG is actually fighting. In this system afking could very well get you killed, which is a plus I think.
Posted 09 November 2012 - 01:23 PM
Posted 20 November 2012 - 09:13 PM
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