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Redistribute population all over the map: here's how!


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#1 Shirocat

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Posted 11 October 2012 - 03:06 AM

Who doesn't love Prontera? It's our favourite capital and the capital of Rune Midgard... every player who wants to buy something or teleport to most places of the kingdom just goes to Prontera: All the merchants are there and and It's super convenient for everybody... right?

The bad part about this is that it leaves other cities empty and it takes a lot of appeal from the game. A city isn't a city if it's only populated by NPCs. Another negative part about this "concentration" is that it makes it difficult to walk through Prontera and it's usually too crowded.

Wouldn't it be better if there was a way to voluntarily distribute population over the server? Not a rule, but just some incentives and a system that would encourage people to gather in different places.

Here's my suggestion: Make it so that Prontera becomes the capital of low-medium leveled players. Another city such as Juno would become the capital of high level players (until 99) and a third city, maybe lighthalzen, would become the capital of 100+ level players.

It doesn't need to be a hard rule. Just place some NPCs that offer suitable services for people with those levels in these cities and make it so that the girl who Teleports for 1.800z (or free for VIP), teleports you to your capital depending on your level.

Eventually, merchants who specialize on high level and expensive items would move and offer their products in high level cities. Other merchants who rather sell potions or medium-rare items would stay in prontera or another city where they can appeal to their audience.

Maybe, at the beginning, it can be implemented with only two different capitals to see how it works out. But I'm confident that with some time and re-arranging some of the Kafra teleports of these cities, not only the new capitals would benefit but also the cities nearby, giving the whole game and new breath of fresh air!
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#2 ilovemilk

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Posted 11 October 2012 - 08:03 AM

Great suggestion... for a game that has 50K + in population. RO is slowlying dying and there are only about 500 players actively playing any given time of the day excluding woe events. Out of the 1.5K people listed online, 75% of them are idle, merchants, or bots.

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