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#26 xFireize

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Posted 22 October 2012 - 04:47 AM

Yes, but again that was just my guess and I never tested it.
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#27 Akamizu

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Posted 22 October 2012 - 05:56 AM

I've tested it... but lol.. so low chance to proc it... feel like 1% to proc..
and is the +7 hat kinda bugging?
when the hat proc.. it has sign "Treat or Trick" and it will be choice one of that word...
but itsnot increase or decrease my HP/SP... (Tested On Sura, Ranger and RG)..
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Edited by Akamizu, 22 October 2012 - 06:02 AM.

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#28 xFireize

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Posted 22 October 2012 - 06:11 AM

Watch my replay.
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#29 SonicRain

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Posted 22 October 2012 - 06:43 AM

I can't get your replay to work? I downloaded it and then copied it into the replay folder and then I run ragnarok.exe and click replay, nothing comes up after that.

Edit: I tried with ClassicRO.exe and it just gives me a gravity error.

Edited by SonicRain, 22 October 2012 - 06:44 AM.

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#30 mooMOOmoo

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Posted 22 October 2012 - 10:52 AM

I'm wondering what with the hat's stats will be after the Halloween event ends...
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#31 Eternityzero

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Posted 22 October 2012 - 11:16 AM

rather just use a +8 st patrick hat for regeneration triggered by attacks
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#32 xFireize

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Posted 22 October 2012 - 11:44 AM

I can't get your replay to work? I downloaded it and then copied it into the replay folder and then I run ragnarok.exe and click replay, nothing comes up after that.

Edit: I tried with ClassicRO.exe and it just gives me a gravity error.


How do i share a replay then? :(
This feature sucks bad. I'll do a video capture if I have time later today.

Edited by xFireize, 22 October 2012 - 11:44 AM.

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#33 Pawan

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Posted 22 October 2012 - 11:59 AM

The hat's totally useless. I have like 5-6 of them and i dont even considere using them. They got no feature.
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#34 xFireize

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Posted 22 October 2012 - 12:43 PM

The feature is there, but it doesn't go as well as expected, at least by me. We just have to wait for the GM team to test it and give us confirmation; just like the CD in Mouth incident. If it's a similar mistake, I really dunno what to say.

Edited by xFireize, 22 October 2012 - 12:47 PM.

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#35 Lynex

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Posted 23 October 2012 - 02:00 PM

Kinda sucks that Arrow Shower only nets you HP and not SP.
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#36 nowhere123

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Posted 23 October 2012 - 02:02 PM

i was testing the Shadowmancer hat with a sorc but i dont see any sp restoration or 10% matk but when the effect trigger it ignores mdef and def, from 2k per hit to ifrit to 10k each hit with psychic wave(and the black cat wickebine ears from kafra shop should do), well thats what i think it does im not so sure.
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#37 xFireize

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Posted 23 October 2012 - 02:07 PM

Kinda sucks that Arrow Shower only nets you HP and not SP.


We already have Rideword Hat for Arrow Shower (or Storm?).

i was testing the Shadowmancer hat with a sorc but i dont see any sp restoration or 10% matk but when the effect trigger it ignores mdef and def, from 2k per hit to ifrit to 10k each hit with psychic wave(and the black cat wickebine ears from kafra shop should do), well thats what i think it does im not so sure.


Hmm that is weird. I am not sure where you are getting that effect.

Anyway, Wickebine's Black Cat Ears only ignores 25% of target mdef.
http://forums.warppo...black-cat-ears/

Edited by xFireize, 23 October 2012 - 02:08 PM.

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#38 Lynex

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Posted 23 October 2012 - 02:55 PM

I don't have 300m for a hat.
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#39 xFireize

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Posted 23 October 2012 - 04:42 PM

It's coming back.
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#40 xFireize

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Posted 29 October 2012 - 02:58 PM

i was testing the Shadowmancer hat with a sorc but i dont see any sp restoration or 10% matk but when the effect trigger it ignores mdef and def, from 2k per hit to ifrit to 10k each hit with psychic wave(and the black cat wickebine ears from kafra shop should do), well thats what i think it does im not so sure.

Um I just noticed this effect on my Ninja today. Weird.
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#41 kunkka91

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Posted 29 October 2012 - 07:20 PM

i dont like this hat.
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#42 Riakuta

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Posted 30 October 2012 - 12:18 PM

Um I just noticed this effect on my Ninja today. Weird.


From the sounds of it the Shadowmancer Hat has a High Wizard Card Effect built into it? I shall try to test this out when and if I manage to get my hands on a Shadowmancer Hat.

Edited by Riakuta, 30 October 2012 - 12:19 PM.

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#43 xFireize

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Posted 30 October 2012 - 01:23 PM

From the sounds of it the Shadowmancer Hat has a High Wizard Card Effect built into it? I shall try to test this out when and if I manage to get my hands on a Shadowmancer Hat.


Yeah, but the proc rate is still super low tho. xD
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#44 Riakuta

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Posted 30 October 2012 - 01:37 PM

Yeah, but the proc rate is still super low tho. xD


Doesn't matter to me I use Kaahi + Indulge meaning I have plenty of time to proc the Shadowmancer Hat.
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#45 nowhere123

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Posted 30 October 2012 - 02:19 PM

i tested in a guillotine cross in bradium golems map and it ignores phisycal def too, high wizard and incarnation samurai effect, i will try to take a screenshot next time i have time.
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#46 Akamizu

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Posted 30 October 2012 - 06:12 PM

^
LOLz
if the proc getting fixed.. that's hat will be freaking awesome..
:heh:
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#47 SonicRain

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Posted 30 October 2012 - 07:19 PM

Really? ignores def and what part of high wizard card does it have? ignores magic def? this is pretty insane.
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#48 EndovDaze

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Posted 31 October 2012 - 09:30 AM

Really? ignores def and what part of high wizard card does it have? ignores magic def? this is pretty insane.


So it has MvP card type effects? For both physical and magical damage?

Is that the +10% dmg portion of the effects described? Or something else entirely? Will that effect be removed after expiration date, or is it a permanent effect?
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#49 Riakuta

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Posted 31 October 2012 - 09:48 AM

So it has MvP card type effects? For both physical and magical damage?

Is that the +10% dmg portion of the effects described? Or something else entirely? Will that effect be removed after expiration date, or is it a permanent effect?


It is part of the Trick or Treat effect. When Trick or Treat Procs it activates for the duration. Basically I'm saying its part of the permanent effect.
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