How to make the roseonline fun to play?--Suggestions needed!
#26
Posted 02 November 2012 - 10:10 AM
#27
Posted 03 November 2012 - 08:54 AM
A lot of people keep saying a market fix, fix the economy on both servers, etc. But how do you do that?
unfortunately for the IM stuff and rare quest and event items stay high but every day crafted items should be somewhat easier to make to sell at a decent price.
Rather than seeing a mask selling anywhere from 1mil to 20mil is absurd to a charcter that only has 300k zulie to spend in a marketplace.
The quest money doesnt help much when they only give 10k - 100k to kill like 50 - 100 mobs.
to the GM's - make a higher drop rate or a better chance of getting greater numbers of mats so that the crafters can make more of them.
I have notcied a trend happening.
At first I crafted jewelry and made quite a profit because I used my cost of making them and only gave myself a little bit of money off of them. Well the trend seemed to catch on because more and more people made the accesory craft and priced them lower than mine which made it hard for me to buy the mats and make them at any profit.
I moved to reinforcing items which was fun but cost a lot of money to make them wiht great stats. I was selling some and eating the loss of others that did not sell and than noticed more and more people did that as well and sold for less regardless of the stats on the items.
So with those 2 things in mind making the mats drop more and giving the crafters more material to waste to make a mask they will sell it cheaper as well as any item crafted.
You can't tell everyone to sell a certain item for a cheap price I know this but people learn by setting up shop for days to weeks before they start lowering thier price to the adjustment of the market.
this is just my analogy of the market though.
#28
Posted 06 November 2012 - 10:21 PM
Crystal Defenders isn't as great as Union War, but I guess it is more balanced that way. The only thing I really dislike about it is the fact that same IP address can't enter the same game together. For example, my sister and I play together and I also know many people that are living in the same house plays together also. It is a good idea to prevent leechers or personal buffers from entering the game. To avoid the buffer problem, maybe bring back buff pots? Also, some people don't have to worry about their buffsets as well. Leechers don't get points anyway, so there's one problem solved.
Just a suggestion, if any of the ideas above can be possible.
Edited by ryancmt, 06 November 2012 - 10:24 PM.
#29
Posted 06 November 2012 - 11:28 PM
#30
Posted 07 November 2012 - 02:35 AM
#31
Posted 08 November 2012 - 05:12 AM
Get the original game designers back They didnt vanish they are still around. Now they are not perfect viz rose evolution but hey its way better than what we got
All we need is to ask the rosé online team to employ some Japanese game graphic designers, enough!
#32
Posted 08 November 2012 - 08:46 AM
Increasing the level cap to 230 wasn't exactly good
[...]
I agree with all of this.
We need new spots with highest mobs to be able to farm at level 230 (even if drops are bad since few months).
Of course new spots could also say new maps!
About this, I would like to know something.
If I'm right, current Orlo maps come from jRose, but what about these two maps below?
From which legal server do they come from?
Or private ones make maps by theirself (I don't think so, at least for the Paradise of Ra).
Is there a copyright on these maps?
Would it not be possible to implement them on our servers?
#33
Posted 09 November 2012 - 03:29 AM
wrong - they come from Triggersoft and GravityIf I'm right, current Orlo maps come from jRose,
from JRose and maybe Triggersoft? (these could be made from scratch but since Orlo here is not finished they could be in still unused/unreleased material)but what about these two maps below?
SpoilerSpoiler
From which legal server do they come from?
yes there is always copyrightIs there a copyright on these maps?
unless these are some old Triggersoft/unused/unfinished stuff - not withough paying some big amount of cashWould it not be possible to implement them on our servers?
#34
Posted 09 November 2012 - 10:32 AM
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