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#1 Lithi

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Posted 01 November 2012 - 11:29 AM

Posted Image

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Made a magic dmg calculator with visual basic. Tell me if u find any error. Im not a programmer though, but trying to solve bugs as they appear. Wish I could make it available on a website, but idk how ...


https://sourceforge.....3.exe/download

enjoy.


Updated: added physical calculator

Updated: corrected physical calculation

Updated: removed a bug which caused the physical calculator to crash

Updated: fixed the damn cad calculation finally

Edited by Lithi, 05 November 2012 - 10:27 AM.

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#2 WarDrac

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Posted 01 November 2012 - 11:31 AM

Virus < :o
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#3 Lithi

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Posted 01 November 2012 - 11:33 AM

Virus < :o


oO
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#4 sonemere

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Posted 01 November 2012 - 11:35 AM

http://sourceforge.net/
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#5 Lithi

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Posted 01 November 2012 - 11:36 AM

http://sourceforge.net/


I try that, gimme a few secs
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#6 Nikio

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Posted 01 November 2012 - 11:38 AM

Good job. ^^ Everything is fine for me. : P You should try to make skill calculator ^^
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#7 Lithi

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Posted 01 November 2012 - 11:42 AM

uploaded it meanwhile at yoy games until I find out how to use source forge^^ http://sandbox.yoyog...-dmg-calculator
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#8 Lithi

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Posted 01 November 2012 - 11:48 AM

sourceforge mirror added too https://sourceforge....latest/download

Good job. ^^ Everything is fine for me. : P You should try to make skill calculator ^^


I alrdy made a calculator for defiler, but It took me 2 weeks to write all the -_- code since I dont have any programing language...
I always used "If clauses" to write a damn loooooooooong and probably crap code xD

Will not make another one for all classes since I dont get money nor a compensation for the invested time and effort.

Edited by Lithi, 01 November 2012 - 11:53 AM.

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#9 VanillaNinja

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Posted 01 November 2012 - 12:04 PM

Will not make another one for all classes since I dont get money nor a compensation for the invested time and effort.

Boobs ! never forgot about boobs ! Ladies show them ! WE want skill calculator !! :P
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#10 WhateverHeSaid

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Posted 01 November 2012 - 01:01 PM

Lithi. If you need some help, I can make the code =)

But my english is not very well...
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#11 Fudd

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Posted 01 November 2012 - 01:22 PM

mad by lithi?
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#12 Lithi

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Posted 01 November 2012 - 01:30 PM

mad by lithi?


lol, funny typo; working on a physical too atm and will fix it^^
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#13 Mayo

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Posted 01 November 2012 - 02:23 PM

very nice lithi!! I look forward to seeing the Physical Damage Calculator! keep up the good work =)
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#14 Lithi

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Posted 01 November 2012 - 03:27 PM

Updated: added physical calculator; tell me if theres somthing wrong with the calculation bcause cant verify the numbers since Ive never played a melee unit
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#15 Jabrody

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Posted 01 November 2012 - 04:34 PM

This is great, Thank you very much!
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#16 Mykey

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Posted 01 November 2012 - 05:30 PM

Thank you Lithi. This is more content than I expected anymore.
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#17 Ninnghizhidda

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Posted 01 November 2012 - 10:14 PM

Yep, many thanks for working on those.

I just tried the physical calculator. I think the final values differ a bit from the actual ones. For example, when I apply all the values from my character sheet, the calculator comes up with a max critical value of around 4400 on zero def, while my actual one is around 4900. This is for AA damage, upper critical limit.

In any case. these calculators are pretty useful, even to get an idea about possible damage capacity.
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#18 Sasuke21

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Posted 01 November 2012 - 10:57 PM

great job lithi, they should hire u as a mod here u could turn hh s on off, take care of notes etc...someone who actually cares...
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#19 Ninnghizhidda

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Posted 01 November 2012 - 11:10 PM

great job lithi, they should hire u as a mod here u could turn hh s on off, take care of notes etc...someone who actually cares...


This really reflects the truth. Instead of having some Volunteers and issue them orders just to "clean" the Forum from annoying posts that dare to comment on the abundant problems Requiem has.

They should really have a few people who also KNOW the game, have the TIME, and the BRAINS to help. And, also should give them some power to handle things. If Gravity staff are not enough or too busy (OK, seriously, we don't have to start trolling on that now), they could use some TRUSTWORTHY persons from the community and give them enough space to actually be useful.

Many other companies and games do it and it can actually work wonders. But then again... nothing has been done for 4 years now and when Requiem had the chance to really improve and have an impact. I doubt anyone would really care now, in this sorry state it is. Except maybe to go catch some small fish with that awesome FB version, yeah what the world needed was a horror game like Requiem to become some social chit-chat.
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#20 Nikio

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Posted 01 November 2012 - 11:11 PM

Yea, they should... Cause Lihi post faster new things from req than our GMs... Oh... i forgot, they wont even post patch notes before maint... xD
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#21 VanillaNinja

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Posted 01 November 2012 - 11:32 PM

Yea, they should... Cause Lihi post faster new things from req than our GMs... Oh... i forgot, they wont even post patch notes before maint... xD

even after maint xD we have to whine for them for days xD
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#22 Mayo

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Posted 02 November 2012 - 01:33 AM

Excellent Lithi!! if you have a melee or some friends with one, maybe have them help u tweak the values a bit like Ninnzurburgerhizencaponn said, other then that, awesome!
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#23 Setill

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Posted 02 November 2012 - 03:05 AM

Why do you do that for requiem gravity Lithi? they don't even reward you, not even mall points as compensation etc..
Any work worth a salary.
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#24 Nikio

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Posted 02 November 2012 - 03:12 AM

Why do you do that for requiem gravity Lithi? they don't even reward you, not even mall points as compensation etc..
Any work worth a salary.



Hm, faster he can get ban for it than some reward...
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#25 Lithi

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Posted 02 November 2012 - 03:24 AM

Updated: Saw there were some issues with the physical cad dmg calculation, so I modified it a bit: heres how the calculation looks like :

reduced amount (%) = defense/ ((defense) + lvl * 10) * 100


normal dmg with defense = normal dmg - (normal dmg * ( % / 100))


critical dmg with defense = normal dmg * 2 + cad * ((%/ 100) / 4)


https://sourceforge.....1.exe/download
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