What is retained:
Crit Rate.
Perfect Dodge.
Damage.
Status Resistance based from Luk.
What is discarded:
Hit Rate.
Flee Rate.
What is added:
Crit Damage.
Crit Overstrike.
Crit Overstrike is a new form of ensuring an attack lands, but only for critical attacks. This effect is a by-chance application when a critical attack miss. Damage is dealt at [(Total Crit Damage Value - Crit Damage from Luk)/2] + Crit Damage from Luk. Base Crit Overstrike is 1(%) and increases by 1 every 2 Luk. This is shown in the status window after normal Hit Rate (IE: Hit Rate + Crit Overstrike. Same way Flee Rate + Perfect Dodge is shown).
Crit Damage is the same as EQ and Cards that boost Damage value, but is flat damage increment upon critical hit. Damage dealt from Crits will be boosted by 1 per Luk with a Base Crit Damage of 5. Additionally, Cards and EQs that boost Crit Damage % will also increase this value. Size and race modifier from Cards and EQs does not increase the value but Size of monster does not decrease the damage either.
I believe that with this change, Luk will once again play a more important role in stat building. Some of these values can be changed to reduce the overpowering idea but I really think that the current Luk needs to go. There is almost no benefit of taking Luk other than some slight boost in crit and damage, as well as wasting points.
Edited by matrixEXO, 09 November 2012 - 11:24 PM.