It's actually going to get even worse when Renewal hits, since with the elimination of the REQs, the premium advantage that came with it (double-questing via both kills and items) poofs too.
A few ideas to make premiums more premium:
1. Exclusive content, quests in particular. The quest to open a shortcut from Magma2 to Thor2 was a nice little extra perk, the Office Space references were good for a quick laugh, and the "I can fly if I fall off" reference was great for a simultaneous laugh and facepalm from anyone who played RO's beta. However, this is the ONLY premium quest in the entire game. Why not make a bunch of these, possibly including some that award account bound KP items?
2. Give Valk full Kafra warps, and give premiums a 1z gear that grants Level 4 Warp Portal. Valk's warp reduction is simply an annoyance, while having full warps when the warp acos exist isn't much of a bonus. On the other hand, if we could all warp, THAT would be a significant travel convenience. There's no risk of this lowering demand for priests - they're RO's ONLY primary healing class, so they're needed in nearly all types of parties.
3. Extra event awards. Bonus green ales and holy eggs on the yearly quests for those, for instance. (Please give us real quests for those next year, not the garbage we had this year.) Giving premiums an extra week of a popular event would also help.
A few ideas to reduce the penalties of going premium:
1. Scrolls of endowment (in exchange for the appropriate element stone) and scrolls of soul link (free or for some trivial amount of z). Absolutely everyone on Valk has a slave account to handle these 2 functions, but premium players have to buy a second account to do this.
2. A multiplier on the lower level card drop rates. It's no secret that the overwhelming majority of commonly used cards are dropped by low level stuff that no one wants to fight, and that because of this, nearly all of these cards are bot farmed. Since Ymir is mostly bot-free, this actually works against us, and we end up paying 2-3x what Valk players do for the same cards... and most of these are the basic cards everyone is expected to have in a party. I strongly suggest kicking the rates up to compensate for this. Being bot-free should be a GOOD thing, not a penalty.
3. Reduce the spawn timers of stuff like blue plants, and maybe even allow multiple herb drops, again, because we don't have a bot supply line in our economy. Current blue pot prices on Valk? 14k. Current blue pot price on Ymir? 50k. Paying more than triple for SP doesn't feel very "premium".
4. Figure out a way to let us vend and play at the same time. RO is a game where nearly all gear is tradable, and where almost the entire economy is player-run. Vending is a huge part of the game as a result. Valk players of course simply make a Vend account, while premiums are forced to either buy an extra account, or not play and vend at the same time. Would it be possible to let us spawn a 1 slot account that automatically contains a merchant with the carry capacity of a 99 str mechanic, L10 DC, L10 OC, L10 Vend, L1 Pushcart, and no ability to actually fight?
Responding to some other ideas:
-The higher safe limit sounds great. Unlocking the +9 effects that many items have without bots providing enough gear for the gazillion attempts falls firmly under the "good freaking luck" category.
-I wouldn't completely eliminate the BG cooldown (because people waiting want to get in), but make it very, very, short. 30 seconds is more than enough.
-Free santa suits and beach towels (and maybe even an extra 1 that isn't on Valk at all) is a nice little perk, and as it of course has no impact on gameplay whatsoever, doesn't require any balancing, at all.
-Some kind of autocraft or multicraft would definitely be nice.
-Storage boost. It's just extra rows in a database table. Why not give us something huge like 2000 slots?
-The drop converter sounds great, and another way to make sure not having bots is a GOOD thing rather than a bad one.
-The overall server xp and drop rates are something we have to be very careful with. Too high and it becomes basically a p.server. I think we should give renewal a month or so to get a good feel for what an appropriate rate would be.
Edited by Mwrip, 09 October 2010 - 07:45 AM.