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Neutral's card ideas


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#1 Neutral12

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Posted 08 October 2010 - 07:12 PM

Description: The Kafra Co., which was founded by Emilio Alexander Kafra, Still exists today. Ran by busy kafra girls; they are always there to help you whenever needed. Now they are about to help you even more.

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First idea;

Placement: Weapon
Prefix: HelpingHand

If equipped on a Mage class, Ninja, Rogue/Stalker, Acolyte, Priest, or Soul Linker; +2 Int and +1% Matk.

If equipped on a Swordsman class, Thief, Assassin/SinX, Merchant class, Taekwon/Taekwon Master, Monk/Champion, or Ninja; +3 Defense, +3% Atk.

If equipped on Gunslinger, Archer class, or Rogue/Stalker; +3 Flee Rate, +2 Critical, and 2% more damage with range attacks.

If equipped on Novice, Super Novice; +500 mHP, +100 mSP, +2% Atk, and +2% Matk.

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Second idea;

Placement: Weapon
Prefix: Improved

When equipped on a book type weapon; +2 Int, +1% Matk.

When equipped on a fist type weapon; +10 atk, +1% Atsd.

When equipped on a one-handed sword type weapon; +10 Atk, +2 Str, 2% chance to auto cast One-Hand Quicken when attacking.

When equipped on a Humma Shuriken type weapon; +2% Matk, +2% Atk, 5% more damage with Throw Humma Shuriken.

When equipped with (any) gun type weapon; 0.1% chance to auto cast Call Spirits level 5 when attacking, 2% more damage with range attacks.

When equipped with Grenade Launcher/Gatling Gun type weapons; +5% Atsd.

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Note: I tried really hard to balance these (really, I did).

Edited by Neutral12, 20 October 2010 - 12:17 PM.

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#2 Undying

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Posted 14 October 2010 - 02:25 PM

Pre renewal the +2 int cards for weps would be insainly powerful (along with +%matk). However those cards might work out very well in renewal.

I think this would be very interesting renewal cards, except I would buff the first idea towards melee characters (swordman, thief ect). That card would honestly never be used for them. PVM fortune sword is better then the + defense (especally with renewal) and +1% atk for a wep slot isn't very good. Your dead on with the uses of that card for mages, just need to make it somewhat useful for the other classes. Also I would change the SN one to add + a certain amount of hp ect. 1% hp more for a super novice wouldn't do anything.
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#3 Neutral12

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Posted 14 October 2010 - 05:43 PM

I will look into this, thanks for your feedback. -_-

Edit: Changes made, how does this look now?

Edited by Neutral12, 14 October 2010 - 05:48 PM.

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#4 Kadelia

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Posted 26 October 2010 - 05:30 AM

Zen (aka your 'Call spirits') would fail on a gunslinger. Because of their coins they are not allowed to have spirit spheres at all (example: greatest general card never summons spheres, nor does the Ring of Flamelord combo.

Edited by Jaye, 26 October 2010 - 05:31 AM.

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