O mighty MvPs I will smite you with my hard, hard stick - Gene Weapon Discussion - Page 19 - Merchant Class - WarpPortal Community Forums

Jump to content


Photo
* * * * - 7 votes

O mighty MvPs I will smite you with my hard, hard stick - Gene Weapon Discussion


  • Please log in to reply
761 replies to this topic

#451 DrAzzy

DrAzzy

    Really Azzy? Already?

  • VMod Retired
  • 15606 posts
  • LocationNew England
  • Playing:Ragnarok Online
  • Server:Chaos-Clandestine Society

Posted 19 September 2013 - 09:13 PM

That's referring to the april balance patch. I think the relevant firex discussion here took place after that change - somewhere there are damage numbers here.


  • 0

#452 albaoregine

albaoregine

    Awarded #1 Troll

  • Members
  • 817 posts
  • Playing:Ragnarok Online

Posted 21 September 2013 - 12:46 AM

i love this thread.


  • 0

#453 jake0619

jake0619

    Too Legit To Quit

  • Members
  • 1019 posts
  • Playing:Nothing

Posted 22 September 2013 - 08:44 PM

So uh, that +15 hf ea 12. What card would be best to put into it, AS or AK?


  • 0

#454 Havenn

Havenn

    They pay me to post.

  • Members
  • 6523 posts
  • LocationRagnarok Online
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 23 September 2013 - 06:56 AM

AK card. While AS card and AK card are nearly the same for AB damage, AK has a much higher CC damage output. 


  • 0

#455 Iinker

Iinker

    Amateur Blogger

  • Members
  • 107 posts
  • Playing:Nothing

Posted 23 September 2013 - 06:58 AM

I wouldn't put AS/AK in a +15 weap. Turtle General is probably best for it.


  • 0

#456 Havenn

Havenn

    They pay me to post.

  • Members
  • 6523 posts
  • LocationRagnarok Online
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 23 September 2013 - 07:01 AM

TG is ok, and would be the best for an all-around weapon for CC on all types of creatures boss and non-boss. Though your AB with a TG will be weaker than an AS.

 

It will 5% be weaker than AK for MVPs, for CC and AB. It would also be slightly weaker for AB than and AS card.

 

I can see why you would TG it, since it's 1 of a kind, though it's not the best possible damage with a TG.


Edited by Havenn, 23 September 2013 - 07:02 AM.

  • 0

#457 michaeleeli

michaeleeli

    Too Legit To Quit

  • Members
  • 2784 posts
  • Playing:Ragnarok Online
  • Server:Yggdrasil/Chaos

Posted 23 September 2013 - 07:19 AM

put a tendrillion card in it just for the giggles
  • 0

#458 jake0619

jake0619

    Too Legit To Quit

  • Members
  • 1019 posts
  • Playing:Nothing

Posted 25 September 2013 - 11:08 AM

Are there any future cards coming to iRO that will help with acid bomb that would be better than an AK?


  • 0

#459 DrAzzy

DrAzzy

    Really Azzy? Already?

  • VMod Retired
  • 15606 posts
  • LocationNew England
  • Playing:Ragnarok Online
  • Server:Chaos-Clandestine Society

Posted 25 September 2013 - 11:17 AM

Are there any future cards coming to iRO that will help with acid bomb that would be better than an AK?

Not in the next card set, at least. Not sure beyond that, but I think it's unlikely.


  • 0

#460 ilovemilk

ilovemilk

    Too Legit To Quit

  • Members
  • 3452 posts
  • LocationMilky Way
  • Playing:Ragnarok Online
  • Server:Offline

Posted 26 September 2013 - 03:34 AM

I like the +12 Elemental Sword because I can use it on ghost properties. Plus it doesn't do that much less damage compared to the +12 RTS.


Edited by ilovemilk, 26 September 2013 - 03:34 AM.

  • 0

#461 Havenn

Havenn

    They pay me to post.

  • Members
  • 6523 posts
  • LocationRagnarok Online
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 26 September 2013 - 04:13 AM

I like the +12 Elemental Sword because I can use it on ghost properties. Plus it doesn't do that much less damage compared to the +12 RTS.

 

Do you mean physical melee and hit them with bolts? Explain please...I have a +12 ele too which I also kinda like, it really isn't much worse than RTS, just not sure what you mean about hitting ghosts, you should be able to do that with all weps and ele cannon balls


  • 1

#462 Zerokilla

Zerokilla

    I am New.

  • Members
  • 6 posts

Posted 02 October 2013 - 02:06 PM

Dont know how updated this all is (front page) but I still wasnt able to find the reasoning behind the RWC accessories vs Honor Medals.  Can anyone explain to me which is the better accessories to go for before I go and waste a bit of time/money?  Ive done a little research and couldnt find much difference between the 2.  I know I'll never be close on instacast so mainly trying to get a balance of dmg vs cast.


  • 0

#463 Havenn

Havenn

    They pay me to post.

  • Members
  • 6523 posts
  • LocationRagnarok Online
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 02 October 2013 - 05:32 PM

Hmm, personally I find myself using RWC pendents most often due to the reduced variable cast, with good spell enchants the Matk from them helps bomb - it doesn't help your CC damage like a ring would but it makes up for that in cast time

 

You may not get as much damage as a Medal of Honor with this, MOH is really good for damage, but you benefit from the cast time and card slot that the RWC pendents offer,which you could card with Kafra Blossom for better elemental reduction which helps a ton.

 

Think of MOH as purely for damage, nice to swap on when you're bombing and cast time is fixed and you feel safe enough to not wear reduction.

 

Since making a KBC spell3/3 RWC Pendant (or two) can get very costly, you may want to grab an MOH first.


Edited by Havenn, 02 October 2013 - 05:33 PM.

  • 0

#464 DrAzzy

DrAzzy

    Really Azzy? Already?

  • VMod Retired
  • 15606 posts
  • LocationNew England
  • Playing:Ragnarok Online
  • Server:Chaos-Clandestine Society

Posted 02 October 2013 - 06:05 PM

For CC, the Spell 33 RWC accessories alone will get you 32% cast reduc, which is enough to notice (and throw on Spellx3 FAW and you're at 62% reduc). This gives you much higher DPS than using MoH, though less damage per hit. 

 

For AB, MoH or some of the other options we've discussed above will beat RWC accessory since AB is fixed cast.


  • 0

#465 Joaco

Joaco

    Too Legit To Quit

  • Members
  • 3569 posts
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 02 October 2013 - 07:04 PM

MoH's are better for damage, while RWC pendants (not sure about the rings) are better for faster cast on CC. I personally use double MoH's while ABing and CCing, but Spells pendants would be perfect while CCing. I was gonna make 2 of them but they'll go higher on price lol.

 


  • 0

#466 CaliJin

CaliJin

    Amateur Blogger

  • Members
  • 386 posts
  • LocationIrvine Ca
  • Playing:Ragnarok Online
  • Server:Classic :/

Posted 09 October 2013 - 04:02 PM

Question: im going for Pure Mvping gene but still not decided which card i should put on my weapon

 

Archer skeleton or Abysmal Knight Card?

 

does AK card increase the acid bomb's damage?

 

(only fighting MVP... idc about mobs... all i care is damage to MVP)

 


  • 0

#467 Havenn

Havenn

    They pay me to post.

  • Members
  • 6523 posts
  • LocationRagnarok Online
  • Playing:Ragnarok Online
  • Server:Chaos

Posted 09 October 2013 - 04:27 PM

AK all the way then, slightly better AB, much better CC


Edited by Havenn, 09 October 2013 - 04:27 PM.

  • 0

#468 CaliJin

CaliJin

    Amateur Blogger

  • Members
  • 386 posts
  • LocationIrvine Ca
  • Playing:Ragnarok Online
  • Server:Classic :/

Posted 10 October 2013 - 05:05 PM

i got someone told me AK doesnt add up the damage use of AB to MVP because its "long range"...

 

i really need an answer... i dont wnna -_- up my weapon. (not that i dont trust the person)

 

 


  • 0

#469 DrAzzy

DrAzzy

    Really Azzy? Already?

  • VMod Retired
  • 15606 posts
  • LocationNew England
  • Playing:Ragnarok Online
  • Server:Chaos-Clandestine Society

Posted 15 October 2013 - 11:30 AM

i got someone told me AK doesnt add up the damage use of AB to MVP because its "long range"...

i really need an answer... i dont wnna -_- up my weapon. (not that i dont trust the person)


Stop talking to him, he's wrong.
Note that the full 25% is not applied to the full damage like it is with the 10% from archer skeleton. Like any+% vs (type) effect, ak only modifies the damage from eatk and watk, not the damage from other satk or matk. Thus, ak is only slightly better (i cod contrive situations where as did more, even to boss). You can use the calc in my sig to run specific numbers.
  • 1

#470 Sigma1

Sigma1

    Too Legit To Quit

  • Members
  • 2435 posts
  • Playing:Ragnarok Online
  • Server:TRO

Posted 17 October 2013 - 09:49 AM

I have found something curious about AB.

Target's StatusDef and StatusMdef reduce AB dmg too.

 

I tested by do AB with bare hand to a certain monsters. And then I used Eska, would sets monster StatusDef and StatusMdef to 90. When I do AB to Eska buffed monster. AB dmg was reduced a bit.

 

 


Edited by Sigma1, 17 October 2013 - 09:51 AM.

  • 0

#471 DrAzzy

DrAzzy

    Really Azzy? Already?

  • VMod Retired
  • 15606 posts
  • LocationNew England
  • Playing:Ragnarok Online
  • Server:Chaos-Clandestine Society

Posted 21 October 2013 - 02:09 PM

Yes, it is known that status def and/or mdef has a small effect on AB damage. 

 

Nobody has ever bothered to quantify it, since it's vanishingly small. 


  • 0

#472 Sigma1

Sigma1

    Too Legit To Quit

  • Members
  • 2435 posts
  • Playing:Ragnarok Online
  • Server:TRO

Posted 22 October 2013 - 03:58 AM

But it's important to find the corrected AB formula. :wink:


  • 0

#473 DrAzzy

DrAzzy

    Really Azzy? Already?

  • VMod Retired
  • 15606 posts
  • LocationNew England
  • Playing:Ragnarok Online
  • Server:Chaos-Clandestine Society

Posted 23 October 2013 - 10:02 AM

But it's important to find the corrected AB formula. :wink:

 

Well, we have a formula that is pretty accurate (just doesn't account for the small impact of status def/mdef) - certainly good enough for build planning. I think after this point, nobody bothered to go further. 

 

(Atk + Matk) * 0.07 * Target VIT per hit, where atk and matk are calculated normally.


  • 0

#474 Sigma1

Sigma1

    Too Legit To Quit

  • Members
  • 2435 posts
  • Playing:Ragnarok Online
  • Server:TRO

Posted 24 October 2013 - 05:46 AM

Well, we have a formula that is pretty accurate (just doesn't account for the small impact of status def/mdef) - certainly good enough for build planning. I think after this point, nobody bothered to go further. 

 

(Atk + Matk) * 0.07 * Target VIT per hit, where atk and matk are calculated normally.

 

I have tried this formula before. It has more error when target has high vit such as Bradium Golem, Lava Golem, etc.(EX : Genetic with 286 Atk and 155 Matk should AB Bradium Golem by 3858/hit with that formula. But in actual test is 3679/hit) So I guess target's vit should be some kind of 'divisor' in AB formula. But it's hard to find out.


Edited by Sigma1, 24 October 2013 - 05:56 AM.

  • 0

#475 DrAzzy

DrAzzy

    Really Azzy? Already?

  • VMod Retired
  • 15606 posts
  • LocationNew England
  • Playing:Ragnarok Online
  • Server:Chaos-Clandestine Society

Posted 25 October 2013 - 07:25 AM

I have tried this formula before. It has more error when target has high vit such as Bradium Golem, Lava Golem, etc.(EX : Genetic with 286 Atk and 155 Matk should AB Bradium Golem by 3858/hit with that formula. But in actual test is 3679/hit) So I guess target's vit should be some kind of 'divisor' in AB formula. But it's hard to find out.

How are you figuring those numbers? 

 

If you're using the numbers in the status window, it's a miracle they're that close - the status window's numbers for atk and matk are grossly inaccurate. 


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users