That's referring to the april balance patch. I think the relevant firex discussion here took place after that change - somewhere there are damage numbers here.
O mighty MvPs I will smite you with my hard, hard stick - Gene Weapon Discussion
#451
Posted 19 September 2013 - 09:13 PM
#452
Posted 21 September 2013 - 12:46 AM
i love this thread.
#453
Posted 22 September 2013 - 08:44 PM
So uh, that +15 hf ea 12. What card would be best to put into it, AS or AK?
#454
Posted 23 September 2013 - 06:56 AM
AK card. While AS card and AK card are nearly the same for AB damage, AK has a much higher CC damage output.
#455
Posted 23 September 2013 - 06:58 AM
I wouldn't put AS/AK in a +15 weap. Turtle General is probably best for it.
#456
Posted 23 September 2013 - 07:01 AM
TG is ok, and would be the best for an all-around weapon for CC on all types of creatures boss and non-boss. Though your AB with a TG will be weaker than an AS.
It will 5% be weaker than AK for MVPs, for CC and AB. It would also be slightly weaker for AB than and AS card.
I can see why you would TG it, since it's 1 of a kind, though it's not the best possible damage with a TG.
Edited by Havenn, 23 September 2013 - 07:02 AM.
#457
Posted 23 September 2013 - 07:19 AM
#458
Posted 25 September 2013 - 11:08 AM
Are there any future cards coming to iRO that will help with acid bomb that would be better than an AK?
#459
Posted 25 September 2013 - 11:17 AM
Are there any future cards coming to iRO that will help with acid bomb that would be better than an AK?
Not in the next card set, at least. Not sure beyond that, but I think it's unlikely.
#460
Posted 26 September 2013 - 03:34 AM
I like the +12 Elemental Sword because I can use it on ghost properties. Plus it doesn't do that much less damage compared to the +12 RTS.
Edited by ilovemilk, 26 September 2013 - 03:34 AM.
#461
Posted 26 September 2013 - 04:13 AM
I like the +12 Elemental Sword because I can use it on ghost properties. Plus it doesn't do that much less damage compared to the +12 RTS.
Do you mean physical melee and hit them with bolts? Explain please...I have a +12 ele too which I also kinda like, it really isn't much worse than RTS, just not sure what you mean about hitting ghosts, you should be able to do that with all weps and ele cannon balls
#462
Posted 02 October 2013 - 02:06 PM
Dont know how updated this all is (front page) but I still wasnt able to find the reasoning behind the RWC accessories vs Honor Medals. Can anyone explain to me which is the better accessories to go for before I go and waste a bit of time/money? Ive done a little research and couldnt find much difference between the 2. I know I'll never be close on instacast so mainly trying to get a balance of dmg vs cast.
#463
Posted 02 October 2013 - 05:32 PM
Hmm, personally I find myself using RWC pendents most often due to the reduced variable cast, with good spell enchants the Matk from them helps bomb - it doesn't help your CC damage like a ring would but it makes up for that in cast time
You may not get as much damage as a Medal of Honor with this, MOH is really good for damage, but you benefit from the cast time and card slot that the RWC pendents offer,which you could card with Kafra Blossom for better elemental reduction which helps a ton.
Think of MOH as purely for damage, nice to swap on when you're bombing and cast time is fixed and you feel safe enough to not wear reduction.
Since making a KBC spell3/3 RWC Pendant (or two) can get very costly, you may want to grab an MOH first.
Edited by Havenn, 02 October 2013 - 05:33 PM.
#464
Posted 02 October 2013 - 06:05 PM
For CC, the Spell 33 RWC accessories alone will get you 32% cast reduc, which is enough to notice (and throw on Spellx3 FAW and you're at 62% reduc). This gives you much higher DPS than using MoH, though less damage per hit.
For AB, MoH or some of the other options we've discussed above will beat RWC accessory since AB is fixed cast.
#465
Posted 02 October 2013 - 07:04 PM
MoH's are better for damage, while RWC pendants (not sure about the rings) are better for faster cast on CC. I personally use double MoH's while ABing and CCing, but Spells pendants would be perfect while CCing. I was gonna make 2 of them but they'll go higher on price lol.
#466
Posted 09 October 2013 - 04:02 PM
Question: im going for Pure Mvping gene but still not decided which card i should put on my weapon
Archer skeleton or Abysmal Knight Card?
does AK card increase the acid bomb's damage?
(only fighting MVP... idc about mobs... all i care is damage to MVP)
#467
Posted 09 October 2013 - 04:27 PM
AK all the way then, slightly better AB, much better CC
Edited by Havenn, 09 October 2013 - 04:27 PM.
#468
Posted 10 October 2013 - 05:05 PM
i got someone told me AK doesnt add up the damage use of AB to MVP because its "long range"...
i really need an answer... i dont wnna -_- up my weapon. (not that i dont trust the person)
#469
Posted 15 October 2013 - 11:30 AM
i got someone told me AK doesnt add up the damage use of AB to MVP because its "long range"...
i really need an answer... i dont wnna -_- up my weapon. (not that i dont trust the person)
Stop talking to him, he's wrong.
Note that the full 25% is not applied to the full damage like it is with the 10% from archer skeleton. Like any+% vs (type) effect, ak only modifies the damage from eatk and watk, not the damage from other satk or matk. Thus, ak is only slightly better (i cod contrive situations where as did more, even to boss). You can use the calc in my sig to run specific numbers.
#470
Posted 17 October 2013 - 09:49 AM
I have found something curious about AB.
Target's StatusDef and StatusMdef reduce AB dmg too.
I tested by do AB with bare hand to a certain monsters. And then I used Eska, would sets monster StatusDef and StatusMdef to 90. When I do AB to Eska buffed monster. AB dmg was reduced a bit.
Edited by Sigma1, 17 October 2013 - 09:51 AM.
#471
Posted 21 October 2013 - 02:09 PM
Yes, it is known that status def and/or mdef has a small effect on AB damage.
Nobody has ever bothered to quantify it, since it's vanishingly small.
#472
Posted 22 October 2013 - 03:58 AM
But it's important to find the corrected AB formula.
#473
Posted 23 October 2013 - 10:02 AM
But it's important to find the corrected AB formula.
Well, we have a formula that is pretty accurate (just doesn't account for the small impact of status def/mdef) - certainly good enough for build planning. I think after this point, nobody bothered to go further.
(Atk + Matk) * 0.07 * Target VIT per hit, where atk and matk are calculated normally.
#474
Posted 24 October 2013 - 05:46 AM
Well, we have a formula that is pretty accurate (just doesn't account for the small impact of status def/mdef) - certainly good enough for build planning. I think after this point, nobody bothered to go further.
(Atk + Matk) * 0.07 * Target VIT per hit, where atk and matk are calculated normally.
I have tried this formula before. It has more error when target has high vit such as Bradium Golem, Lava Golem, etc.(EX : Genetic with 286 Atk and 155 Matk should AB Bradium Golem by 3858/hit with that formula. But in actual test is 3679/hit) So I guess target's vit should be some kind of 'divisor' in AB formula. But it's hard to find out.
Edited by Sigma1, 24 October 2013 - 05:56 AM.
#475
Posted 25 October 2013 - 07:25 AM
I have tried this formula before. It has more error when target has high vit such as Bradium Golem, Lava Golem, etc.(EX : Genetic with 286 Atk and 155 Matk should AB Bradium Golem by 3858/hit with that formula. But in actual test is 3679/hit) So I guess target's vit should be some kind of 'divisor' in AB formula. But it's hard to find out.
How are you figuring those numbers?
If you're using the numbers in the status window, it's a miracle they're that close - the status window's numbers for atk and matk are grossly inaccurate.
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