Dragon Breath Spamming?
#1
Posted 07 December 2012 - 02:15 AM
#2
Posted 07 December 2012 - 09:12 AM
#3
Posted 07 December 2012 - 11:11 AM
Thoughts?
#4
Posted 07 December 2012 - 11:13 AM
#5
Posted 07 December 2012 - 11:19 AM
Timing has a huge effect on it. Just mashing your key and clicking won't do.
Very much this.
It's one of the things that falls under "player skills".
#6
Posted 07 December 2012 - 11:34 AM
#7
Posted 07 December 2012 - 11:35 AM
#8
Posted 07 December 2012 - 11:49 AM
STR: 39
AGI: 101
VIT: 100
INT: 100
DEX: 90
LUK: 1
Would it be advisable to lower AGI and invest in some LUK for a little bit of resistance to Howl?
Edited by MotherOneDog, 07 December 2012 - 11:51 AM.
#9
Posted 07 December 2012 - 11:51 AM
This is flat out wrong. They all have the same formula.Some SC Masquerades' success rates are based off weight and some are based on resistance improved by AGI.
Success Rate = {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %
Minimum of (Skill Level + (DEX / 20)) % success rate.
30 str = 900 weight = 9%
30 agi -> agi/6 = 5, agi/3 = 10 -> 5~10% -> Average 7.5%
Thus per point, str helps more than agi, so your str should be higher than your agi.
Str is also, you know, generally a useful stat, because it brings weight limit, and if you get enough of it, makes CS with overupped KVM or HS with ur set and vellum (in WoE) or 2x AS 2xEA Gungnir in PVM useful. Whereas agi is useless except for masq resist.
Well this is how my stat build looks like (these are only base stats, gear bonuses and job bonuses not included):
STR: 39
AGI: 101
VIT: 100
INT: 100
DEX: 90
LUK: 1
Would it be advisable to lower AGI and invest in some LUK for a little bit of resistance to Howl?
What exactly is this build supposed to be? The dex is kinda low, the agi is stupid high, it's got no str so it's not a HS or aspd build, and it's got int like a DB build, but the vit is too low and the int too high for a proper DB build (I've gone over this in another thread - vit adds more per point than int does due to the low base SP pool of RK - you get more than 12.5x as much hp from 1 vit as you do sp from 1 int, hence the balance should always favor vit.
Edited by DrAzzy, 07 December 2012 - 11:56 AM.
#10
Posted 07 December 2012 - 11:53 AM
Well this is how my stat build looks like (these are only base stats, gear bonuses and job bonuses not included):
STR: 39
AGI: 101
VIT: 100
INT: 100
DEX: 90
LUK: 1
Would it be advisable to lower AGI and invest in some LUK for a little bit of resistance to Howl?
Oh, we have quite similar stat builds. Lol. I'd also like to know about MotherOneDog's question!
#11
Posted 07 December 2012 - 11:55 AM
Viri, you should have caught this.
This is flat out wrong. They all have the same formula.
Success Rate = {(Caster’s Base Level / 10) + Random number between [(Caster’s DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - < (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ (Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current weight) / 100]>] %
Minimum of (Skill Level + (DEX / 20)) % success rate.
30 str = 900 weight = 9%
30 agi -> agi/6 = 5, agi/3 = 10 -> 5~10% -> Average 7.5%
Thus per point, str helps more than agi, so your str should be higher than your agi.
Str is also, you know, generally a useful stat, because it brings weight limit, and if you get enough of it, makes CS with overupped KVM or HS with ur set and vellum (in WoE) or 2x AS 2xEA Gungnir in PVM useful. Whereas agi is useless except for masq resist.
Oh, DrAzzy, I phrased that wrongly. I meant the success rate is affected by the target's weight, not the SC's weight.
#12
Posted 07 December 2012 - 11:59 AM
Oh, DrAzzy, I phrased that wrongly. I meant the success rate is affected by the target's weight, not the SC's weight.
No, you phrased that much of it right.
What you said was that "SOME" masquerades are effected by weight, and SOME are effected by agi - that implies that the formulas for different Masqs is different. ALL masquerades are effected by both weight and agi (both of target, of course), and have the SAME formula.
#13
Posted 07 December 2012 - 12:02 PM
Oh, okay. Gotcha! Thanks a lot for all the advice!No, you phrased that much of it right.
What you said was that "SOME" masquerades are effected by weight, and SOME are effected by agi - that implies that the formulas for different Masqs is different. ALL masquerades are effected by both weight and agi (both of target, of course), and have the SAME formula.
#14
Posted 07 December 2012 - 12:24 PM
The net effect is that you need enough str if you want to not get stripped easily that you're disturbingly close to an HS/DB woe build when you're done.
Edited by DrAzzy, 07 December 2012 - 01:50 PM.
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