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Solution to all Botting problems


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#1 Eternityzero

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Posted 09 December 2012 - 07:09 AM

Valk has a massive botting problem. There are currently around 700 bots running around, causing lag inflation etc and the gms cant handle it.

here is my solution:

-Remove all drops from none TI Maps/instances/etc
(there arent any real players on the world map/dungeons)

-for those who want drops,like cards stat food etc, add a npc that gives out items for price of
(0,02/drop chance)*((monster level/50)^2)=number of magical stones
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#2 zefram

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Posted 09 December 2012 - 07:13 AM

brilliant idea.except i'm totally being sarcastic and actually think idea is retarded.

curious, how you can even make an estimation on bot population like that ?

Edited by zefram, 09 December 2012 - 07:16 AM.

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#3 Soulkyoko

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Posted 09 December 2012 - 07:14 AM

Absolutely not for both.
Scarabs, Nogg, Orc dun, Juperos to name a few maps where players party. Your looking in the wrong places if you believe there are no players outside of nonti. Also, your second option benefits the bots even more so.(They have nothing but $$$, whats to stop them from buying a lil 5-8m stone for more drops)
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#4 Eternityzero

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Posted 09 December 2012 - 07:29 AM

curious, how you can even make an estimation on bot population like that ?


be one of the first players to log in after mini maint, see 800 players logged in.


Absolutely not for both.
Scarabs, Nogg, Orc dun, Juperos to name a few maps where players party. Your looking in the wrong places if you believe there are no players outside of nonti. Also, your second option benefits the bots even more so.(They have nothing but $$$, whats to stop them from buying a lil 5-8m stone for more drops)

what drops do u get out of nogg, orc dungeons, juperos. there can be exeptions like bio 3.
i dont see how bots are able to get reset stones, so how should it benefit them
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#5 Dammage

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Posted 09 December 2012 - 07:32 AM

Yay because no real players actual level on the world maps right? Ya know, except for everyone...
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#6 Eternityzero

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Posted 09 December 2012 - 07:38 AM

Yay because no real players actual level on the world maps right? Ya know, except for everyone...


if u would be leveling on the world map, then u would know that there are around 95% Bots
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#7 Minsyy

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Posted 09 December 2012 - 07:42 AM

jep, and when classic server came out the bot zerg moved there. driving up the price on simple items like stems.

also Raydric cards went up. items used a lot by people

Tears were shed in high numbers. >.> people refuse to see the other side of bots too. im not approving bots, just saying they complete a chain of supply on a high demanding server.
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#8 MegaEdge

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Posted 09 December 2012 - 07:44 AM

Valk has a massive botting problem. There are currently around 700 bots running around, causing lag inflation etc and the gms cant handle it.

here is my solution:

-Remove all drops from none TI Maps/instances/etc
(there arent any real players on the world map/dungeons)

-for those who want drops,like cards stat food etc, add a npc that gives out items for price of
(0,02/drop chance)*((monster level/50)^2)=number of magical stones

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#9 Ralis

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Posted 09 December 2012 - 07:45 AM

I'm just locking this... Obvious troll is obvious.
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