BUG REPORT THREAD
#126
Posted 11 December 2011 - 04:48 PM
#127
Posted 11 December 2011 - 04:53 PM
#128
Posted 11 December 2011 - 05:06 PM
Is there some way we can get woe reduction applied to exceed break and crush strike? It applied to ,martyrs reckoning properly I don't see how it's that different.
The difference is that crush strike and exceed break are *literally* a normal attack.
Matyrs reckoning was an auto-cast skill.
#129
Posted 11 December 2011 - 05:07 PM
#130
Posted 11 December 2011 - 07:20 PM
#131
Posted 11 December 2011 - 08:26 PM
I got a feeling that this happens if your characters were on certain maps whenever the server closed for maintenance. But I think they already addressed this by bringing back characters to Prontera upon logging out. I'm not sure if this applies to affected characters before the recent maintenance, though.When attempting to log my characters Cylen and narukagami.rebirth, I instantly get disconnected from server. I can log onto my other characters fine however.
Edited by Smolderbil, 11 December 2011 - 08:43 PM.
#132
Posted 11 December 2011 - 09:23 PM
#133
Posted 11 December 2011 - 10:39 PM
#135
Posted 12 December 2011 - 01:15 PM
Pneuma seems to have developed a skill cool down after casting it 6(?) times or so.
Are these changes 'intended'?
#136
Posted 12 December 2011 - 01:28 PM
#137
Posted 12 December 2011 - 02:04 PM
If you teleport at the moment the skill ends, the buff icon will stay, but the actual skill effect does not work.Not saying how, but there does seem to be a bug that lets the effects of Royal Guard's Inspiration last indefinitely until they change zones.
#139
Posted 12 December 2011 - 02:33 PM
It's the opposite in this case. The icon disappears but the stats stay.If you teleport at the moment the skill ends, the buff icon will stay, but the actual skill effect does not work.
#140
Posted 12 December 2011 - 05:08 PM
#141
Posted 12 December 2011 - 08:07 PM
#142
Posted 12 December 2011 - 11:41 PM
Deep Sleep Lullaby
- Can be used on all maps.
Yet that is not working. Please, please don't leave it as PvP maps only.
#143
Posted 12 December 2011 - 11:48 PM
HEEEEEEEEEEEEEEEEEEY WTH? why deep sleep only??????? whats the problem with spell casters? why always the mageclass its overpunished?According to doddler's translation from April 13th:
Deep Sleep Lullaby
- Can be used on all maps.
Yet that is not working. Please, please don't leave it as PvP maps only.
ARRULLO SHOULD BE THE SAME AS DEEP SLEEP!!! >_______<
#144
Posted 13 December 2011 - 08:55 AM
this has been like that forever, but since hover is actually useful for something, i'd like that bug to be fixed.
i mentioned it when renewal hit the server but nothing was ever done
#145
Posted 13 December 2011 - 09:33 AM
Dragon Howling
Skill re-use Delay: 10 seconds
Fear Chance: (50 + 6 * Skill Level) %
Duration: 15 seconds
Immobilization duration: 2 seconds
AoE:
Level 1: 7x7
Level 2: 9x9
Level 3: 11x11
Level 4: 13x13
Level 5: 15x15
Problem:
Should Reduce Flee and Hit, but actually only reduce Flee
Edited by Moyton, 13 December 2011 - 02:25 PM.
#146
Posted 13 December 2011 - 11:35 AM
#147
Posted 13 December 2011 - 02:24 PM
I tested it again, she had 120 Int and it work 2 sec, could she not move.
You can not get Immunity
Edited by Moyton, 13 December 2011 - 02:52 PM.
#148
Posted 13 December 2011 - 03:34 PM
Not a bug... But SO MANY Brazilians in Sakray [including me]... Are them players from here or scouts from bRO? Hehehe~~~~~ [No seriously. I did not knew that were so many of us around the game /gg]
Edited by asayuu, 13 December 2011 - 03:36 PM.
#149
Posted 14 December 2011 - 03:27 AM
You may have some Kafra points on your account on Sakray, go ahead and spend them if you have them using the Kafra shop GUI. These points are NOT connected to your live account, so you aren't spending real points.
I bought a single HD Oridecon on Sakray and it very much subtracted from my account's KP
I should have checked my account's KP balance, if I'd seen I had the same amount of KP on Sakray I probably wouldn't have even tried it.
#150
Posted 14 December 2011 - 04:48 AM
Head gear included helm [1], iron cain, % fin helm + hunting spear
Edited by mikeberserkr, 14 December 2011 - 04:49 AM.
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