FloorMatt's Altar of Commander (PvP Guide) - Page 2 - Turan Temple - WarpPortal Community Forums

Jump to content


Photo

FloorMatt's Altar of Commander (PvP Guide)


  • Please log in to reply
238 replies to this topic

#26 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 01 August 2010 - 12:58 PM

would like to see some raw data on sow often skills hit out of 100 tries for each weapon type listed here/

I'm trying the 1 handed sword and seem to not realize the difference

----------------------Sword---------------------------------------------------Axe--------------------------------------------------Bludgeon-------------------
Sword has the least damage of all ----------------| Axe's damage is in the middle.---|------ Bludgeon has the most damage.
weapons. However as of today it remains-------| The main benefit of using an axe-|----- but MP instead of HP. Bludgeon---|
bugged (or maybe working as intended?)--------| is the HP it gives opposed to MP-|---- therefore is the best for AA. And --|
The Sword does slightly better on skill attacks.- of the bludgeon. As a bonus stat-|---- really it serves well on skills too.--|
For this reason many skill spammer Comms--- it gives a little bit of crit % as well.|--- This is my weapon of choice as ----|
like to use it. I didn't chose it because of it's ---|-------------------------------------------------|---- as I love the extra 60 damage it ----|
weak AA ability or lack there of.... -----------------|-------------------------------------------------|---- gives compared to Tyrant's Axe.----|



I don't think weapons have anything to do with skills hitting or missing. Wouldn't even make a difference on auto attack. Axe has some dex, but that would draw such a low amount of accuracy, it wouldn't make much of anything.
I could try testing 100 skills with each weapon o_o;
Even if I did find some weapons to hit more than others, I don't think that would prove anything...
  • 0

#27 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 03 August 2010 - 07:53 PM

YAAAAY it got stickied. http://forums.warppo...tyle_emoticons/default/icon_boogie.gif
Thanks Sakana!!!!! http://forums.warppo...tyle_emoticons/default/icon_boogie.gif

Happytime for me. http://forums.warppo...tyle_emoticons/default/icon_boogie.gif

Let's break out the booze and music.

LOL. Anyway. Update.
Put the data about Biskra set. Looks like a great set as well. I need to experiment with it more. I need to obtain some polar and slyrium pieces to see how they go with it. But I think Conqueror's is probably nicest with them.

Also I put my Carlos Build. Should be helpful to new comers to the game.

Now I just need to find a manger in my guild to log on, and I will link also a piece of Glorious from Robo, and a Brilliant piece from Plugger.... for more equipment science hehe.

And I think that should just about be it for my guide...

Any other suggestions?
  • 0

#28 Sabbatum

Sabbatum

    Amateur Blogger

  • Members
  • 171 posts
  • LocationBrazil

Posted 04 August 2010 - 04:03 AM

Well, nice build, but its fully based on your gears ^^
I disagree with the DNAs for MY current gears. I have full s1 Brilliant Set it gives me a great Auto Attack + Skill DPS so i have 5 Survival Instinct + 10 1h Mastery + 10 Beam Slash DNAs. Well, i dont know about Shield Strike 5 for only 70% accuracy, hell yeah, stun fail in pvp is deadly for us, but i cant say nothing coz im currently 79 and never tested lower Shield Strike than 10 now. Hmm, my beam slash is only lv1now ._. and i still can drain high HP from targets, but i rly think about changing skill build after some tests and increase the beam slash lvls... haha

btw, its a very very very good tutorial for ppl who is just lost the rain. And u description about commanders are completly alright :(

Totally successful on the topic
gratz!
:rolleyes:
  • 0

#29 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 04 August 2010 - 01:30 PM

Well, nice build, but its fully based on your gears ^^
I disagree with the DNAs for MY current gears. I have full s1 Brilliant Set it gives me a great Auto Attack + Skill DPS so i have 5 Survival Instinct + 10 1h Mastery + 10 Beam Slash DNAs. Well, i dont know about Shield Strike 5 for only 70% accuracy, hell yeah, stun fail in pvp is deadly for us, but i cant say nothing coz im currently 79 and never tested lower Shield Strike than 10 now. Hmm, my beam slash is only lv1now ._. and i still can drain high HP from targets, but i rly think about changing skill build after some tests and increase the beam slash lvls... haha

btw, its a very very very good tutorial for ppl who is just lost the rain. And u description about commanders are completly alright :(

Totally successful on the topic
gratz!
:D


Well with full s1 Brilliant, you should have a ton of defense, and more def than me. I base the DNA on the thread that explains 2700 is max defense. :rolleyes: But for people with s2 gear, are gonna likely need more DNA points in defenses to get there. Other than dna, I think the rest can apply to anyone. Your DNA build looks entirely dps based. It must be nice having instant beam slash. But I figured I can deal without that. Rush and Face Strike are a definite must for pvp. Beam slash too. The others can be personalized.
You seem to have awful luck with missing. I am fine with my shield strike hitting. So I didn't need any upgrades on that.
Yea I put my extra points in beamslash since it's such a nice skill. Not a whole lot of damage added since lvl 1. But yea, still nice.

Thanks for feedback. :]

Edited by Laner, 04 August 2010 - 01:31 PM.

  • 0

#30 Thorny

Thorny

    Amateur Blogger

  • Members
  • 296 posts
  • LocationNew Zealand

Posted 04 August 2010 - 02:27 PM

Boo

Yey you and the sticky!

^^

T
  • 0

#31 Wreckd

Wreckd

    Too Legit To Quit

  • Members
  • 2198 posts
  • LocationAustralia
  • Playing:Requiem
  • Server:Stereosonic

Posted 04 August 2010 - 04:36 PM

Umm im addicted to damage.. can i make a commander? :rolleyes:
  • 0

#32 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 04 August 2010 - 04:58 PM

Umm im addicted to damage.. can i make a commander? :(


You could borrow mine , but I dunno why you'd want to play anything with less damage than yourself. :rolleyes:


& Thx Thorny
  • 0

#33 Mortuus

Mortuus

    Too Legit To Quit

  • Members
  • 1911 posts
  • LocationVoid
  • Playing:Nothing
  • Server:None

Posted 05 August 2010 - 02:22 AM

I got a question regarding Carlos.

Does the damage increase significantly from lvl 1 Double Shot to lvl 10 Double Shot?
  • 0

#34 Freja

Freja

    Too Legit To Quit

  • Members
  • 2769 posts
  • LocationScandinavia
  • Playing:Nothing

Posted 05 August 2010 - 03:00 AM

...Make a plan first of what you will do. See who needs to be killed first. I.e. who is most threatening...

I'm curious about your rank order of the most threatening classes.

For example: If you were to face a group of enemies, and if there was one of each class in this group, which would you rush/kill first? :rolleyes:
  • 0

#35 Sabbatum

Sabbatum

    Amateur Blogger

  • Members
  • 171 posts
  • LocationBrazil

Posted 05 August 2010 - 03:10 AM

I'm curious about your rank order of the most threatening classes.

For example: If you were to face a group of enemies, and if there was one of each class in this group, which would you rush/kill first? :(


I would rush to the less def one :rolleyes: The others that would die is just a bonus õ/
Commander has a Kamikaze spirit most of time on a massive pvp ;P!
  • 0

#36 Freja

Freja

    Too Legit To Quit

  • Members
  • 2769 posts
  • LocationScandinavia
  • Playing:Nothing

Posted 05 August 2010 - 03:25 AM

I would rush to the less def one :rolleyes: The others that would die is just a bonus õ/
Commander has a Kamikaze spirit most of time on a massive pvp ;P!

Which one usually has the least def then? o:
  • 0

#37 Sabbatum

Sabbatum

    Amateur Blogger

  • Members
  • 171 posts
  • LocationBrazil

Posted 05 August 2010 - 03:32 AM

Which one usually has the least def then? o:


Tempests, Defilers, Domis, Elem, Sin, SR, Ranger, Shammies...

Never on Commies, Prots, Avenger, Druids, Zerkers/WLs

And ofc, if u see that others around will hurt u hard, then u get away from there.
Commander is purely tactic when more than 2 ppl.
  • 0

#38 Freja

Freja

    Too Legit To Quit

  • Members
  • 2769 posts
  • LocationScandinavia
  • Playing:Nothing

Posted 05 August 2010 - 03:38 AM

Tempests, Defilers, Domis, Elem, Sin, SR, Ranger, Shammies...

Never on Commies, Prots, Avenger, Druids, Zerkers/WLs

And ofc, if u see that others around will hurt u hard, then u get away from there.
Commander is purely tactic when more than 2 ppl.

What about radiants like me? You didn't mention them =x
  • 0

#39 Sabbatum

Sabbatum

    Amateur Blogger

  • Members
  • 171 posts
  • LocationBrazil

Posted 05 August 2010 - 03:50 AM

What about radiants like me? You didn't mention them =x


1x1 its ok, but when there is more around take "too long" to die, because of mana shield. But sometimes we need to kill them because of healing others in the team :rolleyes:
  • 0

#40 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 05 August 2010 - 01:06 PM

I got a question regarding Carlos.

Does the damage increase significantly from lvl 1 Double Shot to lvl 10 Double Shot?


I believe so. I can't remember the damage it had at lvl 1. But leveling it up certainly helps. Also it's the best skill because of the low cd time. That's why I maxed it.
  • 0

#41 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 05 August 2010 - 01:27 PM

I'm curious about your rank order of the most threatening classes.

For example: If you were to face a group of enemies, and if there was one of each class in this group, which would you rush/kill first? :D


Well it depends on who all is in the group. If there is Radiant I will definitely have to face strike them first. Not battle them though, like Sabbatum said they take too long to kill. If there is an avenger I will have to use my rex to get to the group. I will try to take out an avenger first. They aren't too hard actually. I also try to take out a ranger too lol. Yea but we usually try to take out the weakest first. I agree with Sabbatum.
But the question is who is most threatening. So it's different.
I'd say 1. Ranger/Avenger or Defiler (I say they tie when it comes to being threatening) 2.Sin/SR (because they are so sneaky and unpredictable)
It also depends on who the person is. If they are one of the OP 79 people. Low-Middle level-range sins are no problem and easily killed. Some can be quite difficult though.
If there was a group of ranger/defiler/avenger. I'd prolly go for the ranger. Because you can't sit there killing a defiler with aoes around you while an avenger throws bombs at you. Plus ranger are far away.
I dunno it all depends on the group mix. I'd have to think about this question more.
I have to go now. :X

For easiness. I take out a tempest first lol. I think they are probably the weakest against Commanders. But you have to face strike them or they will heal themselves much. Shamans can be easy to kill too. But some are strong, they also have heals, I face strike them too >_> Then would come elems, but you have to be 74. They are much easy then. One except being Micosil :X he has an OP heal too. Face strike him too >_> rofl anything with heals I face strike. But yea
look for rads, you need to face strike them before any of these other mage classes.
So let's say there was a rad and a tempest and a shammy/elem. Face strike Rad. Can't go for tempests now cuz they might heal themselves much. In this case go for elem/shammy.

Edited by Laner, 05 August 2010 - 01:29 PM.

  • 0

#42 Famous

Famous

    They pay me to post.

  • Members
  • 6209 posts
  • LocationEngland
  • Playing:Nothing

Posted 05 August 2010 - 01:38 PM

their faces must be awfully bruised
  • 0

#43 Confused

Confused

    Too Legit To Quit

  • Members
  • 2615 posts
  • Playing:Nothing
  • Server:Lintra

Posted 05 August 2010 - 07:28 PM

In the 65 field commanders already have AM good enough against tempests :D (can't slow, can't sleep, and no stuns)

Properly geared commanders with okay resistance should do well in 65 FOC but still I highly recommend commanders to level beyond that lulz :(
  • 0

#44 Wreckd

Wreckd

    Too Legit To Quit

  • Members
  • 2198 posts
  • LocationAustralia
  • Playing:Requiem
  • Server:Stereosonic

Posted 05 August 2010 - 08:07 PM

All there is to do now is SS and post all your gears :D
  • 0

#45 Ninnghizhidda

Ninnghizhidda

    Too Legit To Quit

  • Members
  • 1903 posts
  • LocationAthens, Hellas
  • Playing:Requiem
  • Server:Hammerine

Posted 05 August 2010 - 09:46 PM

Adamant Mind stun protection is lvl 74, tough cookie, but getting there is another story. On the rare occasions I join battlefields, I dont use any particular strategy. I am more "kill any on sight", especially if I have good reasons to believe they are lower level. However, I do have a personal dislike for defilers, this obviously comes from the times when one Terms of Service was enough to obliterate and when I didnt have stun prot. Now that I do, I will hunt ANY defiler I see without mercy, REVENGE damn it! Also, if there arent too many casters around I will always fight melee types, even protectors, although these are really tedious fights. Yes, people avoid the melee fights, because they can take long, what with def and HPs and all. But I will always engage in melee fights if I have the chance, I find them more honest and in any case I dislike fighting casters as much as they dislike my own sight. Even if some bozzos can blast me for 3K, something that NO legitimate melee player can even dream to do. But, hey, whatever is more fun for anyone. :D
  • 0

#46 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 06 August 2010 - 01:41 PM

their faces must be awfully bruised


>XDDD Yea their faces are pretty bashed in. Posted Image

In the 65 field commanders already have AM good enough against tempests :D (can't slow, can't sleep, and no stuns)

Properly geared commanders with okay resistance should do well in 65 FOC but still I highly recommend commanders to level beyond that lulz :(


Agreed. http://forums.warppo...tyle_emoticons/default/icon_mwahaha.gif

All there is to do now is SS and post all your gears :(


Only problem with that is now I'm paranoid about my account being hacked. >_>

Adamant Mind stun protection is lvl 74, tough cookie, but getting there is another story. On the rare occasions I join battlefields, I dont use any particular strategy. I am more "kill any on sight", especially if I have good reasons to believe they are lower level. However, I do have a personal dislike for defilers, this obviously comes from the times when one Terms of Service was enough to obliterate and when I didnt have stun prot. Now that I do, I will hunt ANY defiler I see without mercy, REVENGE damn it! Also, if there arent too many casters around I will always fight melee types, even protectors, although these are really tedious fights. Yes, people avoid the melee fights, because they can take long, what with def and HPs and all. But I will always engage in melee fights if I have the chance, I find them more honest and in any case I dislike fighting casters as much as they dislike my own sight. Even if some bozzos can blast me for 3K, something that NO legitimate melee player can even dream to do. But, hey, whatever is more fun for anyone. :)


"Kill any on sight" That's what I do in theme and svs. ;) It's not really a tactic in FoC though.
Yea defilers... After 74, the immediate target http://forums.warppo...tyle_emoticons/default/icon_mwahaha.gif Oh sweet sweet revenge. Hehe. They are indeed a piece of cake after 74. But I still put them on threatening level, because now they know not to waste their time putting a trap on me. And I do have lower curse resistance. Which is why I will take them out first. Actually I guess they go on both the list "Easy" and "Threatening" list lol. Threatening when they kite me around.
Also I prefer melee battles to caster battles any day.
Easiest melee battle for me, is a Berzerker. Totally PWN them. Sins are so fun to fight as well. Protectors take a long time. Only fight them when there is no one else around. Commander vs Commander is fun too. Yep I like melee battles.
Casters are still hella annoying.http://forums.warpportal.com/public/style_emoticons/default/1336.gif
  • 0

#47 Famous

Famous

    They pay me to post.

  • Members
  • 6209 posts
  • LocationEngland
  • Playing:Nothing

Posted 06 August 2010 - 01:46 PM

lol i think all melees like to fight melee fights especially vs same class, i have little warrior and i love to rough up another warrior but defenders are evil
  • 0

#48 Scorpion1210

Scorpion1210

    I am New.

  • Members
  • 7 posts

Posted 07 August 2010 - 10:58 AM

hi, i would like to ask one thing and discuss about 2 things i bealive are incorrect

firts i wanna know where can i get this set or if it is from s1 cause is the firts time i see it. http://img248.images...e2010080615.jpg

well i bealive that the defense formula is at some point wrong when calculating the reduced damage of certain skills, i havent tested it properly mostly because it would require a huge time to be tested and because it doesnt affect me that much so im not interested in testing it, im going to jump at the example so it can be easily understanded, some berserker skills (example) are affected by defense in a different way, if u got 2200 u would get a 75% damage reduction aprox(according to the formula)and someone with 700 def should have around 50% damage reduction, but looking at the damage made by the same subject and skill the damage difference is no way near this reduction % (renember it is an example) , i bealive that this skill (example) properties are made to benefit chars with a defence with over (example) 1300 and screw over chars with less than 1300 def, i mean the reduction % gets bigger after a certain ammount of defence or even worse maybe this skill properties are made to benefit some races/classes over others when talking about the reduction % of the skill damage, ofcourse dont take this too serius i havent tested it properly just something that seens to fit some empirical "evidence" and also if we change the theory to lower chance to be hit by the max ammount of damage it is untesteable unless u gather an enormous ammount of data.

and also im wondering about the efficiency of the rh set over the lvl 65 polar (in aa build) because even if the rh gives more con and defence u can get even more con with the polar by not using phys crit xeons because the polar set alredy give phys crit (about 9% at +10 all parts without taking in count the bonus), the only thing im not sure about is the crit add damage, if the word on the street is right about it not being affected by defence then it might be usefull, and im not a big fan of more defence because u only get a 5% reduction damage from 2200 def to 2700 (according to the formula)(the only problem is that u are vulnerable to those def reduction enchants) , the only set im interested about is the one from that picture, i was thinking of gathering the parts of the lvl 66 polar set but taking in consideration that i can get about the same hp by not needing to use phys crit xeons i dont think is worth it. also one more thing i have seen lately 30 hp xeons (not the ion mine supernus ones) do u know if they are s1 or where they drop?.

thx for reading and sorry for my english it isnt my main lenguage.

Edited by Scorpion1210, 07 August 2010 - 11:20 AM.

  • 0

#49 Laner

Laner

    Awarded #1 Troll

  • Members
  • 554 posts
  • LocationCanada
  • Playing:Requiem
  • Server:Valdetrarine

Posted 07 August 2010 - 01:16 PM

hi, i would like to ask one thing and discuss about 2 things i bealive are incorrect

firts i wanna know where can i get this set or if it is from s1 cause is the firts time i see it. http://img248.images...e2010080615.jpg

well i bealive that the defense formula is at some point wrong when calculating the reduced damage of certain skills, i havent tested it properly mostly because it would require a huge time to be tested and because it doesnt affect me that much so im not interested in testing it, im going to jump at the example so it can be easily understanded, some berserker skills (example) are affected by defense in a different way, if u got 2200 u would get a 75% damage reduction aprox(according to the formula)and someone with 700 def should have around 50% damage reduction, but looking at the damage made by the same subject and skill the damage difference is no way near this reduction % (renember it is an example) , i bealive that this skill (example) properties are made to benefit chars with a defence with over (example) 1300 and screw over chars with less than 1300 def, i mean the reduction % gets bigger after a certain ammount of defence or even worse maybe this skill properties are made to benefit some races/classes over others when talking about the reduction % of the skill damage, ofcourse dont take this too serius i havent tested it properly just something that seens to fit some empirical "evidence" and also if we change the theory to lower chance to be hit by the max ammount of damage it is untesteable unless u gather an enormous ammount of data.

and also im wondering about the efficiency of the rh set over the lvl 65 polar (in aa build) because even if the rh gives more con and defence u can get even more con with the polar by not using phys crit xeons because the polar set alredy give phys crit (about 9% at +10 all parts without taking in count the bonus), the only thing im not sure about is the crit add damage, if the word on the street is right about it not being affected by defence then it might be usefull, and im not a big fan of more defence because u only get a 5% reduction damage from 2200 def to 2700 (according to the formula)(the only problem is that u are vulnerable to those def reduction enchants) , the only set im interested about is the one from that picture, i was thinking of gathering the parts of the lvl 66 polar set but taking in consideration that i can get about the same hp by not needing to use phys crit xeons i dont think is worth it. also one more thing i have seen lately 30 hp xeons (not the ion mine supernus ones) do u know if they are s1 or where they drop?.

thx for reading and sorry for my english it isnt my main lenguage.


1. The glorious piece you linked. It's carus so it is s2. They drop from Roboguard in JS.

2. Aye I see your point with the defense. I think this is because defense is on a drastic curve. It's logarithmic etc... I'm not sure I'm not very math minded lol. But I see what you mean.

3. Ya I think you are right lol. Crit Add dmg is useless without crit%. Yes CAD does ignore defense I heard. Well I only recommended putting a few crit xeons, not the entire set of your jewels, even so if you wanted to gain the same amount of phys crit as polar, you would lose on HP. I calculated RH would have about 270 more hp. Maybe keeping polar is better, especially if you want to keep physical crit. Ruinhorn only if you want more health and defense. So prolly only put hp with this set... then you wouldn't lose health... but yea if you want to keep physical crit...it's worth keeping polar. Ruinhorn armor kinda makes no sense to me now, that it has CAD, but not crit % to go a long with it. :/ If you put phys crit with it, it would contradict itself and polar would be better. As for CAD I don't know how beneficial it is for a commie. If someone was to put phys crit with ruinhorn..because of the CAD benefit...well I forgot how CAD works lol. Wreckd says every crit add dmg is ratio 1:1...but that doesn't make sense to me, because people with 500 CAD do a hella lot of damage, that I didn't think was only 500 dmg above their normal crit? Wreckd please explain again, I was stoned and didn't understand the first time you said in svs lol.
Idk...maybe ruinhorn only worth it if you want to be better at tanking...but then again I'm thining Biskra may be worth it instead.

And yea according to theory difference between 2200 and 2700 isn't a whole lot, I saw that. Which if true, I would rather put CON, but that's just me.

4. HP 30 xeons are s1 only. The highest con xeon you can get is Biskra Ammonite CON, 6 con which equals 30 hp, the same as the s1 xeon XD so sad...

5. Thanks for feedback. http://forums.warppo...tyle_emoticons/default/happy.gif
  • 0

#50 Scorpion1210

Scorpion1210

    I am New.

  • Members
  • 7 posts

Posted 07 August 2010 - 02:54 PM

thx for the clarifications, i love that glorius set and i had no idea about those 6 con xeons, i might use those once i get that glorius armor but im still 65, and yea i agreed on con over def.

nvm about the theory, but what i mean is that some(not all skills, mostly i refer to the zerks ones) skills are affected by def in different ways for example the x skill once u get 1300 def it will start to get its damage reduced by 5% per 50 def instead of 2% per 50 def (this is an example, the actual formula should be logaritmical not as simple as this one and not even sure if it logaritmical becuase i suspect the values only increase beetween certain ammounts of defence or maybe just an add bonus if u get to certain defence) or maybe it just works by reducing the chance to get the max damage based on def im not sure, this is just an example and i have no insterest on testing this properly xD so dont pay much attention because the evidence i have of this is not properly collected.

Edited by Scorpion1210, 07 August 2010 - 05:47 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users