RR: Dmg calculator
#26
Posted 02 November 2012 - 03:32 AM
#27
Posted 02 November 2012 - 09:31 AM
Ninnzurburgerhizencaponn
idk why but that's just hilarious
#28
Posted 02 November 2012 - 03:34 PM
idk why but that's just hilarious
it is what it is xD
#29
Posted 02 November 2012 - 07:22 PM
sourceforge mirror added too https://sourceforge....latest/download
I alrdy made a calculator for defiler, but It took me 2 weeks to write all the code since I dont have any programing language...
I always used "If clauses" to write a damn loooooooooong and probably crap code xD
Will not make another one for all classes since I dont get money nor a compensation for the invested time and effort.
I made another one for radiants some time ago in vb but I think vb sucks a lot for develop a good skill calculator. I think is more easy in php for a online one, or better in java, you reduce a lot of time writing code than vb. 2 months ago I start another one in java but my knowledge in java is very small and Im going very slowly, Im good with php but right now you can find a lot of php calculators in the web so... I prefer no lose my time in this. Maybe in 2 or 3 years end with the java calc
#30
Posted 02 November 2012 - 07:23 PM
#31
Posted 02 November 2012 - 09:09 PM
#32
Posted 02 November 2012 - 09:44 PM
#33
Posted 03 November 2012 - 04:17 AM
Edited by Nikio, 03 November 2012 - 04:18 AM.
#34
Posted 03 November 2012 - 12:56 PM
#35
Posted 03 November 2012 - 12:59 PM
anyone else experiencing this?
#36
Posted 04 November 2012 - 12:28 PM
awww i downloaded the newest version and it gives me an error when I run the .exe
anyone else experiencing this?
Aw tried to round numbers, but seems it caused the melee calculator to crash. I changed it. Should work now again:
https://sourceforge.....2.exe/download
#37
Posted 04 November 2012 - 03:48 PM
#38
Posted 04 November 2012 - 04:30 PM
Updated: Saw there were some issues with the physical cad dmg calculation, so I modified it a bit: heres how the calculation looks like :
reduced amount (%) = defense/ ((defense) + lvl * 10) * 100
normal dmg with defense = normal dmg - (normal dmg * ( % / 100))
critical dmg with defense = normal dmg * 2 + cad * ((%/ 100) / 4)
thats the formula Its using. As u can see if defense = 0 the applied cad will result 0 too. Need to think of adding a code for that case. for now try using defense >1 .
#39
Posted 04 November 2012 - 11:13 PM
#40
Posted 04 November 2012 - 11:45 PM
Rare to find someone who really cares about game
And also great job with .exe
#41
Posted 05 November 2012 - 10:26 AM
https://sourceforge.....3.exe/download
#42
Posted 05 November 2012 - 10:38 AM
#43
Posted 05 November 2012 - 10:43 AM
#44
Posted 05 November 2012 - 12:48 PM
#45
Posted 05 November 2012 - 01:39 PM
huh Im using windows 7 , 64 bit. It worked for ninn too. Maybe theres an option to convert it for windows xp and lower. I check it out tomorrow after work. Can u pls tell what your error says?woot! for some reason the newest version 2.3 will not execute for me either.. windows xp pro sp3 and all that good stuff. anyone else experiencing this? i wanna play wifs the calc!
furthermore Im really thankful for your feedack
#47
Posted 05 November 2012 - 02:20 PM
#48
Posted 05 November 2012 - 11:21 PM
#49
Posted 05 November 2012 - 11:33 PM
#50
Posted 06 November 2012 - 10:47 AM
Moved and Pinned the topic to Game Resources.
thx for pinning
woot! for some reason the newest version 2.3 will not execute for me either.. windows xp pro sp3 and all that good stuff. anyone else experiencing this? i wanna play wifs the calc!
Try to install the Microsoft Visual C++ 2010 Redistributable Package (x86):
http://www.microsoft...ls.aspx?id=5555
I hope its working then...
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