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New to RO, wanna try a WL but have some questions:


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#1 Hardc0re

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Posted 05 March 2014 - 08:20 PM

Can this class compete at PvP (not WoE) and MvP?

I don't mind a hard time on PvM/Leveling if I can do decent PvP/MvP.

 

What exactly is this "fixed cast time" that everybody is complaining about? Does this mean that no matter how high your DEX is, the skills will still take the same time to cast?

If so, why put DEX at all on a WL build?

 

 

Thanks in advance :)


Edited by Hardc0re, 05 March 2014 - 08:21 PM.

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#2 Tofu

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Posted 05 March 2014 - 08:45 PM

There are 2 portions to the cast time of each skill:

1. Variable cast portion
2. Fixed cast portion


The variable part can be reduced by DEX and INT. Fixed can only be reduced by Sacrament, and similar effects.

The amount of Variable and Fixed cast each spell has depends on the spell itself. For example, Energy Coat is 100% fixed cast, but Soul Expansion is 100% variable. But spells like Chain Lightning lie somewhere in between. Most warlock spells have 0.5-1 second fixed cast, with a few having 2 seconds.



Take Chain Lightning, for example.

Fixed Cast Time: 1 second
Variable Cast Time: (3 + 0.5 * Skill Level) seconds
Skill re-use Delay: None
Global Skill Delay: 3 seconds


So Chain Lightning 5 has a 1 second fixed cast time, and 5.5 seconds variable.

This means, without any effects like Sacrament on you, no matter what your stats are, you cannot get it to cast quicker than 1 second.


With Sacrament and a +9 Bellum Arc Wand, however, you can reduce that fixed portion to 0.4 seconds.


However, if you had no DEX or INT, even with Sacrament and the Bellum Arc Wand, your cast time will still be 5.1 seconds (without any cast % reduction gear on).


It IS possible to do a 100% variable reduction through gear build. In which case, you could get away with 1 DEX.


Warlocks CAN compete in PVP. While they may not be the best, it is definitely fun lol. Though, I personally find Sorcerers more fun if you're gonna be soloing in PVP on a magic character.
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#3 Hardc0re

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Posted 06 March 2014 - 05:28 AM

Thanks for the explanation man :)

Hm I see... so the main problem is that you invest heavily in DEX and still end up with a crappy cast time in some cases...

 

Is there a place where I can see the variable and fixed cast time of all the Warlock skills? So I can see what I'm getting into?


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#4 kucingila

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Posted 06 March 2014 - 06:20 AM

http://irowiki.org/wiki/Warlock#Skills click on the skill names.


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#5 Hardc0re

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Posted 06 March 2014 - 01:17 PM

http://irowiki.org/wiki/Warlock#Skills click on the skill names.

 

Thanks!

 

Just as I click the very first spell I already have another question :(

http://irowiki.org/wiki/Jack_Frost

 

The cast time info on this spell is:

Cast Time: 1 second (fixed) + 1.5 + (Skill Level × 0.5) seconds (var)

 

This means that if I have it at level 5, the variable cast time is 5x0.5 = 2.5 seconds right?

But what about this 1.5 in the middle?

 

So the cast time of a level 5 would be 1sec(impossible to reduce) + 1.5 + 0 (variable cast reduced if you have enough DEX)

Would this mean the minimum cast time for this skill is 2.5 seconds? Or is the "1.5" in the middle part of the variable cast time, wich means that Jack Frost can have a minimum of 1 sec cast?


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#6 Tofu

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Posted 06 March 2014 - 02:11 PM

That 1.5 in the middle is variable cast.

Use this for more accurate formulas for all the 3rd job skills:

http://forums.irowik...e patch formula


This means Jack frost will have a 1 second minimum cast (without sacrament and other effects).
 

Jack Frost
Fixed Cast Time: 1 second
Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds
Global Skill Delay: 1 second
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
This skill will always inflict Frozen status at 100% chance.
(Targets not in Freezing status)
= MATK [{( Skill Level x 100 ) + 500 )} x ( Caster’s Base Level / 150 )] %
(Targets in Freezing status)
= MATK [{( Skill Level x 300 ) + 1000 )} x ( Caster’s Base Level / 100 )] %


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#7 Hardc0re

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Posted 06 March 2014 - 05:07 PM

Ok, what do you think of this build? (PvP-oriented, not WoE)

001 str

001 agi

079 vit

113 int

099 dex

101 luk

 

Skill build:

http://irowiki.org/~...AaFrAaSeFdo1In1

 

Main strategy is to combo:

1) Jack Frost+Chain Lightning/Lord of Vermillion

2) Sienna Execrate+Crimson Rock/Firebolt

3) White Imprison+Soul Expansion

 

Depending on the situation

 

On the defensive side I can:

 

1) Drain life when needed

2) Fire Wall/Ice Wall as a distraction

3) Quagmire

4) Safety Wall

 

 

What does this looks like? Again, I never played high-level RO in my life, this is probably the crapiest build ever...


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#8 armourer84

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Posted 06 March 2014 - 08:11 PM

A lot of frozen & Petrified immune out there


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#9 Tofu

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Posted 06 March 2014 - 08:48 PM

Drain life is pretty bad, so I'd take those points out of it.

You really won't be using Lord of Vermillion or Fire Bolt in pvp, because the warlock spells of the same element far overshadow the damage. Like, you might do ~4k damage with LoV, but you'll do like 10k per hit of chain lightning, totalling 40-90k damage for a single chain lightning. Pretty much the same for Crimson rock.

Tetra Vortex is a popular PVP spell, because it just does such an insane amount of damage. It takes a little setup, but warlocks are perfect at setting up anyway, with jack frost/frost nova or white imprison.

Getting Tetra Vortex will require taking out quite a lot of points out of other skills. Your Crimson rock and Soul Expansion will likely have to be reduced.


Something I did like to do though, is White Imprison, Mystical Amp, (wait for white imprison cooldown), Soul Expansion and IMMEDIATELY re-white imprison. Repeat. Since you can't use potions in a white imprison, you can whittle away someone's hp, almost completely regardless if their gear/reductions.


A lot of frozen & Petrified immune out there


A lot of people wear Unfrozens to be immune to freezing. But only RKs are really stone curse immune. Occasionally other mage/aco classes can be stone curse immune too, but that's more of a WoE thing.

Edited by Tofu, 06 March 2014 - 08:50 PM.

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#10 Hardc0re

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Posted 06 March 2014 - 09:11 PM

Why exactly is drain life bad? It's basically 1100% + damage and it heals you.

Chain lightning is 1000% damage and everybody says it's good.

 

What am I missing?

 

BTW, I think this game is really confusing to get into, seems like a lot of information just doesn't exist or has diffrent sources with different opinions and such...

 

Not a hate message or anything, but sometimes it can be frustrating lol


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#11 armourer84

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Posted 06 March 2014 - 10:41 PM

Why exactly is drain life bad? It's basically 1100% + damage and it heals you.

Chain lightning is 1000% damage and everybody says it's good.

 

What am I missing?

 

BTW, I think this game is really confusing to get into, seems like a lot of information just doesn't exist or has diffrent sources with different opinions and such...

 

Not a hate message or anything, but sometimes it can be frustrating lol

 

CN has 9 bounces. 1st bounce deals 1000%. If you face 1 on 1, your enemy get 3 bounce estimately = 2400%.

 

In case you need heal effect, drink potion is better choice. Mostly situation, you will recieve damage when you are casting spell, you cannot wait to heal yourself by Vitata clip nor wait the Drain Life effect OR you will die and the spell is completely canceled even you have Phen clip. :)

 

If I were you in PvP, I will use Soul Expansion and spamming potion instead.


Edited by armourer84, 06 March 2014 - 10:42 PM.

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#12 Tofu

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Posted 07 March 2014 - 12:18 AM

Chain Lightning:

MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] %
Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] %


So the first hit has 1500% matk
The second has 1500 + 800
Third has 1500 + 800 + 700
Fourth has 1500 + 800 + 700 + 600


It will hit 4 times on a single target. It will hit up to 9 times if there are more than 1 target, and it will bounce randomly between them. But let's assume it's just one target for now.

This equates to a total damage of: 1500 * 4 + 800 * 3 + 700 * 2 + 600 = 10,400% total matk


Not correct, testing it right now.

Ok, so it's actually:
1500% first hit
1430% second hit
1360% third hit
1290% fourth hit

for a total of: 5,580%


Chain Lightning has no cooldown, just a delay. So if you stack enough cast reduction gear, or you can get Magic Strings from a bard, then you can stack chain lightnings on top of each other, allowing for absolutely insane damage.

Drain Life:
MATK [{( Skill Level x 200 ) + ( Caster’s INT ) } x ( Caster’s Base Level / 100 )] %

Assuming you can get ~160 int, Drain Light will have a total of 1,740% matk, which is 1/6th 1/3rd of the damage of Chain Lightning. Drain Life also has a 2 second reuse delay, so you cannot "spam" it like you can Chain Lightning.


Chain Lightning is also Wind property, while Drain Life is Neutral. It's very easy to stack lots of neutral damage reduction, but it's very rare people stack elemental resist in PvP. And if they do, it's usually Water reduction, to avoid things like Diamond Dust.

Edited by Tofu, 07 March 2014 - 12:26 AM.

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#13 Hardc0re

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Posted 07 March 2014 - 05:29 AM

So basically, in PvP my main damage would be

 

Jack Frost+Chain Lightning

White Imprison+Soul Expansion

 

I could use Tetra Vortex but that build seems to rip off every other CC habilites of the Warlock tree, wich I dislike.

 

Couple more questions to help me decide:

 

1) How much HP a usually geared PvP Player usually has?

2) How much 1000%MATK does on a well geared Warlock skill?


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#14 Tofu

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Posted 07 March 2014 - 08:24 AM

40-50k hp for Suras, GXs, and Chasers. Slightly higher for RK/RG. 25-35k for locks and sorcs.


I can post some screenshots of my warlock's damage on my other characters later today.
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#15 Hardc0re

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Posted 07 March 2014 - 08:45 AM

Hey thx :)

 

Well no need for screenshot, I just wanna know the base damage of Warlock skills. I already know that I have to deal about 30k~50k to a player to kill it (reductions, pots and defensive CDs aside) now I just want to know how much dmg each of the spell does so I can have an idea of how many casts I need to do


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#16 Hikusaak

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Posted 08 March 2014 - 02:01 AM

You can always Release Tetra Vortex to do 50k or even greater damage to players and that is the main killing skill for a Warlock in PVP/WoE environment.

One shot skill to a player is one of the most important tactics in PVP/WOE since you will highly likely to get one shot by them in there too.

 


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#17 Hardc0re

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Posted 09 March 2014 - 07:00 PM

You can always Release Tetra Vortex to do 50k or even greater damage to players and that is the main killing skill for a Warlock in PVP/WoE environment.

One shot skill to a player is one of the most important tactics in PVP/WOE since you will highly likely to get one shot by them in there too.

 

By release, you mean in the "book" spell? Do I need to have Tetra learned in order to release it? Or just buy book?


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#18 kucingila

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Posted 09 March 2014 - 08:14 PM

You need to learn it or else your WL will fall asleep.


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#19 Hardc0re

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Posted 10 March 2014 - 07:05 AM

You need to learn it or else your WL will fall asleep.

 

And what happens if you Release Tetra Vortex but you don't have any Balls summoned?

With Tetra Vortex learned, of course.


Edited by Hardc0re, 10 March 2014 - 07:05 AM.

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#20 Hikusaak

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Posted 10 March 2014 - 09:57 PM

You simply cannot do that.You will still need the catalyst(s) of the said skill to work with Release.

The elemental balls for Tetra Vortex and 2 Red Gemstones for Comet.


Edited by Hikusaak, 10 March 2014 - 10:01 PM.

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#21 Hardc0re

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Posted 11 March 2014 - 06:05 AM

I see....

What do you think about this build for a PvP oriented Warlock?

http://irowiki.org/~...qnbsaOeFdBnaIn1

 

Is Tetra Vortex really required? You lose LOTS of CC options if you need to get it =/


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#22 kucingila

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Posted 11 March 2014 - 10:14 PM

^That's PVM build, comet isn't that effective in PVP due to its long cd and many people wear fire resist gear (because RK's Dragon Breath skill).


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#23 Peerless

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Posted 11 March 2014 - 10:49 PM

^That's PVM build, crimson rock isn't that effective in PVP due to many people wearing fire resist gear (because RK's Dragon Breath skill).

 


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#24 Hikusaak

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Posted 11 March 2014 - 10:51 PM

Spells that are used from Reading Spell Book and Release bypass both cast time and cool down but not cast delay.

You can always Read and Release Comet over and over again until your SP ran out but if you manually cast the spell after Release,the cool down for the skill applies.

What to say about Fire Armored player in PVP?Comet is Neutral element,but of course there are some people who use GR and DR in there too.

 


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#25 1839651833

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Posted 12 March 2014 - 12:01 AM

I see....

What do you think about this build for a PvP oriented Warlock?

http://irowiki.org/~...qnbsaOeFdBnaIn1

 

Is Tetra Vortex really required? You lose LOTS of CC options if you need to get it =/

 

Leave Ice wall lv 1. You don't need it higher and ice wall is disabled in woe

Frost diver lv 10. I prefer casting SG level 1 Frost Nova or Jack Frost to freeze my opponent

Leave stone curse level 1. You already have sienna which is aoe stone curse and also better chance

Don't get stave crasher if you're not even taking gravitation field

JT lv 10. Chain Lightning is far better than Jupitel Thunder

Storm Gust lv 1. Is good at crowd control but you may want to take lv 10 so you can release lv 10 storm gust instead lv 1

 

Tetra Vortex is main warlock skill to kill in pvp and woe however you can use hard cast amp'ed comet and release twice with that build. Depends on your gear you can wipe entire guild (except rk/rg) with 3 comets


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